Angvar Thestlecrit

Markavious The Green's page

430 posts. Organized Play character for Tin Foil Yamakah.


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Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

It looks as if he got his just reward Mark says looking at the bloodied body of Hestram

I have some cash available to help poor Shemis

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

CLC: 1d20 + 13 ⇒ (8) + 13 = 21
SR: 1d20 + 19 ⇒ (9) + 19 = 28

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Thanks Feral, this was one I will never forget

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious hits Hestram with Icy Prison(Ref 25) and floats to the top of the ceiling

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Mark wanting to remain Invisible casts Haste on the party and moves

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Spellcraft: 1d20 + 25 ⇒ (11) + 25 = 36...Is this Mirror Image that is producing 4 of him?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Faldoc wrote:
So, what happened, Mark? Any idea where it could have gone? Teleported? Dispelled?

It could be either of those or it was beaten on, they are quite fragile.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Well that's never a good sign...Shall we?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

I see no reason to do any further searching down here, Let's head on up

Mark will send an eyeball up the stairs

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Kynrac wrote:
If Markavious is able to ID the spell contained within the trap, I'll gladly cast resist energy, communal for that kind of energy.

Spellcraft: 1d20 + 26 ⇒ (13) + 26 = 39

Arcana, Engineering: 1d20 + 25 ⇒ (9) + 25 = 34

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Atum wrote:
And if not we'll break our way out and what's left of the Decemvirate can fix it later."

Amen to that

Mark will sit back invisibly waiting for a door to open and ready a scroll of T-Port if needed

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Yeah...No need to go in here unless it's absolutely positively necessary Mark says referring to room #19

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Spellcraft: 1d20 + 26 ⇒ (15) + 26 = 41

Now what in Caina is this

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

I am down 4 pts of dex as well

Hmm... I suppose we should continue in this counter-clockwise direction

Unless anyone objects, let's go towards 18

Markavious will go Invisible

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

That was really annoying, Hestram is going to pay for that

CSW: 3d8 + 5 ⇒ (3, 4, 8) + 5 = 20
CSW: 3d8 + 5 ⇒ (8, 5, 1) + 5 = 19

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Kynrac wrote:
Markavious, don't go into the misty hallway! I'll silence the area."

Excellent Plan Kynrac

Mark moves into a corner and fires on the wounded elemental

MM: 1d4 + 7 ⇒ (3) + 7 = 10
MM: 4d4 + 4 ⇒ (1, 4, 3, 4) + 4 = 16

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

When I have a spell prepped more than once I put a number next to it and reduce it as I use it. When it's depleted, I use the strikethrough feature. See haste for example. I prepped it three times and have used it once thus the number two next to it.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Using Spellguard Bracers for Con Check

Concentration: 1d20 + 13 + 8 ⇒ (13) + 13 + 8 = 34
Concentration: 1d20 + 13 + 8 ⇒ (13) + 13 + 8 = 34

Mark casts Persistent Glitterdust(Will 20) on Blue and Purple

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Fort/Dex: 1d20 + 10 ⇒ (1) + 10 = 11
Fort/Nausea: 1d20 + 10 ⇒ (13) + 10 = 23
Fort/Dex: 1d20 + 10 ⇒ (20) + 10 = 30

Markavious casts Persistent Glitterdust(Will 20) on the Red elemental.

Quote:
"Kynrac! Markavious! Can't one of you get rid of the bugs?"
[b]I could...dut you would not like my extermination method

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Mark wrote:
Markavious flies away 40' and goes invisible

I was still invisible when I d-doored in

EDIT: Nevermind' I thought the yellow circle was k's Invisibility Purge

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Encountering a Wall of fire on his way back Markavious will D-Door back into the room.

Is the ceiling in room 17 10'tall as well

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Poison: 1d20 + 10 ⇒ (7) + 10 = 17
Distraction: 1d20 + 10 ⇒ (11) + 10 = 21
Follow up: 1d20 + 10 ⇒ (2) + 10 = 12

Markavious flies away 40' and goes invisible

I have 15' of movement left, I wanted to go 15' further into the dark

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Can the swarms get me even though i'm flying?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Kynrac wrote:
Sorry Markavious, but we need this.

No worries, the needs of the many outweigh the needs of the few or the one

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Fort: 1d20 + 10 ⇒ (1) + 10 = 11
Fort: 1d20 + 10 ⇒ (4) + 10 = 14...I guess this makes up for the 20 I rolled earlier.

Unable to cast Markavious flies to the top of the ceiling

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

My mistake, I misunderstood you

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

I only got 1 with the Dispel in a 20' burst?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious hits the room with Dispel Magic: Greater going for the 20' area dispel hopefully getting all three and excluding us of course if not get at least the two closest to our group

Dispel: 1d20 + 13 ⇒ (20) + 13 = 33...oh yeah

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Where are the three ambushers on the map

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Reflex: 1d20 + 12 ⇒ (13) + 12 = 25

CSW Wand: 3d8 + 5 ⇒ (1, 6, 6) + 5 = 18

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Reflex: 1d20 + 12 ⇒ (6) + 12 = 18

If I remain in my square can the gears reach me?

