Volnagur the End-Singer

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Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I want to make a gnomish druid that is thrown at enemies and wild shapes mid throw via Quick Wild Shape to attack them. But my DM seems to think that is preposterous. Are there any times that mashe this impossible, or that make or possible? I haven't been able to find anything in my searching.


bookrat wrote:
Next time someone gives you help, a "thank you" would be more appropriate rather than nitpicking their post.

I'm, just saying. I do appreciate it, but, I mean, a Babau should be fairly out of their range. I did dumb the combat down a bit.


You forget all the Damage Reduction a Babau has.


EldonG wrote:
For an average encounter, 2-3 monsters of CR 3-4 isn't bad...a tougher encounter, 2-3 CR 5, maybe. If you really want one - like a boss fight - CR 8, probably. That should threaten PC death...but you're going to have 7:1 attacks...or maybe 7:2...

You'd want to give the CR 8 minions to make it more like a real boss fight.


Well, when I say they took it down, they thought outside the box and slaughtered it. Only one person took any damage, besides the Babau. No one died at all. It was quite impressive. And, like I said, due to this, I'm considering APL +2, not +3. so, a CR 6 with minions. I'm very certain our group could handle that. Whenever the challenge is higher, they seem to roll a lot better.


We're thinking about doing it APL +2 because this group was able to down a Babau Demon as a level 3 group of 4 characters...


Ok, not exactly challenging, but I like the play on words!

We have a party of 7 level 4 players and a new GM. So, he's trying to ask me and my friend, both fairly experienced GMs, how to handle the encounters. Well, we both have only had 4-man parties, so we're not 100%. What kind of encounters would be suggested for a 7-man party of level 4 characters?


blackbloodtroll wrote:

You know who fails and dies with these silly rules?

The PCs. The Heroes.

Not the enemy.

They do it whilst doing mundane crap.

You create a slew of unheroic failures and deaths.

If that tickles your fancy, then have fun.

The point isn't to kill the PCs, but it is to introduce a little challenge! And just failing a stealth roll won't kill you at all. But, being mortal will.


Troubleshooter wrote:


Pretty much anything skill-related that a person can accomplish in real life can be represented with nothing higher than a fifth-level Commoner. Yes, in real life people make mistakes, but Pathfinder is designed for people who are not only inherently heroic, but who also have access to magical items that expand their abilities far above our peak human levels. Even a completely average commoner would become one of the greatest olympic jumpers with a mid-level boots of elvenkind, and that is neither the greatest skill-enhancing item, nor are you only ever allowed to use just one item to enhance your skills at a time.

I'll hand it to you that in real life, a baker might leave a cake in the oven. But a 20th level baker's worst cake would be the best cake you've ever...

No matter how "perfect" someone is, they can make mistakes. They aren't superhuman, just more talented, or even just more lucky.


blackbloodtroll wrote:

How do know it's a group of enemies?

Do you get bonuses for being ignorant of the danger?

Actually, I think ignorance would be a detriment. A penalty.


I think the autofail/autosucceed checks are only under strenuous circumstances. For example, try to sneak by a group of enemies.


I just think that SOME skills should have that chance. Like stealth,climb, sleight of hand, etc.


Roberta Yang wrote:
Autosuccesses don't really make sense anytime you have opposed rolls. If you roll a natural 20 on Stealth and I roll a natural 20 on Perception, do I see you because my perception is perfect, or do you hide successfully because your stealth is perfect? The same goes for autofails.

If the numbers were tied on opposed rolls, and both are 20, then you would default to the higher number as the success.


Obviously,jumping to the moon would be impossible. All of it withing reason. However, even a skilled climber can fail climbing a simple cliff.


But getting armor use is a minor thing for most classes. Whereas poison use is usually a larger aspect of a race or class.


Ok, so I always assumed that, with most skills, rolling a natural 1 is an automatic failure. For example, if you were trying to stealth through a cave and you roll a natural 1, you end up kicking a rock that echoes throughout the cavern. What is the general opinion on that?


i do think they should re-introduce a morale system.Not just use the words for a buff excuse.


Hahah! Well said, sir!


Now what if he multiclasses into, like, assassin...? lmao


I think maybe I'll just give "Master Poisoner" to him, we're starting at level 2, and, well, i doubt he'll use it right away.


The character is a Vishkanya Ninja. Both grant poison use right away. And i am the DM, it's one of my player's characters, and I want to know a fair way to handle the situation.


I have a character with poison use, who is going into a class that grants poison use. Does one just not happen, or what? I don't want one to just be pointless.