About Mat DownshadowM CN Human (Dimdweller) Bard (Archaeologist), Level 8, Init +4<+6 underground>, HP 64/64, Speed 30, AC 21, Touch 15, Flat-footed 17 (Uncanny Dodge prevents being FF), CMD 16, Fort 4, Ref 10, Will 7, CMB +10, Base Attack Bonus +6/+1
MELEE
RANGED
MISC COMBAT BONUSES:
BACKGROUND:
Mat's people have lived in Waterdeep's Skullport for generations, the strange magic of Faerun's Underdark and the Undermountain's uppermost levels having leached into their blood gradually changing them into somethin akin to the darkfolk. Compared to the slums of Field Ward or Mistshore, the people of Skullport are relatively well off due to frequent trade with adventurers, criminals, and those who come to trade but for whatever reason can't do so in the open air up above. Mat himself has always been fascinated by those very adventurers, crowding around to hear stories of trips into the Undermountain or off into the tunnels of the far-off Underdark from the time he was able to sneak out of the house. He's always been adventurous and curious and started going into the safest, nearest tunnels much too young. He has an incredible memory for stories and details and just fell into the role of storyteller back home, where he used his talents to make money as an entertainer. But his real passion is exploration and learning about the lost secrets of the Undermountain and unraveling the mysteries of the world's biggest dungeon. PERSONALITY:
TBD Curious to a fault Is constantly taking notes about and sketching maps and drawings of items of interest Loves his parents and sister back in Skullport Likes puzzles and riddles Headstrong, incautious APPEARANCE:
To a surface dweller, he looks like a Calishite or maybe a Rashemi, with dusky skin, dark hair, and dark eyes. He tends to dress in shades of grey but his favorite color is pristine, spotless, bright white, a color he seldom ever encountered growing up. RACIAL TRAITS:
+2 racial bonus to one ability score
Size: Medium. Speed: 30 feet. Languages: Common Bonus Feat: Humans select one extra feat at 1st level. Dimdweller: Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet. Darkvision 60 feet CLASS FEATURES:
All simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells Cantrips Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Clever Explorer (Ex): At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability. Uncanny Dodge (Ex): At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed. Trap Sense (Ex): At 3rd level, an archaeologist gains trap sense +1, as the rogue class feature of the same name. This bonus improves by +1 for every three levels gained after 3rd, to a maximum of +6 at 18th level. Rogue Talents: At 4th level, an archaeologist gains a rogue talent. He gains an additional rogue talent for every four levels of archaeologist gained after 4th level. Otherwise, this works as the rogue’s rogue talent ability.
Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level. Evasion (Ex): At 6th level, an archaeologist gains evasion, as the rogue ability of the same name. SKILLS AND LANGUAGES:
Adventuring Skills 56 = 8 x(6 +2 Int)
Acrobatics +15 = 8 +4 Dex +3 CS Bluff +10 = 3 +4 Dex +3 CS Disable Device +27 = 8 +4 Dex +3 CS +4 class +1 trait +5+2 items Intimidate +7[+9] = 0 +4 Cha +3 CS [+2 in darkness/dim light] Kn: Arcana +13 = 4 +2 Int +3 CS +4 class (may Take 10 on checks) Kn: Dungeoneering +13 = 4 +2 Int +3 CS +4 class (may Take 10 on checks) Kn: Local +13 = 4 +2 Int +3 CS +4 class (may Take 10 on checks) Kn: Nature +11 = 2 +2 Int +3 CS +4 class (may Take 10 on checks) Kn: Planes +11 = 2 +2 Int +3 CS +4 class (may Take 10 on checks) Kn: Religion +11 = 2 +2 Int +3 CS +4 class (may Take 10 on checks) Perception +21<+23>[+23<+25>] = 8 +1 Wis +3 CS +4 class<+2 underground> +5 item [+2 in darkness/dim light] Stealth +20<+22>[+22<+24>] = 8 +4 Dex +3 CS<+2 underground> +5 item [+2 in darkness/dim light] Survival <+3> = 0 +1 Wis <+2 underground> UMD +10 = 3 +4 Cha +3 CS ------ Background Skills 16 = 8 x2 Craft (Alchemy) +11 = 4 +2 Int +3 CS +2 item Kn: Engineering +10 = 1 +2 Int +3 CS +4 class (may Take 10 on checks) Kn: Geography +10<+12> = 1 +2 Int +3 CS +4<+2 underground> class (may Take 10 on checks) Kn: History +10 = 1 +2 Int +3 CS +4 class (may Take 10 on checks) Kn: Nobility +10 = 1 +2 Int +3 CS +4 class (may Take 10 on checks) Linguistics 4 +2 Int +3 CS Languages
TRAITS AND FEATS:
Traits: Vagabond Child (DD class skill, +1 bonus) Fate's Favored (+1 to luck bonuses) Feats:
SPELLS:
SPELLS KNOWN 0 (6): Detect Magic, Ghost Sound, Grasp, Mage Hand, Message, Resistance 1 (5+4): Charm Person, Deja Vu, Disguise Self, Grease, Liberating Command, Silent Image, Tears to Wine, Vanish, Windy Escape 2 (4+2): Alter Self, Charm Person, Detect Thoughts, Glitterdust, Haunting Mists, Heroism 3 (3+2): Arcane Concordance, Charm Monster, Gaseous Form, Haste, Major Image SPELLS PER DAY:
SCROLLS
Spells Cast Today:
GEAR:
WEAPONS MW Longsword Shortbow (below) ARMOR
GEAR Magic Items
Haversack
40x arrows 2
Acid x4 40
Antiplague 50
Belt pouch
Scroll case
Total weight: 36 = 25 armor +5 haversack +4 sword +2 bow
Light load 38 lbs.
MONEY
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