Staunton Vhane

Jugger Grimbeard's page

130 posts. Alias of nomadicc.


Full Name

Jugger Grimbeard

Race

Exiled Dwarf

Classes/Levels

Barbarian (armored hulk) 6

Gender

Male

About Jugger Grimbeard

Stat Block:
Jugger Grimbeard
Male exiled dwarf barbarian (armored hulk) 6 (Pathfinder RPG Ultimate Combat 28)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
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Defense
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AC 22, touch 10, flat-footed 22 (+9 armor, +3 shield)
hp 88 (6d12+24)
Fort +9, Ref +2 (+1 bonus vs. trample attacks), Will +3 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school)
Defensive Abilities defensive training; Resist stubborn[APG]
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Offense
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Speed 20 ft.
Melee forgefire's justice +10/+5 (1d10+4/19-20/×3 plus 2d6 vs. Giant) or
. . handaxe +9/+4 (1d6+3/×3) or
. . heavy pick +9/+4 (1d6+3/×4) or
. . kneecapper +10/+5 (2d6+4/×3) or
. . mwk greataxe +10/+5 (1d12+4/×3) or
. . mwk warhammer +10/+5 (1d8+3/×3)
Ranged javelin +6 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with kneecapper)
Special Attacks rage (24 rounds/day), rage powers (overbearing advance[APG], overbearing onslaught[APG], strength surge +6), relentless[APG]
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Statistics
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Str 16, Dex 10, Con 18, Int 8, Wis 12, Cha 8
Base Atk +6; CMB +10 (+12 overrun); CMD 19 (22 vs. overrun)
Feats Charge Through[APG], Improved Overrun, Power Attack
Traits orphaned by giants, veteran of battle
Skills Acrobatics -7 (-11 to jump), Appraise -1 (+1 to assess nonmagical metals or gemstones), Climb +5, Craft (armor) +10, Perception +1 (+3 to notice unusual stonework), Survival +10 (+12 to track vs. humanoids of the Giant subtype, +12 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ giant hunter[ARG], indomitable stance, resilience of steel
Combat Gear gloves of arrow snaring, potion of cure moderate wounds, potion of resist fire 10, alchemist's fire (3), antitoxin, smokestick (2); Other Gear uskroth's armor, +1 heavy steel shield, forgefire's justice, handaxe, heavy pick, javelin, kneecapper[ARG], mwk greataxe, mwk warhammer, bag of holding i, bedroll, belt pouch, compass[APG], flint and steel, grappling hook, hammer, hemp rope (50 ft.), holy symbol, cold iron, iron spike[APG] (5), masterwork armorsmithing tools, signal whistle, trail rations (5), waterskin, whetstone, winter blanket, 135 pp, 48 gp, 8 sp, 3 cp
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Special Abilities
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Charge Through You can make a free overrun as part of a charge.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Overbearing Advance +3 (Ex) Overrun maneuvers also deal STR bonus in damage
Overbearing Onslaught (Ex) You can overrun more than one target per round.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (24 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Resilience of Steel +2 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Strength Surge +6 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
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Combat Quick Reference (Normal | Rage | PA)
Forgefire's Justice & Shield {{AC 22}} waraxe +10/+5 (1d10+4) | +12/+7 (1d10+6) | +10/+5 (1d10+10)
Kneecapper {{AC 19}} longhammer +10/+5 (2d6+4) | +12/+7 (2d6+7) | +10/+5 (2d6+13)

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Quick Slots
2L Kneecapper, +1 heavy steel shield
3M mwk warhammer, heavy pick, mwk greataxe
5S 1x cmw potions, 2x alchemist's fire, 1x smokestick