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Hello Pathfinders. I'd like to have some advice for a character of mine. My PC is a dhampir wizard cruoromancer specialized in necromancy. I will likely use my feats and magic items for getting the highest caster level. But here is my question. What would be the best use of this caster level. I've thought about using extended magic jar, but what else? And what would be the safest way to use it since my body is vulnerable.


Hello Pathfinders. I'd like to have some advice for a character of mine. My PC is a dhampir wizard cruoromancer specialized in necromancy. I will likely use my feats and magic items for getting the highest caster level. But here is my question. What would be the best use of this caster level. I've thought about using extended magic jar, but what else? And what would be the safest way to use it since my body is vulnerable.


Hello Pathfinders! Recently i've checked wild magic and was quite pleased to see the concept. I've read the spellscar oracle mystery and the primalist wizard and it got moe thinking about something. Both can trigger primal magic events and this same event will have a force depending on your caster level. Now, i'm curious about making a character concept on using this idea. A spellcaster who can tap in the very essence of magic, but it's so strong that when it goes wrong, you don't want to be there. So i'd need your help for finding the best way to uprade my caster level and be the most feared spellcaster! I don't think i've seen something similar on these board, so i'm quite intrigued to see what will happen.


Hello guys, i was thinking about a build kinda wierd, but need your opinion on the overall viability. I liked the idea of trying to use all shapeshifting spells in combat. Tiny Creature and Huge included.

Race: Aasimar (Peri-Blooded)
Class: Wizard (Arcane Crafter)7/ Rogue 3 / Arcan Trickster 10
Ability scores: (20 pts)
Str: 14 + 4 Inherent + 6 belt = 24
Dex: 16 + 4 Inherent + 6 Belt = 26
Con: 10 + 6 belt = 16
Int: 14 + 4 racial + 6 Headband +5 level + 5 Inherent = 34
Wis: 10 + 6 Headband = 16
Cha: 10 + 2 racial = 12
Traits: Magical knack, Reactionary, Planar Negociator or Bruising Intellect
Drawbacks: Pride
Wizard
1 Two Weapon Fighting
2
3 Craft Woundrous Items, Quick Draw
4
5 Improved Familiar (Earth Elemental), Craft Magic Weapons and Armor
6
7 Dimensional Agility
Rogue
8
9 Dimensional Assault , Offensive Defense
10
Arcane trickster
11 Multimorph
12
13 Dimensional Dervish
14
15 Craft Rod or Craft Construct
16
17 Improved Two Weapon Fighting
18
19 Dimensional Savant
20

Equipement : (+5 Corrosive, Defending, Flaming, Frost, Shock Quarterstaff), Amulet of Natural Armor +5 (I could replace it with an amulet of mighty fist), Permanent Magic Fang Greater +5 (Is it doable for someone who polymorph, but doesn't have these attacks naturally?), Ring of Protection +5, Belt of Perfection +6, Headband of Mental Prowess +6 (Int & Wis), Bracers of armor +8, Cloak of Resistance +5

I think this build could be kinda good. You are mostly a full wizard with all the good spells. You got skills (Could be a face, not optimal but better than nothing), and eventually trapfing. You can craft gear for your party. You can use your familiar to use wands and just for fun you can make him a little better in combat with your shapeshifting. If you get to see the high level, you could technically have a really nice damage output.

What do you think?


Hello everyone. I'd like to have some advice on a future character. I've always loved the balor and the pit fiend as a monster, but wanted to control this beast. So i'd like to have some idea how to build a character the most similar to this idea.


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Hello guys, I have a question for you. I will start Rise of the Runelords soon. In my group there is an human, an aasimar (garuda touched), a tiefling and a kitsune. I try to figure how the group will be perceived in Sandpoint and how Nualia will interact with them.

Thanks for your help.