Azmur Kell

Markus Lifender's page

3 posts. Alias of Mark_Twain007.


Full Name

Markus Lifender

Race

Dwarf

Classes/Levels

Fighter(Cad)/Rogue(Unchained)

Gender

M

Size

4' 10" 170lb

Age

50

Alignment

CG

Deity

Caden Cilyan

Languages

Common, Dwarven, Undercommon, Gnome

Occupation

Mercenary

Strength 15
Dexterity 19
Constitution 17
Intelligence 15
Wisdom 12
Charisma 13

About Markus Lifender

Crunch:

Markus Lifender
Male dwarf fighter (cad) 1/rogue (unchained) 1/gestalt 1 (Pathfinder RPG Ultimate Combat 45, Pathfinder Unchained 20)
CG Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 14 (1d10+4)
Fort +5, Ref +6, Will +1;

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Offense
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Speed 40 ft.
Melee spiked chain +5 (2d4+3)
Ranged shortbow +5 (1d6/×3)
Special Attacks hatred, sneak attack (unchained) +1d6
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Statistics
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Str 15, Dex 19, Con 17, Int 15, Wis 12, Cha 13
Base Atk +1; CMB +3; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Combat Expertise, Power Attack, Weapon Finesse
Traits reactionary
Skills Acrobatics +6 (+2 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Bluff +5, Disable Device +9, Handle Animal +5, Intimidate +5, Knowledge (local) +6, Perception +5 (+7 to notice unusual stonework), Perform (act) +5, Stealth +6, Survival +5; Racial Modifiers +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Undercommon
SQ trapfinding +1
Combat Gear potion of cure light wounds (2), potion of enlarge person (2), caltrops (2); Other Gear chain shirt, buckler, arrows (40), shortbow, spiked chain, bandolier[UE], canteen[UE], canteen[UE], chalk (10), flint and steel, grappling arrow[UE], marbles[APG], masterwork backpack[APG], masterwork thieves' tools, mirror, powder[APG] (2), silk rope (50 ft.), soap, whetstone, donkey, bedroll, pack saddle, tent, medium, trail rations, 31 gp, 4 sp, 6 cp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Donkey
Donkey
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run[B]
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bedroll, pack saddle, tent, medium[APG], trail rations (5)
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Physical Description:

If you looked at just his body, you might guess Markus was a short human, not a dwarf. His legs were longer and skinnier than most dwarves, and he was much thinner than your average dwarf. Standing at 4' 10" he was a tall dwarf, but once you looked at his face, rounded nose and braided beard, there is no question he is a dwarf. His hair, a light brown, grows long not just from his beard, but from the sides and back of his head, flowing out from beneath the hat he is always wearing. He rarely bothers to cut his hair. What needs removed comes off during combat, and once, when he got careless in the arena, someone got an axe a but too close to his head. Leaving him with a large scar, and an oddly shaped bald spot. Some say if you look at it just right it looks like a dog, but that might only be after you have had several large ales.

backstory:
Born Markus Lefler, in the Brevoy capitol of New Stetven, Markus had some issues. Issue 1, he was born without a father, or at least, a father that wanted anything to do with him. His mother, Cynthia, worked as a barmaid at one of the smaller taverns in the city. She had a habit of accepting the lecherous offers of the drunken patrons late at night, who never seemed as interested in her the next day. Though was probably due to the fact that many of them were married, but that part isn't important.

What is important is that for Markus this meant, no one was around to protect him from his second problem, he looked weird. Now, this is a work where you can see dragon people, and monsters that look like tree stumps, he didn't look that weird. But for a dwarf, being taller, skinnier, and not very sturdy or well balanced mean we was made fun of a lot. Other dwarves thought it was funny to ask him how the weather was up there, and the other races thought it was funny they found a dwarf they could finally knock over.

Markus learned from this though. He learned when they knocked him down not to get back up, but to bring them down with him. He learned to run from a fight if he needed to, or run just long enough to have the upper hand. This served him well as he got older. His mother could not support them both, and he had few marketable job skills, so he took up thievery. He was doing rather well for a while, until he was too slow one day and ended up in prison.

His mother could not afford to pay for his release, so he earned an early release fighting in a local arena. There he learned many of his favorite tricks. If an enemy is hitting you too hard, take their weapon. If they are running around too fast, trip them, or blind them. If they try and get fancy on you, hit them with everything you've got until they don't get back up. He gained a reputation is the arena, and a new name, Markus Lifender.

Upon his eventual prison release however, he left the arena, for even with his success, it did not pay well. He had however gained some marketable skills in prison. Perhaps fighting skills and speed would be useful to a scouting party headed into the untamed River Kingdoms. It sounds like easy gold. What could be there other than bandits and wolves?

dwarf Race edits:

Remove:
Slow +1
stability -1
defensive training -1
hardy -3
Add:
Fast +1
advanced dexterity +4
Extra Weapon familiarity +1(spiked chain, flails)
Total=13

Character plan:

However they attack me, I will have a plan. Dazzling Display, combat maneuvers, and Power attack. Dirty trick and disarm will be my go to maneuvers. Some interesting feats let me use my arena experience to do some performance combat checks in normal combat, speeding up Dazzling display to a swift action. Later levels, Shattered defenses, and Deadly Stroke(eventually with spiked chain and a bow) and some feats like greater Feint and Dirty Trick Master will keep the bad guys in pain, to either kill them myself, or just weaken them for my allies. Until I get to that point though, Rogue sneak attack, combined with Power attack with the spiked chain, will give me solid damage. Rouge trap detection and fighter HP and DPS should make me a solid front line man.