Markon's page

Organized Play Member. 97 posts. No reviews. No lists. No wishlists.




So, in response to my thread complaining about a lack of common sense being locked...

(which honestly doesn't surprise me, it was made to vent, and while it was never specifically rude to anyone, it obliviously came from my frustration at certain posters)...

...I noticed the locking comment mentioned that if somebody has an idea for website feedback, to make a thread, so here I am.

My idea: Hire someone to become intimately familiar with the game and the design of the game, so they have the knowledge required to patrol the message boards and tell people when their idea makes no sense.

They of course could help with other things around the office, I'm sure shooting down crazy ideas is not a full time job, but I doubt there is anyone at Paizo who's primary task is to give feedback on the message boards. (Not the same as moderating them, though I suppose that would be a natural extension of their duties. I expect an existing moderator could easily be promoted to this job, if they have the system mastery).

And if you think this is a crazy idea.... if only there was someone at Paizo who's job it was to tell me I'm nuts! (Let the paradox of that stew in your mind for a bit...) ;)


I'm curious, do other people get the feeling that a solid portion of people on the messages boards lack any common sense? I've been reading a lot of threads recently, and sometimes the ideas I see just blow my mind.

Why do so many Pathfinder players have such a low real world wisdom score...... :/

Sorry everyone, I failed my will save vs. Righteous-know-it-all rage....


Hello everyone, if anybody lives near Albany, NY, or has friends that do, I plan on running the first scenario (Brigandoom!) at a friendly local gaming store, this Tuesday at 6 PM (give or take a few). If anyone is interested, let me know!

This wouldn't turn into a full campaign all the way through, but it's a chance to introduce the game to some new people. Also, if the turn out is decent, I would be willing to do a few repeats, so people can watch their decks and characters grow in power. If anyone is local and owns a copy that they want to bring, I would love to see another player who owns the game (in case of a big turn out, I can handle 6, but after that I have to turn people away, unless I get an assist!) :).


So as the title says, I don't really like the death system in this game. Over the past few weeks, I have played about 11 adventures with my group of 5 heroes. A couple of times, I have came VERY close to death with a couple of them. In the first adventure or two, it really wouldn't have mattered: the other heroes could have looted their poor comrades body (good non-basic cards), and then shared the loot with their new, identical replacement! However, now that I have gotten I believe 2 skill ups, 2 power feats, and a card feat, any new characters would be gimp, to say the least (and this issue will only get worse the farther in I get). After all I can't imagine a fresh character standing much of a chance in the middle of adventure path 5, or 6.

If I had nothing else to do with my free time, I COULD play this new character solo. This does not appeal to me, it would be a large investment in time, and it would only get worse as I progress farther and farther in the adventure path.

I could also have the other 4 characters go and run the new replacement through all the old adventures. However, they would crush older, weaker villains, monsters, barriers, etc, with little problem with all the bonuses they have gotten, and possibly pick up even more good cards along the way (though honestly, I've been very luck, and other than a couple of the new spells from set 2, and a couple of one or two blessings, I've gotten almost every card I could ask for). So this would feel even worse I feel, and I would be buffing everyone in the party's decks to ridiculous points. Additionally, this would take even more time, because it would be a larger set up.

So I've been thinking, what WOULD make a good death penalty? I've had a few ideas.

A: Discard a card from the blessing deck when a character dies, plus one extra card for each card the character should have drawn but couldn't.

B: Penalize all the other characters rolls to acquire boons, because who cares about getting treasure when their dear friend and adventuring companion is slain? (I was thinking maybe -2 would be noticeable but not crippling)

C: Penalize that character on rolls for the next scenario, kind of like the negative level from the RPG from being resurrected between adventures. I realize this puts that character at an extended disadvantage, but for solo play, it's not like I'm picking on a particular person. That suggestion probably wouldn't work as well in group play, unless the player is cool with it.

D: Banish one card from the characters deck for each card they should have been able to draw but didn't. This one could be pretty harsh, but it's still not a total reset. Also, basic cards would have to be the LAST card to be banished, otherwise this punishment would probably be too gentle to even be noticed.

Side question, related to idea A: If a character dies, do they still get a turn? Does the blessing deck get advanced, everyone go "He's dead, Jim", and then then the blessing deck get advanced again?

Open to ideas and feedback, let's find a way to make it work! Maybe if enough people chip in, we can get something that becomes popular enough to get mentioned in the rulebook as an alternative means of dealing with death... (A guy can dream, right?)


Hey, I hope this is the right part of the message boards for this. Does anyone know if there are any spells or magical items that can grant a character that doesn't have low light vision, this trait (temporarily, obviously)? Thanks!


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Hey guys, I am sure the answer to this is somewhere, but I'm in the military and away from all my books (and very low on free time). The situation: I'm playing a wizard in a campaign with some friends (when we can), and we are following all the rules for pathfinder society. So, my question: Can I use the money from adventures to add spells to my spellbook between adventures, assuming that some NPC or whomever sells me access between adventures? Or can I only learn spells from scrolls and spellbooks found during adventures (I know the 2 automatic spells a level are an exception to this).

The guy DMing it seems to think I can only get access to spells from spellbooks, but considering how I just got access to second level spells, and the only spellbook we have found only had about 2 second levels spells, both from my prohibited schools.... it just doesn't sound like a good way to run wizards, making them be that dependent on loot for their core class feature. Alright, thanks for the assistance!