Artemis Entreri

MarsVolta_84's page

Organized Play Member. 23 posts. No reviews. 1 list. 4 wishlists. 1 Organized Play character.



Sczarni

Hello pathfinders,

Point Buy 25, +2 Skills, No 3rd Party Stuff, Prefer Melee But open to any sugestions, Group already has a AntiPaladin(Human tank), Alchemist(Tiefling), Cleric(Fire)(Human tank that spits fire.) 6th Lvl and go..........

Sczarni

It's a 20 Point buy Campagin , +2 Skills also. Two Weapon Feint Ideas would be Great.The Group is Now at 6th Lvl

Str:16
Dex:14
Con:10
Int:14
Wis:14
Cha:12

Ranger 1st: Combat Reflexes, Track, Wild Empathy, 1stFavored Enemy(Human)

Should I Keep Assassin? With Scouts charge it seem awesome.

Sczarni

1 person marked this as a favorite.

My Character Now.....

Delvin Vois (AKA “Raker”) Campaign (Ways of the Wicked) (+2 Skills, +1 Trait)
Male Human (Varisian) Rogue (Knife Master, Scout) 4 / Fighter (Two Weapon Warrior) 3
N.E Medium humanoid (human)
Init +6; Senses Perception +9
--------------------
Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 42 (1d8/1d10)
Fort +5, Ref +10, Will +2
--------------------
Offense
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Speed 30 ft.
Melee Masterwork Kukri +9/+4 (1d4+3/18-20x2) and Masterwork Kukri +9 (1d4+1/18-20x2)
Thrown Daggers +13/+13 (1d4+3 19-20x2 10ft.)
Special Attacks Sneak Attack +2d6 ( D8’s with dagger types)
--------------------
Statistics
--------------------
Str 16, Dex 19, Con 10, Int 14, Wis 8, Cha 8
Base Atk +6/+1; CMB +9; CMD +23
Feats Two-weapon Fighting, Weapon Finesse, Combat Expertise, Two Weapon Feint, Quick Draw, Weapon Focus (Kukri), Dazzling Display, Improved Two Weapon Fighting, Improved Two Weapon Feint
Traits Killer, Murderer(Campaign trait Ways of the Wicked), Strike First(Campaign trait Ways of the Wicked)
Skills Acrobatics +18, Bluff +11, Climb +11, Disable Device +14, Escape Artist +12, Intimidate +10, Knowledge(Dungeoneering) +10, Knowledge(Local) +10, Perception +9, Sleight of Hand +14 (+16 to conceal a light blade), Stealth +14, Use Magic Device +7,
Languages Common, Infernal, Dwarven
SQ hidden blade+2, Sneak Stab, Evasion, Bravery +1, Blade Sense +1, Defensive Flurry +1
Other Gear MasterworkMithral Chain Shirt, Master work Kukri x2, Rogue’s Kit, 8 Daggers, Belt of Tumbling, Cloak of Resistance +1

Rogue 1st , Fighter 2nd, Rogue 3rd etc.....
Feats,Talents and Spec:
1. Human bonus feat: Weapon fineese , Hidden Blade, Sneak Stab,two weapon fighting
2. Rogue talent: Combat Expertise
3. Feat: Two Weapon Feint, Rogue Talent: Quick Draw, Evasion
4. Weapon Focus (Kukri),Bravery +1
5. Dazzling Display, Blade Sense +1
6. Defensive Flurry +1, Sneak Attack +2d6
7. Improved Two Weapon Fighting, Rogue Talent; Improved Two weapon feint, Scouts charge
8. Weapon Specialization (Kukri)
9. Shatter Defenses, Sneak Atack +3d6
10. Twin Blades +1
11. Improved Critical(Kukri),Rogue Talent;Critical focus,Blade Sense +2
12. Bleeding Critical, Bravery +2
13. Greater Two Weapon fighting, Sneak Attack +4d6
14. Defensive Flurry +2
15. Step Up, Rogue Talent; Following Step, Skirmisher,
16. Greater Weapon Focus (Kukri)
17. Lunge, Blade Sense +3, Sneak Attack +5d6
18. Twin Blades +2, Double Strike
19. Improved Dirty Trick (For Role Playing Flavor), Rogue Talent; Entanglement of Blades
20. Ouick Dirty Tricks (Again for Flavor), Bravery +3

Please Be Kind...... Thanks

Sczarni

Hello everbody long time troller Second time poster.

