Markus Notine
Halfling Sorcerer 2
NG Small humanoid (halfling)
Init +3; Senses Perception +9
DEFENSE AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural armour, +1 size)
HP 18
Fort +3, Ref +4, Will +5 (+2 vs fear)
OFFENSE Speed 20 ft.
Melee morningstar +1 (d6-1)
Ranged sling +5 (d3-1)
Special Attacks tanglevine (sp) 6/day (+5 vs CMD, disarm/steal/trip)
Sorcerer Spells Known (CL 2nd; concentration +5)
1st (5/day) - grease (DC 14), cause fear (DC 14)
0 (at will) - acid splash, detect magic, message, open/close STATISTICS Str 8, Dex 16, Con 13, Int 12, Wis 13, Cha 17
Base Atk +0; CMB -2; CMD 11
Feats Eschew Materials, Toughness
Traits Observant, Resilient
Skills Acrobatics +3 (-1 to jump), Intimidate +8, Perception +9, Stealth +7, Spellcraft +6
Languages Common, Halfling, Gnome
SQ bloodline (verdant), bloodline arcana (when casting personal range spell, gain natural armor bonus equal to the spell's level for 1d4 rounds), cantrips, fearless, halfling luck, keen senses, warslinger, weapon familiarity
Gear morningstar, sling, bullets (10), tent, pathfinder’s kit (backpack, bedroll, belt pouch, clay mug, dagger, two fishhooks, flint and steel, sewing needle, signal whistle, 50 feet of string, 50 feet of thread, trail rations (5 days), waterskin, whetstone), alchemist's fire, wand of cure light wounds (50 charges), wayfinder, amulet of natural armour +1, 299gp, 8sp, 3cp
Encumbrance:
Weight carried 20lb (generally find friend to carry tent, reduces weight by 5lb)
Light <=19.5, Medium 20-40, Heavy 41-60
Advancement:
Sorcerer 1
Skill points - Intimidate, Perception, Spellcraft
Favoured Class Bonus - HP
Feat - Toughness
Sorcerer 2
HP 4 +1 (FC) +1 (Con) +1 (Toughness)
Skill points - Intimidate, Perception, Spellcraft
Favoured Class Bonus - HP
BAB +1
Fort +0, Ref +0, Will +3
Spells per day - +1 1st level
Spells known - +1 0th level
PFS details:
PFS Number 25609-1
Faction: Grand Lodge
XP 3
PP 4, Fame 6
Chronicles:
1 - The Godsmouth Heresy
2 - The Confirmation
3 - Ritual of Stardust 4715AR boon
4 - Siege of Serpents
Description:
Markus is fairly wild looking for a Halfling, but not on purpose. The magic that flows through him comes from a wild place, and that manifests itself in his unruly brown hair and bright green eyes. A gentle aroma of dry leaves seems to follow him around, and not infrequently twigs seem to appear caught in his hair, even without his having been near any trees whatsoever.
Originally from a forest village in Andoran, Markus made his way to Absalom to train as a Pathfinder in order to live up to the stories of his beloved grandfather, who claimed to have been a Pathfinder in his youth.
Markus' jovial demeanour belies a dedication and determination that most do not expect from one so short, and he struggles to control an internal anger at those who would despoil the natural world or dare to attack his friends and family.