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1,582 posts. Alias of Chyrone.


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Slides Innkeeper and storyteller.
Vasaam Cathan wrote:
How hard would it be to pull the wagon ourselves? I don't remember us taking any mounts with us. And I don't have any spell ready for that?

It's without horses very very heavy. No, indeed you did not by mount. By now it is low light and dark soon before you'd get back to the city.

Perception 9 / Survival 9:

The horses went west. It would be a fair assumption the horses startled the boar, and the bandits chasing the horse got the aggression for it.


Slides Innkeeper and storyteller.

@ Lariel, yes.

Vasaam finds the wagon pretty much intact. The bandits don't protest, being both injured and having seen your team's efficiency.
The wagon holds a variety of assorted goods of good quality grade.

Lariel wraps up what he saw was a wet gash on one of the mens' legs, which matches with a bloody smear on one of the boar's tusks.


Slides Innkeeper and storyteller.

Vasaam doesn't notice anything particular about the boar. It's solid, it 'was' very angry, but nothing unnatural for such an animal.

@ Lariel,
- Boars like these would attack if it had young to protect.
- It can be made for dinner, but the prep will be tedious and time. (skinning/fire pit/gather firewood/skewing)
- You don't feel a pulse in its neck, it may well be dead.
- You don´t find signs that would indicate disease, in your opinion.
- With your low light vision, you determine it came from the west.

The two injured bandits shrug. "We were the ones driving the wagon alright. Got out for just a minute, then this boar charged at us after some aggressive grunting."


Slides Innkeeper and storyteller.

Under magic, and Aletha's attack, the angry boar goes down.

The injured bandits visibly calm down, with the adrenaline of combat over, their senses of strain on muscles come back to them.
One of them, "Good grace, that animal's as aggressive as could be.."


Slides Innkeeper and storyteller.

Angry boar, round 3

Lariel plants his first arrow well between its shoulders, invoking a loud cry from the angry animal.
--------------
Injured bandits take shots at the board.
The blue bandit lands a hit.
--------------
Coraline prepares for any healing & Leona's stone flies, but bumps onto the ground somewhere else but on the boar.

Aletha & Vasaam
--------------
Angry boar (37 dmg, staggered, entangled 1 round)


Slides Innkeeper and storyteller.

While Aletha manages to divert the gore attack, the impact of doing so leaves her aim inaccurate to properly retaliate.
======================================

Angry boar, round 3

Lariel plants his first arrow well between its shoulders, invoking a loud cry from the angry animal.
--------------
Injured bandits take shots at the board.
Arrow: 2d20 + 4 ⇒ (16, 7) + 4 = 27Dmg: 2d6 ⇒ (5, 2) = 7
The blue bandit lands a hit.
--------------
Coraline & Leona
Aletha & Vasaam
--------------
Angry boar (37 dmg, staggered, entangled 1 round)


Slides Innkeeper and storyteller.

Aletha lets into the boar, striking a solid wound. It gets even angrier. The stone Leona swirls towards the boar hits, hitting it in the flank.
-----------------
Angry boar (23 dmg) thrusts its tusks at Aletha.
Gore, entangled: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16Dmg: 1d8 + 6 ⇒ (7) + 6 = 13
It just hits, causing a ferocious wound on Aletha.
Aletha, reflex DC 16, or its spined protrusions deal an additional 1d4 dmg and cause a 1 point of bleed on you for 3 rounds.
=======================

Angry boar, round 3

Lariel
--------------
Injured bandits
--------------
Coraline & Leona
Aletha (13 dmg) & Vasaam
--------------
Angry boar (23 dmg, entangled 2 more rounds)


Slides Innkeeper and storyteller.

Lariel gets the 1st arrow in, evoking an aggressive *oink*

The 2 injured bandits move and shoot their own arrows.
Arrows: 2d20 + 4 ⇒ (19, 5) + 4 = 282d6 ⇒ (4, 6) = 10
And blue lands a hit for 4 dmg.
-------------------------------

Coraline holds off on healing for the moment, while Vasaam withdraws to a safer distance.

Leona & Aletha
--------------------
Angry boar (10 dmg)


Slides Innkeeper and storyteller.

