Martin Shadestep
Male human ranger 3
NG, Medium, Human, Humanoid
Perception +10 (+12 to initiative rolls.)
Languages Common, Elven
Skills Acrobatics +9 (Whenever you roll a success using the Balance action, you get a critical success instead., +11 to initiative rolls.), Athletics +8 (+10 to initiative rolls.), Crafting +5, Deception +0 (+2 to initiative rolls.), Diplomacy +0 (+2 to initiative rolls.), Nature +8 (+10 to your check to Treat Wounds, subject to the GM’s determination.), Scouting Lore +5, Stealth +9 (+11 to initiative rolls.), Survival +8, Tanning Lore +5
Str 16 (+3),
Dex 18 (+4),
Con 12 (+1),
Int 10 (+0),
Wis 12 (+1),
Cha 10 (+0)
Other Items leather, +1 hatchet, +1 hatchet, club, dagger, lesser acid flask, shortbow (20 arrows), backpack, bedroll, belt pouch, belt pouch, chalks (10), crowbar,
doubling rings, flint and steel,
minor healing potion, pup tent, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (87 gp; 14 sp; 8 cp)
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AC 20;
Fort +8;
Ref +11;
Will +8
HP 41
Hero Points 1
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Speed 25 feet
Melee [1] +1 hatchet +9 (magical, thrown 10 ft., agile, sweep),
Damage 1d6+3 S
Melee [1] +1 hatchet +9 (thrown 10 ft., agile, sweep),
Damage 1d6+3 S
Melee [1] club +8 (thrown 10 ft.),
Damage 1d6+3 B
Melee [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse),
Damage 1d4+3 P
Ranged [1] +1 hatchet +10 (magical, thrown 10 ft., agile, sweep),
Damage 1d6+3 S
Ranged [1] +1 hatchet +10 (thrown 10 ft., agile, sweep),
Damage 1d6+3 S
Ranged [1] lesser acid flask +9 (thrown 20 ft., acid, alchemical,bomb,consumable,splash),
Damage 1 A +1d6 persistent Acid +1 Acid splash
Ranged [1] club +9 (thrown 10 ft.),
Damage 1d6+3 B
Ranged [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse),
Damage 1d4+3 P
Ranged [1] shortbow +9 (deadly (1d10), range increment 60 feet, reload 0),
Damage 1d6 P
Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Feats Hunted Shot, Incredible Initiative, Natural Ambition, Natural Medicine, Quick Draw, Steady Balance, Survey Wildlife, Twin Takedown
Other Abilities big game hunter, blast from the past, hunt prey, hunter's edge, iron will, swords, touched by the storm, verdant wheel champion
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