About Master Kwon
		Master Kwon of the  Clan
Male Human UMonk 2
LG Medium Humanoid (Human) Initiative +3 Senses, Perception +8
--------------------
Defences
--------------------
AC 17 Touch 17, Flat Footed 16 (+3 dex, +3 wis, +1 dodge)
hp 22/22 (2d10 +2)
Fort 4 Ref 6 Will 3
Deflect Arrows, Evasion
--------------------
Offenses
--------------------
Speed 30ft
Melee Temple Sword +6/+6 (1d8+5 19-20/x2)
Steel Fist +5/+5 (1d6+3/x2)
Modifiers +2/+0 BAB, +3/+4 Str, +1/+1 Enhance
Ki strikes, Stunning Fist (DC 14 Fort negates), can make up to 3 AoOs per round.
---------------------- 
Str 16, Dex 16, Con 12, Int 10, Wis 16, Cha 13
BAB +2 CMB +6 CMD +22
Feats Dodge, Deflect Arrows, Imp Unarmed Strike, Stunning Fist, +2
Combat Reflexes, Dodge, Imp Unarmed Strike, Leadership, Mobility, Panther Claw, Panther Style, Stunning Fist, Weapon Finesse, Wind Step, +1 Story
Traits +2 
Racial Traits Bonus Feat, Skilled
Skills x4 
Acrobatics +15 (6 Ranks, +3 CS, +2 Mwk Tool, +4 Dex
Diplomacy +4 (2 Ranks, +2 Cha
K: Nobility +4 (4 Ranks, +0 Int
Perception +10 (4 Ranks, +3 CS, +3 Wis
Sense Motive +10 (4 Ranks, +3 CS, +3 Wis
Stealth +11 (4 Ranks, +3 CS, +4 Dex
Languages Common
Equipment
Agile AoMF (4k)
Belt of Incredible Dex (4k)
16k gp (max 1k limit per item)
Mwk Tools: Acrobatics (Shoes)
----------------------
TRACKED RESOURCES
----------------------
Stunning Fist (2/2)
----------------------
Ki Pool
Spend Ki as a swift action to gain;
(1) +1 attack 
(1) +30ft speed for 1 minute.
----------------------
Special Abilities
----------------------
AC Bonus gain +3 AC and CMD as long as you are unarmored and unencumbered, and are not helpless or immobilized.
Combat Reflexes +3 AoO per round. Can make AoO while flat-footed.
Deflect Arrows
Dodge +1 AC (Dodge).
Evasion take no damage on a successful Ref save.
FCB +2/4 Ki.
Flurry of Blows make a Flurry of Blows as a full-attack action to gain an additional attack at your highest BAB.
Feats +1 (lvl), +1 (human). Monk Feats: Combat Reflexes, Deflect Arrows, Dodge, Imp Unarmed Strike, Stunning Fist.
Ki Strike as long as you have 1 point in your Ki Pool, your attacks count as Magic, Cold Iron and Silver for overcoming DR. You can spend a Ki point as a swift action during a Flurry of Blows to make an additional attack.
Panther Claw Gain an additional 3 AoOs per round that can only be Stunning Fist add a debilitating effect to one of your attacks per round (DC 14 Fort negates) applying the Stunned condition. 
Unarmed Strike apply full str bonus to your unarmed strikes and you have no off hand attacks and your fists can be considered as manufactured weapons. Your unarmed strikes deal 1d6 damage.
----------------------
Encumbrance 0lb
Light 33lb, Medium 66lb, Heavy 100lb 
----------------------
Potential Story Feats
Champion
Dynasty Founder
Stronghold
Traits;
Ethical Leader
Arcane Dabbler (to gain a caster lvl for Arcane Strike)
Campaign Traits;
Tough Minded
Bastard
mountian splitting strike?
--------------------------------------------------------