My buddy is Remaking Red hand of Doom Campaign to fitt Patherfinder.
Here a little background.

Red Hand of Doom

Growing up in Elsir Vale is not always the most exciting place. It is nice to be thought of as royalty but that gets old fast. Sure there were the occasional skirmishes with the orc tribes to the north in the Wyrmsmoke Mountains but the Lion Guard and Dennovar Blades always dealt with it and sent them scampering back. But now something more sinister rises, tension mounts in the vale as rumors of a combined force of orcs, hobgoblins and worse run rampart. This might be it, this might be the action you have been waiting for to prove yourself. But are you ready to face the Red Hand of Doom?

Background

In this module you will be playing a member (either by joining or being born into) a High House or Guild House. Thought of as semi royalty in the area, both types of houses carry with them power and prestige.

Classes Available
You may play any of the following Classes: Fighter, Cleric, Wizard, Sorcerer, Alchemist, Oracle, Paladin, Bard, Rogue, Ranger, Monk, Druid, Cavalier, Inquisitor, or Magus.

For Divine Classes you will be part of the Church of the Twin Sisters (Iomede & Serenrae).

For both Arcane & Divine casters we will be using the Spell Matrix Mana system - http://www.dragonarmyone.com/Home/index/fantasy-house-rules/character-creat ion2/magic option

You may choose human, half-elf, dwarf, halfling, Warforged (Ironborn), Shifter, or Changeling,

For more information on Character Creation please see my page at http://www.dragonarmyone.com/Home/index/fantasy-house-rules/character-creat ion2

You may also find information on the Pathfinder Reference Site http://www.d20pfsrd.com

In addition, because your character will be part of a High House or Guild House your will be awarded at first level the following:

300gp Starting cash

Knowledge History, Geography , Local and Nobility are all class skills

Bonus +2 Skill points

In addition you may also choose one of the following:

Bonus Feat at 1st level and a bonus trait at first level

or

Either one magic weapon of +1 Value, or one magic armor of +1 value, or one wondrous item of 2000gp value or less

And last you must choose a Guild House or High House to be a part of though your class may limit your choices. Each House offers contacts you can use for favors or information. You may also gain a bonus feat, bonus skills or bonus traits. As you level additional advantages will become available to you from each particular house.

This is te House I picked.

House Bristeir
This house is run by a group of 5 retired adventurers known as the Dennovar Blades. Currently they are taking in trainees, and will school anyone for the right price. Rumor suggest that the Leader Ysidel, has been very lavish with his spending over the past few years and the house is now having some money trouble. Gain one additional bonus feat.
If you join this house you must be a Fighter, Ranger, Magus, Oracle, Rogue.

If it's useful, here is my PC: (+2 skills, +1 Trait, +2 Feats Campaign)

Fighter (Two Weapon Warrior), Human , Level 1
STR: 18 (19 16th, 20 20th)
DEX: 17 (18 4th, 19 8th)
CON: 12
INT: 13
WIS: 9 (10 12th)
CHA: 8

AC: 16 (3 light armor, 3 Dex)
HP: 22 (Double 1st lvl Max, there after only half max. Campagin.)
Weapon: Dual Scimitars (+1/+1 1d6+4/1d6+2 18-20/x2)
Single Scimitar (+5 1d6+4 18-20/x2)
Chakram (+4 1d8+4 x2 30ft.)

Feats:
Two Weapon Fighting
Combat Expertise
Quick draw
Improved Disarm
Step Up

Ability:
Arcobatics: 4
Knowledge (Local): 5
Swim: 8
Survival: 3
Climb: 8
Intimidate: 3

Lvl/Feats/Specials (After 1st lvl)