Leona moves past the blue bandit, drawing her loaded sling. In position, she starts spinning and lets it fly. It comes short, slipping out and landing somewhere in the low grass.
-------------------------
Angry boar (-3) goes for its nearest target, which is now Vasaam.

However, as it is about to move, Vasaam's spell is unleashed.
Reflex DC 14: 1d20 + 6 ⇒ (17) + 6 = 23, the boar is not glued, but sticky stuff makes its movement less smooth.

As it approaches him, Aletha throws her pilum. Though Vasaam standing between them makes it a close miss.
Gore, entangled: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15Dmg: 1d8 + 6 ⇒ (7) + 6 = 13
The snout and tusks come close, but not close enough , leaving Vasaam safe.
==========================

Angry boar, round 2

Lariel
--------------
Injured bandits
--------------
Coraline & Leona
Aletha & Vasaam
--------------
Angry boar (-3, entangled 3 more rounds)


Slides Innkeeper and storyteller.
Nausicaa Ingrid Leona Ioanna wrote:

Oh, well seeing Boar HP at -3 in post makes me think the boar is AT -3 HP thus dead or dying, not MAX_Health -3 HP,

It introduces some confusion, as our current HP is used, but the boar is using another format where only damage is used.

Adjusted to X dmg.


Slides Innkeeper and storyteller.

@ Leona, the boar is far from being out of commission, neutralizing it would be on the agenda still.


Slides Innkeeper and storyteller.
Nausicaa Ingrid Leona Ioanna wrote:

Leona puts a stone in her sling and slings a stone at Mr Blue

[dice=Ranged_Atk]1d20+2
[dice=stone]1d3

The stone being an odd shape tumbles further off the mark then expected.

I don't mind, but in this case these guys are not hostile towards. you.


Slides Innkeeper and storyteller.

Lariel shoots his arrow swiftly, it flies only barely past the boar.

Vasaam moves closer and prepares a spell for when the boar comes closer.

Meanwhile Aletha moves closer and hurls a pilum at the boar, which comes up short and flies over its body.

The injured bandits make distance, and shoot arrows at the boar.
Shortbows: 2d20 + 4 ⇒ (14, 1) + 4 = 19Dmg: 2d6 ⇒ (3, 2) = 5

Blue lands his arrow in the shoulder of the boar, while green, in his panic, nearly drops his arrow to start with.
-------------------------
Coraline channels some health back into everyone.

Leona
-------------------------
Angry boar (-3)


Slides Innkeeper and storyteller.

@ Everyone, with everyone's headers set to full HP, narrative is a bit off. Leveling up means you'd spend a day training, but since you went immediately back the same day, i have adjusted HP totals to having the same amount of damage taken as before the initial return. Post Coraline's channel, only she is at 14/16, everyone else is at full.

Everyone, the map is up under my header. Aletha, Vasaam, could you please place yourselves where you would move to for your actions?


Slides Innkeeper and storyteller.
Aletha Verkossian wrote:

I would like to know if Vasaam Adhesive spittle works, as that will influence what I do

The boar rolled 1 on init, it is at the bottom. :)


Slides Innkeeper and storyteller.

@Lariel, this is an open space, unfortunately nothing to hide behind here.

The injured bandit frantically waves his hand, scared whatever hurt them comes....and it does. It is an angry looking boar.

Everyone, since Vasaam heard something is nearby, you have 1 action before the boar entered view.

=============================================

Init:

Aletha: 1d20 + 2 ⇒ (17) + 2 = 19
Caroline: 1d20 + 2 ⇒ (9) + 2 = 11
Lariel: 1d20 + 6 ⇒ (18) + 6 = 24
Leona: 1d20 + 2 ⇒ (9) + 2 = 11
Vasaam: 1d20 + 4 ⇒ (12) + 4 = 16

Injured bandits: 1d20 ⇒ 15
Boar: 1d20 ⇒ 1

Round 1

Lariel
Aletha & Vasaam
--------------
Injured bandits
--------------
Coraline & Leona
--------------
Angry boar


Slides Innkeeper and storyteller.

