Intended Build:
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Level 1 - Gunslinger (Pistolero)
Level 2 - Monk (Far Strike Monk)
Level 3 - Monk (Far Strike Monk)
Level 4 - Gunslinger (Pistolero) +1 Int
Level 5 - Gunslinger (Pistolero)
Level 6 - Gunslinger (Pistolero)
Level 7 - Gunslinger (Pistolero)
Level 8 - Investigator (Empiricist) +1 Wis
Level 9 - Investigator (Empiricist)
Level 10 - Wizard [Divination Foresight School]
Level 11 - Swashbuckler (Guiding Blade)
Traits
1) Reactionary (Combat) - +2 trait bonus on initiative checks.
2) Student of Philosophy (Social) - You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Feats:
1) Gunsmithing
1) Improved Initiative
1) Toughness
2) Quick Draw
2) Improved Unarmed Strike
2) Point Blank Shot
3) Precise Shot
3) Fey Obedience (Magdh)
5) Rapid Reload (Pistol)
6) Rapid Shot
7) Clustered Shots
9) Deadly Aim
10) Spell Focus (Conjuration)
10) Alertness
11) Weapon Finesse
11) Lookout (Bonus Teamwork Feat)
11) Improved Critical (Pistol)
Favored Class Bonus: Gunslinger (+1 skill point per level)