Mathezic

Mark Baum's page

75 posts. Alias of AdamWarnock.


Classes/Levels

Pace: 6, Parry: 5, Toughness: 6(1), Bennies: 2

About Mark Baum

Stats:

Name: Mark Baum
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Custom Smarts Skill: Knowledge/Planets d8, Athletics d6, Common Knowledge d6+2, Fighting d6, Notice d6, Persuasion d4+2, Research d4, Shooting d8, Stealth d6
Pace: 6, Parry: 5, Toughness: 6(1), Size: 0
Gear: Glock d8 (2d6, 12/24/48), Pump Action d8 (1-3d6, 12/24/48), Unarmed Strike d6 (Str), Thick Coat, Leather Jacket (+1), (50x) Bullets (Medium), (25x) Shotgun Shells, (25x) Shotgun Slugs
Special Abilities:
• Fugitive (Bounty) (Major): You have a bounty on your head. Watch out for 'hunters.
• Dependent (Daughters) (Minor): There’s someone close to you who cannot fend for themselves and whom you feel you owe protection. This can arise from romantic love, family, or simply a sense of honor. A dependent is usually an NPC in the game, but if the GM agrees, another PC. Minor dependents tend to obey and help as much as possible; they’re not very capable, but at least they’re cooperative. Major dependents, on the other hand, tend to get into bad situations and you have to continually pull their fat out of the fire.
• Ex-Alliance (Minor): Characters with this Hindrance grew up on an Alliance planet, and if they are known to be ex-Alliance suffer -2 to their Persuasion when dealing with non-Alliance people. Unless you have broken the law, your ident card identifies you as belonging to the Alliance.
•Connections (Independent/Tramp freighters): Call for a favor
•Streetwise: +2 Intimidation/Persuasion/Common Knowledge
•Adaptable: Free Novice Edge

Background:

Mark Baum was born on one of the Core worlds, but he didn't stay there. He entered the Alliance military when he turned eighteen and soon found himself headhunted by the Alliance Intelligence Service thanks to his mental acuity and skill with a gun when things went south. He was stationed out in the Border as tensions between the Alliance and the Independent worlds worsened.

The years he spent in the Border knocked much of the Alliance propaganda about the outer worlds out of him. He learned to appreciate the people and their customs. His cover was as a cargo broker, and he often had long conversations with people from off world, learning about their homes, their customs, and how to get what you wanted.

In between his occasional side missions and his cover, Mark managed to find love. His wife, a beautiful woman named Felicia, was better than he believed he deserved. They had two daughters and were planning on more children when war broke out between the Alliance and the Independents. Mark's skills were put to use behind enemy lines, where he disrupted supply lines and command and control networks. It was during the conflict that Mark learned how uncaring the Alliance truly was. While he was away on a mission, another Alliance operative lead a raid on his home, killing his wife in the process. His daughters survived to be put into the Alliance orphanage system, and Mark spent two years without knowing anything.

When he found out at the end of the war, he was furious. He had been decorated for his service, and he leveraged that to pry his daughters free and see the operative who planned the hit on his home and the officer who had authorized it court marshaled and sentenced to decades of hard labor. Having seen the ugly side of the Alliance far too closely and personally, Mark resigned in a letter that was a scathing indictment of the Alliance High Command and especially the AIS. He took his daughters and his severance pay out of the Core and onto a ship.

He's done his best over the past five years to raise his daughters right. He left his ties to the Alliance behind him, but his past still causes him trouble. Independents that learn of his origins are quick to hate him. Then there's the crimelords he pissed off in some of his operations. Those guys and gals put out bounties on his head, making his life so very interesting whenever coming into port.


NPCs:

Hailey and Holly Baum: Mark's twin daughters. They are lovely girls and nearly twelve years old. In the five years since the end of the war, Mark has done his best to raise them and make sure they want for nothing.

Crenshaw Xing Mao: One of Mark's contacts among the independent traders and merchants in the Border and the Rim. He seems like a jovial man, but there's a shark underneath all that charm. Crenshaw was one of the captains the Alliance used to ferry operatives to their missions. Hailey and Holly call him Uncle Mao.

Chi Wotan: Another of Mark's contacts among the independent traders and merchants in the Border and the Rim. She was a pilot in the Independents military that Mark saved when she was shot down near where he was conducting an op. Of course, she's quick to remind him that he was only able to do that because she saved his bacon first by gunning down a reaver transport. Hailey and Holly see her as a cool big sister.

Madam Risly: One of the crimelords that has a grudge against Mark. She has the biggest bounty on his head. More troubling to Mark is the one she has on the capture of his daughters.

Gregory Hassenbach: A non-descript man that most would have never pegged as an Alliance operative, Greg proves that it isn't just crimelords and browncoats that have grudges against Mark. Why, Mark honestly hasn't a clue. All he knows is that Gregory Hassenbach always seems to turn up when things get complicated.