The group hikes back into the thickets, the sun setting in the distance behind the thick growth when they arrive.
Light has become low.

Trailing the cart tracks, the team approaches a spacious area with 2 bandits leaning injured against the wagon. As 1 sees you, me waves you away with big eyes. "Leave, before it comes back! You're far too visible!"

Perception 15, hearing?:

Something is grunting behind the wagon, doesn't sound small either.


Slides Innkeeper and storyteller.

Aletha, if it isn't abyssal but destined, would it be ok for the GM to take some alternative approach to the future voice's origin?


Slides Innkeeper and storyteller.

So sorry for the delay. Wagon encounter coming tomorrow.


Slides Innkeeper and storyteller.
Lariel Harp wrote:

Hope I'm remembering this correctly

Lariel replies "Well, we've found it, but it was already looted."

Tracks had split up. Foot tracks led to the bandits. The wagon trails went left, horses included.


Slides Innkeeper and storyteller.

Go ahead with the lvl up. Ingame you'll spend a day off, and train with some of the guild veterans.


Slides Innkeeper and storyteller.

Back to HQ then it is.

@ Lariel, the bandits' loot is what you have found here. The gnomes would find nothing of worth.

You make your way back to the city, time turning to late afternoon, around 16:00-16:15 as you arrive at The Warden's Respite.

You find Margaret waiting the bar, and giving a solid piece of her mind to an unruly patron who promptly backs down and shuts up. She acknowledges your arrival with a nod, a motions you to come over to hear what you have to report.


Slides Innkeeper and storyteller.

So sorry for the delay.

A Kn. Planes is in order for the sphere, if someone has it.

Lariel digs his knowledge, both about dungeons and nature. But no tale about a sphere like this comes to mind. Vasaam's studied his share to become a wizard, but not even his lessons have made mention of such an object.

With the bandits gone, the one trail you could follow is the wagon's.
Of course you could also drop the sinister sphere at the guild HQ, 1st instead.


Slides Innkeeper and storyteller.

For the time being, Vasaam and his pack cover and muffle the sounds coming from the orb. It is still audible, but does not tax your minds.

However, fair chance it will continue to do so when they come off.

How do you proceed?


Slides Innkeeper and storyteller.

Str Aletha: 1d20 + 3 ⇒ (7) + 3 = 10
Will Aletha: 1d20 - 1 ⇒ (4) - 1 = 3 1d2 ⇒ 2

Str Coraline: 1d20 + 2 ⇒ (5) + 2 = 7
Will Coraline: 1d20 + 5 ⇒ (16) + 5 = 211d2 ⇒ 1

Str Leona: 1d20 + 2 ⇒ (4) + 2 = 6 Psychic dmg: 1d2 ⇒ 2

The ladies all are thrown back, and lie somewhat dazed under the effect of the noises coming from the orb. Coraline has enough focus to stand back up again however, as she focuses her mind sharply.
---------------------------------

Round 2

Aletha (prone)
Coraline (standing)
Lariel (standing)
Leona (prone)
Vasaam (standing)

Will saves everyone. Pass = 1 psychic dmg & 1 action.
No pass = 1d2 psychic dmg and no action.


Slides Innkeeper and storyteller.
Lariel Harp wrote:

[dice=Strength]1d20+2

[dice=Will]1d20+2 I have a +1 trait bonus if it's an arcane spell and a +2 racial bonus vs enchantment
I get 1 action. Not sure if getting up uses it up, or if I can at least move there. I mean to cover the orb with my backpack

The mental effect is neither.

Yes, from prone getting up is a single action.


Slides Innkeeper and storyteller.

Vasaam detects no magic coming from the box.

Str check Aletha: 1d20 + 3 ⇒ (19) + 3 = 22

Aletha puts in perhaps a little too much strength, a loud cracking of wood follows the breaking of the lock and lid of the box. The box is pretty much busted now.

Within, was a red'ish purple orb the size of an apple.
It looks polished, and somehow slightly translucent, or is it a trick of the mind?

There is little time to wonder, as is suddenly starts vibrating with an increasing hum. Some crude sounding whispers come forth from between the hums. A sudden pulse explodes from the orb, not at all shattering it, but hitting everyone nearby.