2nd: Weapon Focus (Scimitar), Bravery +1
3rd: Defensive Flurry +1, Double Slice
4th: Weapon Specialization (Scimitar)
5th: Twin Blades +1, Following Step
6th: Bravery +2, Improved Two Weapon Fighting
7th: Breakguard, Defensive Flurry +2
8th: Improved Critical (Scimitar)
9th: Greater Wapon Focus (Scimitar), Twin Blades +2, Double Strike
10th: Bravery +3, Combat Refexes,
11th: Greater Two Weapon Fighting, Improved Balance (-1/-1), Defensive Flurry +3
12th: Two Weapon Rend
13th: Greater Weapon Specialization (Scimitar) Twin Blades +3, Equal Opportunity
14th: Bravery +4, Pin Down
15th: Penetrating Strike, Perfect Balance (0/0), Defensive Flurry +4
16th: Critical Focus
17th: Bleeding Critical, Twin Bldes +4, Deft Double Strike
18th: Bravery +5, Staggering Critical,
19th: Critical Mastery, Deadly Defense, Defensive Flurry +5
20th: Stunning Critical, Weapon Mastery (Scimitar)

I would Like to some how fit Fleet, Step up & Strike, Dodge, Two Weapon Defense but I need help

Sczarni

Hello everbody long time troller first time poster.

My buddy is Remaking Red hand of Doom Campaign to fitt Patherfinder.
Here a little background.

Red Hand of Doom

Growing up in Elsir Vale is not always the most exciting place. It is nice to be thought of as royalty but that gets old fast. Sure there were the occasional skirmishes with the orc tribes to the north in the Wyrmsmoke Mountains but the Lion Guard and Dennovar Blades always dealt with it and sent them scampering back. But now something more sinister rises, tension mounts in the vale as rumors of a combined force of orcs, hobgoblins and worse run rampart. This might be it, this might be the action you have been waiting for to prove yourself. But are you ready to face the Red Hand of Doom?

Background

In this module you will be playing a member (either by joining or being born into) a High House or Guild House. Thought of as semi royalty in the area, both types of houses carry with them power and prestige.

Classes Available
You may play any of the following Classes: Fighter, Cleric, Wizard, Sorcerer, Alchemist, Oracle, Paladin, Bard, Rogue, Ranger, Monk, Druid, Cavalier, Inquisitor, or Magus.

For Divine Classes you will be part of the Church of the Twin Sisters (Iomede & Serenrae).

For both Arcane & Divine casters we will be using the Spell Matrix Mana system - http://www.dragonarmyone.com/Home/index/fantasy-house-rules/character-creat ion2/magic option

You may choose human, half-elf, dwarf, halfling, Warforged (Ironborn), Shifter, or Changeling,

For more information on Character Creation please see my page at http://www.dragonarmyone.com/Home/index/fantasy-house-rules/character-creat ion2

You may also find information on the Pathfinder Reference Site http://www.d20pfsrd.com

In addition, because your character will be part of a High House or Guild House your will be awarded at first level the following:

300gp Starting cash

Knowledge History, Geography , Local and Nobility are all class skills

Bonus +2 Skill points

In addition you may also choose one of the following:

Bonus Feat at 1st level and a bonus trait at first level

or

Either one magic weapon of +1 Value, or one magic armor of +1 value, or one wondrous item of 2000gp value or less

And last you must choose a Guild House or High House to be a part of though your class may limit your choices. Each House offers contacts you can use for favors or information. You may also gain a bonus feat, bonus skills or bonus traits. As you level additional advantages will become available to you from each particular house.

This is te House I picked.

House Bristeir
This house is run by a group of 5 retired adventurers known as the Dennovar Blades. Currently they are taking in trainees, and will school anyone for the right price. Rumor suggest that the Leader Ysidel, has been very lavish with his spending over the past few years and the house is now having some money trouble. Gain one additional bonus feat.
If you join this house you must be a Fighter, Ranger, Magus, Oracle, Rogue.

So I picked Ranger as my class and Half Elf as my race, I get two Extra Feats, +2 Skills, +1 Trait.

So Base on the Swicth Hitter Build from Treantmonk's Guide to Rangers Heres my Build.

Lvl Feats
1 Exotic Weapon Pro (Elven Curve Blade)= Ancestral Arms Bonus Trait
Quick Draw, Power Attack, Cleave
2 Rapid Shot(Combat Style feat)
3 Furius Focus
5 Deadly Aim
6 Many Shot(Combat Style feat)
7 Vital Strike
9 Improved Critical (Elven Curved Blade)
10 Improved Precise Shot (Combat style feat)
11 Step Up
13 Lunge
14 Shot on the Run (Combat style feat)
15 Great Cleave
17 Critical Focus (Elven Curved Blade)
18 Pinpoint Targeting (Combat Style feat)
19 Bleeding Critical

I appreciate all of your constructive criticism thanks.