Lacedon

Mataranka Cherenov's page

4 posts. Alias of Thaumascourge.


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Eletido wrote:
Yeah, that’s part of why I created an occult spellcaster. As far as I understand, Soothe heals both living and undead PCs.

Yes, can confirm that should be how it works. Taking the Cauldron feat would also grant you 2x Oils of Unlife/Healing Potions, should you choose to go down that route.

I had a look at your spell list. I like that you've got most of the good stuff (Haste, Soothe, Befuddle, Gravity Well, Heroism, Slow) but you could probably use some things that boost your own subclass. Spells that cause Blinded/Concealment/Hidden (Revealing Light, Darkness, Ocular Overload) or make your own familiar invisible (Invisibility) would be good. I'd cast them on you, but I only have 4 flexible spell slots and my 2nd rank ones don't allow me to cast any of the above on you or your familiar.

You've also forgotten to add the spells granted to you from your Patron to your spell collection - these are Fear (Starless Shadow) and Sleep (Lesson of Dreams).

To best make use of Ceremonial Knives, you ideally want multiple disposable 4sp daggers to use as a wand that you can overcharge and get back the next day.


I think that's a good idea, Yiks. This is likely to be a mixed undead and living party, so healing might be a problem. So far the only source of healing is Battle Medicine from our Battle Oracle, so Robust Health is a must take imo. We don't have anyone capable of casting Heal/Harm.


Cond: Satiated | Resistance 3 Poison| Male Skilled Human (Ghoul) Starlit Spam Magus 7| HP 78/78 |Satiated ☑| AC 25| F+13, R+15, W+13, (+1 saves vs Paralyze or Sleep, +2 vs Disease and Poison)| Speed 30 ft (35 Satiated)|Perc(T) +11| Init +18 (+1 if scouting)| Exp: Avoid Notice| Hero: 1| Spells DC 23. Slots: 1□, 2□□, 3□□, 4□□ Focus □□| ✋+1 Striking Fearsome Gakgung✋Buckler|Battle Meds CD □|

((Dotting with great promise, as an evil Ghoul on the sidelines sits back and eats "potato" chips))


"I have already suffered death from the hands of those filthy Iomedeans. Now I hunger to give those do-gooders the violent end they deserve - by my hands."

Mataranka Cherenov was once a mortal Magus that used his magic and bowmanship to wreck carnage and destruction in Mendev. He would do so subtly, using his Stealth and Invisibility to stalk his foes, tormenting them with the knowledge that a violent death was lurking close by. Once satisfied that his deity was happy with his actions, he would Spellstrike them from a distance, enjoying the carnage that was a body exploding from raw magic pumped into them by bowshot.

Eventually, some do-gooders from the Church of Iomedae caught on to his actions. They chased him out of the city and towards a deep, dark chasm. Rather than stand trial for his crimes, Mataranka lept from the precipice into the abyss, laughing all the way.

When he woke up, it was with a long forked tongue, a still heart and a hunger for flesh. It appeared that a Ghoul had fed on him, giving him their curse - but also providing him with a second chance at unlife. With praises to Ananshea on his cold blue lips, the Magus picked up his bow and prepared to take revenge on the Church that had denied him his rightful prey. This time, he promised himself, he would feast not just on their fear, but also on their flesh.

Who is our villain?:
Mataranka Cherenov is a level 7 Starlit Span Magus with the Ghoul Dedication. He's the brains of this operation - with his expertise in Occultism, Society and Stealth, he will deal quick, explosive and silent death upon anyone unlucky enough to cross him. A ghoulish, sadistic grin is spread across his face at all times. On his bare chest, he has emblazoned the Faith Tattoo of Ananshea - The Skin That Walks on Teeth. A row of sharp teeth dripping with blood glows a sickly red at all times, marking him as a truly Unholy and detestable creature.

Edicts: Annihilate any worshippers of Iomedae, enjoy every kill to the fullest - while Mataranka will work with others willing to help him get kills, each kill is a unique piece of art and he's armed with a scalpel, ready to carve chunks out of any victim into a bloody masterpiece. His grudge against those that caused to his death fuels him - nothing less than the annihilation of any Iomedean he sees will do.

Anathema: Hold back in a fight - in the words of Emperor Palpatine: "There is no mercy."

Stats::
Skills Acrobatics +16, Arcana +13, Athletics +7, Crafting +13, Lore: Academia +13, Lore: Iomedae +17, Nature +11, Occultism +18, Religion +11, Society +13, Stealth +16, Thievery +13

Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +0

Items +1 Shadow Leather, Pendant of the Occult, Thieves' Toolkit, Thieves' Toolkit (Replacement Picks), Repair Kit, Backpack, Bedroll, Waterskin, Soap, Spellbook (Blank), Bracelet of Dashing, Faith Tattoo, Cold Iron Chunk, Silver Chunk, Arrows (70), 12 GP

AC 25; Fort +13, Ref +15, Will +13
HP 78

Recognize Spell
Speed 30 feet

Ranged +1 Striking Fearsome Gakgung +16 (Deadly d8, Monk, Propulsive, Magical), Damage 2d6+2 P

Feats::

Spellstrike
Arcane Cascade
Consume Flesh
Additional Feats Adapted Cantrip (Divine Lance), Additional Lore (Iomedae), Arcane Sense, Clever Improviser, Fleet, Force Fang, Ghoul Dedication, Grave Strength, Keen Follower, Quiet Allies, Skilled Human (Stealth), Untrained Improvisation

Additional Specials Conflux Spells, Disease and Poison Protection, Greater Disease and Poison Protection, Hybrid Study (Starlit Span), Immunity to Death Effects, Negative Healing, Negative Survival, Paralysis and Sleep Protection, Skilled Heritage (Stealth), Spellbook, Spellstrike Specifics, Studious Spells, Undead Hunger

Spell collection::
Arcane Prepared Spells DC 23, attack +13; 4th Fly, Dispel Magic (H+2); 3rd Shared Invisibility, Horizon Thunder Sphere (H+2); 2nd Gecko Grip, Sure Strike; 1st Harm, Helpful Steps; Cantrips Shield, Needle Darts, Ignition, Divine Lance, Gouging Claw

Arcane Innate Spells DC 19, attack +9; Cantrips Detect Magic

Focus Spells (2 points) Shooting Star
Force Fang

Cantrips -
Caustic Blast
Eat Fire
Electric Arc
Frostbite
Gouging Claw
Ignition
Needle Darts
Shield
Telekinetic Projectile
Void Warp

1st
Fear
Force Barrage
Helpful Steps
Horizon Thunder Sphere
Interposing Earth
Sure Strike
Tailwind

2nd
Blazing Bolt
Darkness
Dispel Magic
Gecko Grip
Invisibility

3rd
Blister Bomb
Fireball
Shared Invisibility
Slow

4th
Chromatic Ray
Fly