| MarkB |
My players had some bad luck during Sea Wyvern's Wake, with several character deaths setting back the average party level significantly. Currently, one is sixth level and the rest are fifth, and they're well into Journey's End. With some luck, the Mother of All and the Mashers will push the rest of them up to 6th, but that still leaves them behind the curve going into HTBM.
What I'd like to do is to try and tone down the early encounters in HTBM (but not too much - I really want that first scene with the tyrannosaur in there), and add some extra encounters to it, to help them get back on track by the end of the chapter.
What are the big 'risk' encounters here - the ones that tend to seriously tax even appropriate-level parties, and will probably puree a lower-level group?
Any suggestions for extra encounters, or ways to expand existing encounters without making them overpowering, would also be greatly appreciated.