About Marku SerbanescuHuman Bard 1
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Speed 30 ft.
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Str 12, Dex 16, Con 10, Int 14, Wis 8, Cha 16
Traits Friends in Low Places, Calculated Bribe, Eager Performer (campaign trait) Skills
Background Skills
Languages Common, giant, goblin
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1st: Sleep, Vanish
Gear/Possessions:
Artisan's Outfit, rapier, backpack, recorder, torches x3, flint & steel, bedroll, hammock, mirror, thunderstone, crowbar, rope Class Features:
Bardic knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. Bardic performance:
Cantrips Countersong:
Distraction:
Fascinate:
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. Inspire courage +1:
Appearance:
Marku is a wonder, a vision of human refinement and elegance, or at least, so he desperately desires to be. Dissatisfied with the ample good looks and easy manner with which he was born, he strives at every opportunity to be more, to pose in shafts of light to best effect, to tell tales that will elicit wonder from his audience, to dress in the finest of garments, to coiffure his hair in the latest styles from Magnimar. Alas, his features are more saturnine than he would wish, and no matter how often he shaves, his cheeks and chin are perpetually dark with imminent stubble. While he'll allow that his dark and brooding eyes are appropriate to a Byronic figure such as himself, he wishes he were simply more of a refined nobleman and less of a roguish Scarzini like figure. Lithe, athletic, with a fine figure and natural grace, he is almost as handsome and dashing as he believes himself to be. Semi-Public Background:
Marku Serbanescu just arrived in Sandpoint a week ago, and has taken up fine rooms at the Rusty Dragon. While he's not yet managed to convince Ameiko to allow him to play, he's regaled any who will listen that he's destined for the stage, and will soon be performing at the Sandpoint Theater. He claims to be a virtuoso performer who conquered Magnimar's cultural scene, and dismisses anyone who questions his story with a sniff as a provincial boor. Detailed Background:
Marku was raised an orphan, abandoned while just a babe at the doorstep of a Pharasma-sponsored orphanage whose Warden thought the highest accomplishment for any of her charges was to join her church. Marku quickly decided otherwise, and was expelled at the tender age of six for an endless litany of small rebellions and acts of outright theft. Realizing the streets were brutal and unforgiving, he returned three days later and begged his way back into the Warden's good graces. His was an indolent upbringing, for he soon managed to convince the cooks to serve him extra, the task master to spare him his set of chores, and conned the visiting Pharasman priest into thinking him a model student of all matters theological. In truth, he learned nothing, spent as much time as he could playing music with which to charm the other girls, and was expelled again at the age of fifteen when his attempts to seduce an old widower were discovered. Alas! His good looks and easy manner made him a target on the streets, and it took every ounce of skill and desperation to keep one step ahead of the gangs and thugs of Magnimar. To his everlasting gratitude, he was taken under the wing of a local musician who played the rounds of the taphouses, and under his tutelage began to flourish. With no thought for the future, and desiring to only charm his way into the good graces of the next beautiful young lady, he'd have no doubt led a short and dissipated life if the old widow he'd sought to seduce didn't up and die and leave him 200 gp. His master confiscated the gold, slapped Marku out of his drunken celebrations, and told him to wisen up. To use this sole chance to make something of his life, and not spend it as a wastrel. He'd introduce the young Marko to Cyrdak Drokkus, an old friend, and give the young bard a chance on a real stage. But first he had to improve his skills. For four more years Marku toiled, seeking to earn his master's approval, but while immanent it never came. When his master died unexpectedly from a mugging, Marku rescued his 200gp, forged a letter in his master's hand, and hitched a ride in the next caravan to Sandpoint. The future, he was sure, would soon be his for the taking! What exactly it would involve he wasn't sure, but it would no doubt feature copious amounts of gold, easy living, perhaps a tour of the greatest Varisian cities, and endless adulation from countless buxom fans. Sitting at the rear bumper of the wagon, watching Magnimar fade from view, Marku took a large bite from a borrowed apple and grinned. |