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MassivePauldrons's page

Goblin Squad Member. Organized Play Member. 215 posts. 1 review. No lists. 1 wishlist. 2 Organized Play characters.



Grand Lodge

Hello,

Within my gaming group it will soon be my turn to DM after we complete Blood Lords. I have recently been trying to place an order for Seven Dooms for Sandpoint. At first I was trying to purchase the book itself. Then when I realized the pdf was available I tried to purchase that instead.

Initially I assumed there was some issue perhaps on my end or with the browser or with the way I had filled out my payment/shipping details. Whenever I pressed the complete order button the buffering wheel would spin, but no progress is made.

Currently the latest order in my account history is book 2&3 of the Ruby Phoenix Tournament from May of 2022(my 109th successful order, I have supported this company quite a bit over the years). I tried to make a purchase on July 24th and then again today on July 28th, but I ran into the same issues both times.

I opened my banking app today and noticed that I have been charged a total of 12 times for the book and one time for pdf the total amount being just under $1600.00 CAD after being converted from USD.

I want to reiterate I have received zero order confirmation either via email or on my account, presumably you should be able to confirm this on your back end.

Anyways I will be disputing these charges tomorrow with my credit card company when the department for doing so is open. I'm very confused how this is possible. All I wanted was to buy one copy of SDFS not drop $1600.00 for zero products.

I have screenshots to confirm, but it's been a long time since I've used the forums so I can't recall if you're allowed to post external links.

Anyways my feedback is I think the store has consistently had a lot of issues. Ever since Pathfinder 2.0 launched and the fancy GUI front end was put on I've had a very hard time completing basic transactions. I think maybe you need to do more user acceptance testing, the website is just generally slow and clunky. This is the absolute worst though I'm a bit furious to be honest.

Please accept the disputed charges tomorrow once you receive them from my bank.

THANKS!!!

Grand Lodge

Quote:
If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

Bonus for Close Friends: is +8

Bonus for Intimacy is: +10

You'd be stupid not to, "do it..."

Grand Lodge

So basically the idea I'm looking to pull off is an un-hittable fighter, 50+ ac that is still "relatively speaking" useful, the concept I've settled on take is a 1 point Monk dip to get Crane Style, followed up by later getting Crane Wing/Deflect Arrows(I have to be able to negate natural 20s to truly be un-hittable ^_^). However I'm also going to take advantage of Monk Unarmed Strike, Close Weapon Training Synergy, and Martial Versatility so that I have an actually decent attack routine.

Anyways, if anyone would care to take a look at the build and suggest any changes I'd be happy to hear them. I like what I've got but it seems pretty feat heavy, so it's likely that I'll struggle earlier when I don't have all the supports to make the bridge stand so to speak.

Name: Cap'tien Merika
Build: Fighter 19/Monk 1(Master of Many Styles)
Race: Human(Heart of the Fields)Alignment: Lawful Neutral
Ability Scores: (20 pt buy)
STR 20 (+2 from Racial +2 From lvls /16/20)
DEX 18 (+3 From lvls 4/8/12)
CON14
INT 12
WIS 10
CHA 7
Favored Class: Fighter (+1 Health)
Skills: Class 2, INT 1 = 3 per level
2 Traits: Reactionary, Indomitable Faith

Feats/Special:
Fighter 1
Two-Weapon Fighting, Improved Shield Bash, Double Slice
Monk 1
Crane Style, Improved Unarmed Strike
Fighter 2
Wpn Fcs(Shield, Heavy), Power Attack, Bravery +1
Fighter 3
Armor Training 1, +1 Dex
Fighter 4
Dodge, Wpn Spec(Shield, Heavy)
Fighter 5
Weapon Training +1 (Close)
Fighter 6
Crane Wing, Shield Slam, Bravery +2
Fighter 7
Armor Training +2 +1 Dex
Fighter 8
Improved Two-Weapon Fighting, Crane Riposte,
Fighter 9
Weapon Training +2 (Close), +1 (Bows)
Fighter 10
Combat Reflexes, Deflect Arrows, Bravery +3
Fighter 11
Armor Training +3, +1 Dex
Fighter 12
Two-Weapon Rend, Shield Master,
Fighter 13
Weapon Training +3 (Close), +2 (Bows), +1 (W/E, Maybe Heavy Blade or Polearms, Take Siege Weapons if you're feeling saucy)
Fighter 14
GTR Wpn Fcs(Shield, Heavy), GTR Wpn Spec(Shield, Heavy), Bravery +4
Fighter 15
Armor Training +4, +1 STR
Fighter 16
Martial Versatility, Martial Mastery
Fighter 17
Weapon Training +4 (Close), +3 (Bows), +2 (W/E), +1 (W/E)
Fighter 18
Greater Two-Weapon Fighting(I'm going to assume even with a tight fisted GM you'd have an inherent bonus by now), Improved Critical (Shield, Heavy), Bravery +5
Fighter 19
Armor Mastery

Let's say our level 20 equipment is as follows:

Armor: Noqual Fullplate +5(Medium Fortification/Heavy if you've got the $)
Shield: Spiked, Bashing Mithral Heavy Shield +5
Head: Headband Mental Prowess Int/Wisdom +4/+6(Whatever you can afford)
Neck: Amulet of Mighty Fists +5 and/or Amulet of Natural Armor +5 (If you can't use the combined effects rules just drink potions of barkskin instead or better yet have the druid give you some love.)
Cloak: Cloak of Resistance +5
Gloves: Gloves of Skill At Arms
Belt: Belt of Physical Perfection +6
Rings: Ring of Protection +5/Ring of Freedom of Movement
Boots: Boots of Speed or Winged Boots
Misc: Ioun Stone Pale Green Prism/Ioun Stone Dusty Rose Prism

Assuming this is the equipment that we have and we also have a +1 inherent bonus to Dex(Let's say that's all we have for the ease of argument).
If this is the case then AC = 50 (10, +7 Dex , +14 Armour, +7 Shield, +1 Dodge, +5 Natural, +5 Deflection, +1 Bonus + Deflect Arrows) or When Fighting Defensively AC= 55 (+2 coming from 3 points in Acrobatics and Crane Style) and we Benefit from Crane Wing Blocking the First hit of any round.

Effectively speaking we'd be immune to the attack routines of most CR 19-20 monsters (Thanatotic Titan CR22 hits us on a 18+ only on its first attack, Achaekek, The Mantis God CR30 only has a 35% chance of hitting us not including Crane Wing), however the trade off must be horrible damage right? Well not really, we aren't a killer that's for sure but it isn't half bad.

When Fighting Defensively:
Heavy Shield Bash +38/+33/+28/+23 2d6+21(19-20x2) and Unarmed Strike +36/+31/+26 1d6+21(19-20x2)

or for when they start ignoring us/are easier to hit

When Power Attacking:
Heavy Shield Bash +34/+29/+24/+19 2d6+31(19-20x2) and Unarmed Strike +32/+27/+22 1d6+31(19-20x2)

Anyways I realize that this isn't exactly "super effective at all levels" and even at higher levels will struggle to stay adjacent to targets so that it can actually make full attacks. Or for that matter even make people attack us in the first place(It's not fun for Mister Balor when only natural 20s hit and they're instantly negated for an Attack of Opportunity in our favor =P), but I just thought it was pretty funny that a "Unhittable" Fighter could also have a pretty damn potent attack routine!