Markesh Brodinger
Male Traveller Gnome Wizard 1
LN Small Humanoid (gnome)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 9 (1d6+3)
Fort +5, Ref +4, Will +1; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
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Offense
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Speed 20 ft.
Melee Quarterstaff +2 (1d4+1/x2)
Ranged Light crossbow +5 (1d6/19-20/x2)
Spell-Like Abilities Arcane Mark (1/day), Comprehend Languages (1/day), Message (1/day), Read Magic (1/day)
Wizard Spells Prepared (CL 1):
1 (2/day) Expeditious Excavation (DC 15), Unseen Servant, Summon Minor Monster
0 (at will) Open/Close (DC 14), Mage Hand, Scrivener's Chant
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Statistics
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Str 13, Dex 18, Con 16, Int 18, Wis 8, Cha 17
Base Atk +0; CMB +0; CMD 14
Feats Scribe Scroll, Skill Focus (Knowledge [history]), Still Spell
Traits Hedge Magician, Mwangi Scholar
Skills Acrobatics +4 (+0 jump), Appraise +8, Bluff +4, Craft (calligraphy) +6, Diplomacy +4, Fly +6, Knowledge (geography) +8, Knowledge (history) +13, Knowledge (local) +8, Linguistics +8, Perception +3, Sense Motive +1, Spellcraft +8, Stealth +8, Survival -1 (+1 to avoid becoming lost when using this)
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Jistka, Polyglot, Sylvan, Thassilonian
SQ +2 to fortitude saves, arcane bonds (arcane familiar, mongoose), augment (+2 ability or +1 ac, 1 rds) (7/day), empathic link with familiar, magical linguist, opposition schools (abjuration, necromancy), physical enhancement +1 (dexterity), share spells with familiar, specialized schools (enhancement)
Other Gear Light crossbow, Quarterstaff, Backpack (44 @ 22.5 lbs), Bedroll, Belt pouch (1 @ 0.96 lbs), Candle (20), Candle lamp, Cards, Compass, Dice, Dominos, Dragon Kite, Explorer's outfit, Flint and steel, Hot weather outfit, Ink, black, Inkpen, Mess kit, Paper (10), Parchment (10), Pot, Scroll case (empty), Shovel, folding, Siege, Pits and Perils, Soap, Spell component pouch, Torch (10), Trail rations (5), Waterproof bag (27 @ 15.5 lbs), Waterskin, 40 GP, 8 SP
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Special Abilities
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+2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Mark (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Arcane Mark once per day.
Augment (+2 ability or +1 AC, 1 rds) (7/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Comprehend Languages (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Comprehend Languages once per day.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enhancement Associated School: Transmutation
Hedge Magician Magic item gp costs -5%.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Message (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Message once per day.
Mwangi Scholar +1 Knowledge (History) regarding the Mwangi Jungle.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Read Magic (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Read Magic once per day.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Still Spell You can cast a spell with no somatic components. +1 Level.