[ooc]Str check 15, pass you remain standing, fail means you are knocked prone. Either way, everyone is pushed 15 ft back.

When everyone regains their wits from the outward pulse of force, there are these crude whispers but growing louder, coming from the orb. Mocking and aggressive, they cause your heads to throb.

Will saves everyone, DC 14.

Pass willsave:

On a pass, you can take 1 action and take 1 psychic damage.
See matching spoiler.

Fail the will save:

You take 1d2 psychic damage and take no action this turn.

Psychic damage:

This translates to a mental strain. It functions *similar* to nonlethal, in that having more points of psychic damage than your current HP, means you pass out from mental overload.

Aletha & Leona:

You get +1 to the will saves.

We enter a sequence in rounds.

Round 1

Everyone make your saves and decide on an action.


Slides Innkeeper and storyteller.

The dried meat looks like jerky. Very likely small veal jerky, if the skewers near the campfire were an indication.

Lariel checks every side of the box for indications of traps.
It's about half the size of a shoebox. Lariel doesn't see signs of any trap on it, other than a lock.

He then starts fiddling with the lock, but it won't open.
Simple locks are DC 20. You can keep rolling to retry, but a result of 15 or below means the lock jams.


Slides Innkeeper and storyteller.

Vasaam recovers most of his wounds, and is back to 5 HP.

The humming doesn't yet stop, but with fighting over, it does seem to lessen gradually over the span of the next several rounds.

The defeated bandit carried:
1 shortsword
1 small wooden shield
Studded leather armor
1 potion of CLW
1 backpack (simple)
20 + 1d10 ⇒ 20 + (6) = 26 gold.
2 daggers
1 regular rope

The tents contain nothing of much value. One holds a simple mess kit and 15 trail rations, and recently dried meat.


Slides Innkeeper and storyteller.
Lariel Harp wrote:
Maybe bot Leona for a round?

Leona goes a short *tsk tsk*

"Run along then, with your tails between your legs."

Blue and green abandon the campsite.

Combat is essentially over, unless you decide to run after them into unexplored territory.


Slides Innkeeper and storyteller.

Green @ Aletha "You were for killing anyhow. We hadn't, could've. Who's bloodthirsty here, eh?"

Blue @ Aletha: "See we're all sensible people. We go our separate ways and all.", he gives a short yell towards yellow.
"Bail, but shoot if they chase.", he then shrugs, figuring you'd do the same if they would.

Coraline's not having any of negotiations, and casts her spell.
Green, who hadn't yet stabbed Vasaam, was expecting someone advancing upon him, not magic.
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 "Ah! Stupid wench!", as the blade hanging above Vasaam's face falls on his forehead he takes 1 NL, a slight bump soon forming, while the bandit shakes his hand.
-------------------------
Yellow grits his teeth, then bails as fast as his legs can carry him, through an opening in the north part of the clearing.
1d100 ⇒ 26, as he does, a small lockbox falls from his pack, it hadn't been tucked in his pack tightly enough.

Yellow square. It is also the source of the humming sound.
=============================================

Round 4

Leona
Vasaam bleeds to -2.
----------------------
Blue (-9) & Green (-5)


Slides Innkeeper and storyteller.

Coraline's thrust at red is once more affected by the darned brambles sticking out near her toes on the ground.

Friends and foes alike standing between himself and blue, it causes the shot to just miss, flying just over the tent into the growth beyond.

Red does indeed get cut down by Aletha.
---------------------

Yellow takes another shot.
Arrow: 1d20 + 4 ⇒ (9) + 4 = 13Dmg: 1d6 ⇒ 2, but the arrow misses Aletha.
==================================

Perception 17:

The faint humming is now a little more clear.

Yellow is definitely casting another nervous glance over his shoulder.

Round 3

Leona steps back and hits the guy who didn't actually hit her for a small bump on the head.

