Berserker Cannibal

Marthek's page

7 posts. Alias of brvheart.


Full Name

Marthek

Race

Human

Classes/Levels

Barbarian 6

Stats:
HP 68/80, AC 19/17, T 11, FF 16/14, +2 Greatclub +14/+9 (1d10+20), F +10, R +5, W +4, Init +3, CMB +12, Perc +11

Gender

male

Size

m

Alignment

NG

Strength 23
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 11
Charisma 10

About Marthek

Marthek
Human barbarian 6
NG Medium humanoid (human)
Init +3; Senses Perception +11
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Defense
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AC 17, touch 11, flat-footed 14 (+6 armor, +3 Dex, -2 rage)
hp 80 (6d12+36)
Fort +10, Ref +5, Will +4
Defensive Abilities improved uncanny dodge, trap sense +2
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +2 greatclub +16/+11 (1d10+14) or
unarmed strike +14/+9 (1d3+8)
Special Attacks rage (17 rounds/day), rage powers (intimidating glare, knockback, no escape)
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Statistics
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Str 27, Dex 16, Con 20, Int 10, Wis 11, Cha 10
Base Atk +6; CMB +14; CMD 25
Feats Alertness, Blind-fight, Improved Unarmed Strike, Power Attack
Skills Acrobatics +9, Climb +9, Intimidate +9, Perception +11, Sense Motive +6, Survival +9, Swim +9
Languages Common
SQ fast movement
Other Gear hide armor, mwk breastplate, +2 greatclub
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Knockback (1/round) (Ex) While raging, can bull rush in place of an att, dealing a little dam.
No Escape (1/rage) (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.

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