If not I will see if Atum escapes if he can't I will cast Liberating Command on Atum

If it can reach me then back I go and will cast Liberating Command on Atum if he cannot free himself.

If Atum escapes Mark will hold or back away depending on if he can get hit or not

Yeah Options

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Arcana, Dungeoneering, Engineering: 1d20 + 25 ⇒ (14) + 25 = 39...I don't know which one is relevant

1. The order of their saves in order from highest to lowest. (e.g. Fort - Will - Ref)
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity.

Mark casts Haste on the group remaining invisible

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

After much study, I believe one must touch the geode and concentrate on an individual and speaking your message. I will attempt this first and contact the most fearsome individual I know...Sheila Heidmarch

Markavious will touch the stone and concentrate and relay the situation to the VC.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Karu wrote:
"Oh... Well that was disappointing."

Mark watches the bird fly away noting the direction it flew

Not necessarily my bold striding friend... as he begins searching the room for a method to operate the geode

K:Arcana: 1d20 + 25 ⇒ (9) + 25 = 34
Spellcraft: 1d20 + 23 ⇒ (14) + 23 = 37

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Did the voices give us a description of an ambassador room? Will we know when we get to one

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
DM wrote:
Which Atum already scouted. Were you sending them inside a room somehow?

My mistake, I missed that

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Re: Room 5: Oops I forgot to add that there is a door on the other side

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Quote:
5 This room is entirely lightless. Those with darkvision can see, at the center, a massive, metal-framed cylinder filled with strange black liquid. A plaque upon its base reads “The Orvian.” The strange liquid within the cylinder seems to devour any light and gives off an eerie chill.

I have darkvision

Well what do we have here

Arcana: 1d20 + 25 ⇒ (8) + 25 = 33...+2 if I need spellcraft

Looks to be a cylinder filled with a strange black liquid, It's called The orvian, anyone heard of it?

I would suggest we move along

Mark will send an eyeball around the perimeter, having it return when it can go no further

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Atum, please wait for a minute, I will check for any surprises that may be waiting.

Mark sends one of his Prying Eyes to peek into room 4 and room 7 and then return and giving him some info

Mark inquires of his spirit stone for any further guidance, it may offer.

Are these the Ambassador Rooms, if not which way should we go

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

With the battle over for now, Mark will indicate that the group head north and then he will go Invisible

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious attacks the same one Faldoc hit

Ranged Touch 1: 1d20 + 9 ⇒ (6) + 9 = 15 Acid Ray: 4d6 + 8 + 7 ⇒ (2, 5, 3, 4) + 8 + 7 = 29
Ranged Touch 2: 1d20 + 9 ⇒ (5) + 9 = 14 Acid Ray: 4d6 + 8 ⇒ (3, 5, 4, 2) + 8 = 22
Ranged Touch 3: 1d20 + 9 ⇒ (14) + 9 = 23 Acid Ray: 4d6 + 8 ⇒ (3, 4, 4, 1) + 8 = 20

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

With everyone visible, Mark lets everyone know that the voice in his head said to venture "north"

Do your guides confirm this info?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious will activate the stone and attempt to make contact with a spirit, appraising the spirit of the current situation involving Adril's treachery.

With the stone active can he now perceive the other party members?

If so he will move to each one and gently tug on them attempting to lead them to the basin. He then ask for access to the inner chambers and the location of the ambassador rooms.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious will begin searching for the basin of unique Ioun Stones

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Here goes nothing

Fort: 1d20 + 10 ⇒ (13) + 10 = 23

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious will pay Kynrac for some Stoneskin and go Invisible

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Autohit Arcana

That is a highly dangerous action captain, if there is no other way at least let me assist

Arcana, Engineering, Planes: 1d20 + 25 ⇒ (19) + 25 = 44
Spellcraft: 1d20 + 25 ⇒ (8) + 25 = 33

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Purchase 2 Scrolls of Suppress Charms and Compusions, 2 Potions of Remove Blindness/Deafness and 2 spells for my books Dispel Magic: Greater and Tar Pool

Greater False life: 2d10 + 13 ⇒ (2, 10) + 13 = 25

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Auto Hits the Arcana roll

That was not Hestram but a cheap copy made of ice and snow, He may yet still be around

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markaviuos casts Haste om the group and then moves behind a tree for some cover.

CSW Wand: 3d8 + 5 ⇒ (2, 8, 8) + 5 = 23
CSW Wand: 3d8 + 5 ⇒ (3, 6, 7) + 5 = 21