Vasaam stabilize check: 1d20 + 1 - 1 ⇒ (4) + 1 - 1 = 4Vasaam at -1, goes to -2 next round.
-----------------
Blue (-9) draws his 2nd dagger to throw at Coraline.
Dagger toss: 1d20 + 4 ⇒ (8) + 4 = 12Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Green (-7) seems a little smarter, caution creeping into his mind to look for a way out, after red is cut down, and himself and blue hurt. Doing what devious bandits can do best when chances are against them, he steps 5ft towards Vasaam, addressing you all.
"Back off, one wrong move and my blade ends him!"
[spoiler=Roll]
Attack vs prone, no dex: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 111d6 + 1 ⇒ (4) + 1 = 5

Blue chimes in, "Yes, we'll part ways here, alright? Nice and easy, no need for more casualties.", is said with a slight smirk.

How do you proceed?
All the meanwhile, over the course of the coming rounds, that odd humm will start to become more clear. Round 4: 14, Round 5: 11, etc.


Slides Innkeeper and storyteller.

Vasaam tries casting a spell, but the bandit's hold on him is strong, and the effort results in Vasaam passing out.
At -1 next round, make a fort roll to stabilize.

Leona does some amazing healing on her part, restoring almost all of Aletha's wounds.
-----------------

Blue (-9) skirts around the combat, drawing a dagger as he goes.
When north of Coraline, he throws it at her.
Thrown dagger: 1d20 + 4 ⇒ (14) + 4 = 18Dmg: 1d4 + 1 ⇒ (2) + 1 = 3, the dagger ends up in her leg.

Green (-5) swings his sword at Leona.
"Oi!", Sword: 1d20 + 3 ⇒ (10) + 3 = 13Dmg: 1d6 + 1 ⇒ (2) + 1 = 3, but misses.
------------------
Coraline (-6) & Lariel (-2)
Aletha (-1)

------------------
Red (-10) & Yellow (-5)


Slides Innkeeper and storyteller.

Coraline and Lariel attack for what would be fair hits.
Unfortunately the hits do not land, with the bandits moving too much, and the undergrowth almost causing Coraline to lose balance.

Channel next round, then? Mind you, without selective channel, you can't exclude enemies.

Aletha does land a hit on red, leaving him bloodied with a grievous wound.
-------------------------
Red (-10) swings his shortsword at Aletha.
Swing: 1d20 + 3 ⇒ (2) + 3 = 5Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Not even close. While she tries to parry that, her hand fumbles for a moment, missing matching his sword.

Yellow takes aim again, moving further away afterwards.
Arrow vs Aletha, PBS, precise shot: 1d20 + 4 ⇒ (13) + 4 = 17Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
The arrow lands in her other thigh.
======================================

Round 3

Leona
Vasaam
(disabled, grappled)
------------------
Blue (-9), Green (-5)
------------------
Coraline (-3) & Lariel (-2)
Aletha (-10)
------------------
Red (-10) & Yellow (-5)


Slides Innkeeper and storyteller.

Being hurt, blue steps away towards Vasaam, sheathes his sword, and attempts to grab him. "C'mere blondie."
Grapple: 1d20 + 5 ⇒ (14) + 5 = 19 Succeeds., now having an arm around Vasaam's neck and one on a shoulder.

Green steps into blue's previous spot, swinging his shortsword at Lariel.
1d20 + 3 ⇒ (2) + 3 = 5Dmg: 1d6 + 1 ⇒ (2) + 1 = 3, but his moving and swinging too soon makes his attempt at attacking piss poor.
------------------
Coraline (-3) & Lariel (-2)
Aletha (-5)
------------------
Red & Yellow (-5)


Slides Innkeeper and storyteller.

Coraline's uneasy steps moving around the corner of the hedge provides an opening for the man to swings his blade.
Aoo shortsword: 1d20 + 3 ⇒ (19) + 3 = 22Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Crit?: 1d20 + 3 ⇒ (10) + 3 = 13Extra on hit: 1d6 + 1 ⇒ (3) + 1 = 4Not confirmed.

A light gash is cut upon Coraline's side as she passes. However this is dealt in kind, but stronger, as she jabs her spear into the guy's flank.
It is followed up with Lariel's aiming an arrow point blank at the man's chest.
Lastly, Aletha moves past him to flank him. Pretty hurt, the guy's instinct makes him dodge at the last second.

Vasaam hadn't drawn a weapon yet, flanking bonus hasn't activated yet.
--------------
Red makes a cautious arc in his approach, seeing Coraline's longspear, and swings his shortsword at Aletha.
Shortsword: 1d20 + 3 ⇒ (8) + 3 = 11Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
She attempts to parry, but the force he puts in his attack is stronger, but not accurate enough to harm her.

Yellow moves around the campfire, and aims an arrow at Aletha.
Arrow, PBS, precise shot: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22Dmg, PBS: 1d6 + 1 ⇒ (4) + 1 = 5
The arrow plants itself in her thigh.
======================================

Perception 20:

There is a faint humm coming from near the campfire, about where the archer bandit is. Who himself seems to take a quick glance trying to check where it's coming from.

======================================

Round 2

Leona
Vasaam
(disabled)
----------
Blue (-9), Green (-5)
------------------
Coraline (-3) & Lariel (-2)
Aletha (-5)
------------------
Red & Yellow (-5)


Slides Innkeeper and storyteller.

@ Coraline, the dark green squares are high growth. The light green squares are passable. You can roll an acrobatics to move from your previous square to the one indicated by the arrow, and then jab at him. Or draw another melee weapon and attack.


Slides Innkeeper and storyteller.

Ref vs flames: 2d20 + 2 ⇒ (11, 9) + 2 = 22

Both men get burns from the sudden spell.
"That's it, you're dead blondie!", one yells.

Leona picks up a small stone from the ground and slings it at the red bandit. However the allies standing in the way protect the man from getting hit.
--------------
Blue and green (-5) advance upon Vasaam.
Swords: 2d20 + 3 ⇒ (15, 5) + 3 = 23Dmg: 2d6 + 1 ⇒ (6, 2) + 1 = 9

Blue's sword is particularly accurate, gashing Vasaam across the abdomen, leaving his clothes bloodied and him feeling dizzy from the sudden wound.
Vasaam is currently disabled.
------------------
Coraline & Lariel <- these resolve before Aletha.
Aletha
------------------
Red & Yellow


Slides Innkeeper and storyteller.
Vasaam wrote:
"Sad. I didn't think that a group of horse thieves would be giving up equipment for nothing."

Barely have these words left Vasaam's mouth, that the four men catch on and turn their weapons towards the party.

----------------------------------------
Init:

Aletha: 1d20 + 2 ⇒ (6) + 2 = 8
Caroline: 1d20 + 2 ⇒ (10) + 2 = 12
Lariel: 1d20 + 6 ⇒ (6) + 6 = 12
Leona: 1d20 + 2 ⇒ (17) + 2 = 19
Vasaam: 1d20 + 4 ⇒ (13) + 4 = 17

Blue: 1d20 + 2 ⇒ (15) + 2 = 17
Green: 1d20 + 2 ⇒ (12) + 2 = 14
Red: 1d20 + 2 ⇒ (5) + 2 = 7
Yellow: 1d20 + 2 ⇒ (4) + 2 = 6


-----------------

Round 1

Leona
Vasaam
----------
Blue, Green
------------------
Coraline & Lariel
Aletha
------------------
Red & Yellow


Slides Innkeeper and storyteller.

To the inquiries about themselves, a short "None of your business." is given.

The men hoist their small rucksacks over their shoulders, take the meat skewers, and make motion to start walking north.


Slides Innkeeper and storyteller.

Lariel:

Kn. Nature:

The thickets feature many animals of size small and smaller still.
Birds, rodents, foxes, to name a few. Rare is the rumored sighting of anything bigger.

Geography:
The thickets is the covers several hours by horse, between Yonford's city limits and the open road. It is by no means a small natural area.

Not everything's been explored, there hadn't presented a pressing need for it yet. That is to say, the areas within nearer to the road are generally safe for travel. Looking for trouble would be going inward into deeper uncharted areas.

Vasaam's further attempts are met with less favorable reactions, his words not sounding too good with the four men.
The chatty guy frowns with some resentment.
"Damn, you sound like a poor sales pitch."

The dismissive one looks over at the 'chatty one'.
"I'm bored. I don't feel like hanging around here anymore."
The two others just mumble with a faint nod.

The chatty guy follows up,
"Whatever, have these old tents. We're leaving."


Slides Innkeeper and storyteller.

Oof, last week was last?

@Vasaam's question about utilizing the fire.
"Whatever.", the 'chatty' one of the bunch replies. "Then your rations are either too old, stale, or the one who made them is incompetent"

Coraline's attempt at further gauging the deal with these 4 men doesn't bear much fruit. "Hunting.", one of the others says in a dismissive tone, his thumb points at 2 skinned tiny critters, some meat already on skewers. Probably just enough for 4.

"What about you?", the 'chatty' one asks. All eyes aimed at the group.


Slides Innkeeper and storyteller.

The four men still look wary of you. Then the speaker replies,

"Fine. But the tents are all taken."
The mood is not particularly improving, but at least they didn't straight up attack you.


Slides Innkeeper and storyteller.

There are some strange looks on the men's faces at the unusual greetings about sharks and dolphins.

A quick reply, "You make campsites yourselves. We didn't look for others, is that all?"


Slides Innkeeper and storyteller.
Vasaam Cathan wrote:

Vasaam had readies his crossbow. He'll glance at it to be sure it isn't aimed at anyone, then he'll glance around at any of the team that actually have trained at diplomacy....

Are those 5' squares on the map?

Yes they are.


Slides Innkeeper and storyteller.

Average stealth at 14. Distance increases perception 3x to 18, 1x 17 (yellow)
Perceptions: 4d20 ⇒ (10, 18, 7, 13) = 48

Green's just attentive enough to hear some sound coming from your direction.
"Hold on, something's coming."

By the moment you 5 gather at the 10ft wide opening in the growth, 4 men stand around a campfire, weapons drawn. 3 with swords, 1 with a bow.

#1 (blue): "No wild animal. Who are you? If you're looking for a campsite, sorry, but this one's taken already."


Slides Innkeeper and storyteller.

@ Team. Vasaam is at 3/7, Lariel at 4/10 after this trap.

As everyone stands ready to catch Lariel when he frees his foot, he falls and safely gets down. Aletha climbs back down the thick growth.

You are able to see but a glimpse, not being around the corner yet to see everything. But the path this last bit was forcibly cut, indicated by broken growth that's not recovered yet.

You all make out a conversation that is going on.
#1 "It was a fair haul. But only half is fit to be pawned off, clothes and fabric's unfit. By the way, how's that box coming along?"

#2 "Working on it. I got the other ones, just this one left."

#3 "Anyway. Money & jewelry are good pickings. Naive guy, or overconfident, that merchant."

#1 "Anyway, let's get this fire going, light will fall soon with this growth."

With all the chipped and cut brambles on the path, you'll have to watch your footing. It's unlikely you'd make it without making a sound, but if you're careful, you might make it to the opening with minimal sound.

Everyone make a stealth roll. The average will be used for the bandits' perception roll.


Slides Innkeeper and storyteller.

If Aletha can get 10ft up to Lariel's foot, then she can help.
Roll a DC 12 climb check to get up there.


Slides Innkeeper and storyteller.

I think it's fair to say Aletha's not returning anytime soon.
So for narrow paths, front to back: Lariel, Coraline, Leona, Vasaam?

The party follows Lariel's tracking through the thick growth upon the path. There is a sudden *THWACK*, as something had triggered upon Lariel making his next step.
CMB: 1d20 + 15 ⇒ (4) + 15 = 19Dmg: 1d6 ⇒ 6

Lariel's snagged by a deviously hidden snare, and hangs upside down 10ft into the air. The sudden yank throws him against the thick vines before getting suspended upside down.


Slides Innkeeper and storyteller.

The rats dead and gone, the group continues their journey through The Thickets.

Following the tracks becomes a little tricky at some points, and time becomes somewhere late afternoon when the group nears signs of a clearing. The natural hedges in these parts grow up to 10-12 feet high.

Little animals native to undergrowth can sometime be seen scurrying off.
Marching order? And perception rolls please.

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