Marnay Zyrvana

Maris Tallulah's page

1 post. Alias of catman123456.


Full Name

Maris Tallulah

Race

Peri-Blooded Aasimar (Emberkin)

Classes/Levels

Alchemist (Beastmorph, Vivisectionist) 1

Gender

Female

Size

Med

Age

86

Special Abilities

See stat block

Alignment

N

Deity

None

Strength 16
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 10
Charisma 12

About Maris Tallulah

Full Sheet:
Maris Tallulah
Female Peri-Blooded Aasimar (Emberkin) Alchemist (Beastmorph, Vivisectionist) 1
NG Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +0
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4+3/19-20/x2) and
. . Morningstar +3 (1d8+3/x2) and
. . Touch Attack +3 (As Spell/x2)
Special Attacks sneak attack +1d6
Spell-Like Abilities Pyrotechnics (1/day)
Alchemist (Beastmorph, Vivisectionist) Spells Prepared (CL 1):
1 (2/day) Shield, Disguise Self
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Statistics
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Str 16, Dex 14, Con 10, Int 16, Wis 10, Cha 12
Base Atk +0; CMB +3; CMD 15
Feats Brew Potion, Lone Wolf, Throw Anything
Traits Faith Healer, Family Ties
Skills Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +6, Heal +1, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +4, Spellcraft +9, Survival +4 Modifiers alchemy +1
Languages Celestial, Common, Draconic, Elven, Sylvan, Varisian
SQ mutagen (dc 13)
Combat Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC; Other Gear Leather armor, Dagger, Morningstar, Touch Attack, Alchemist's kit, Thieves' tools, 5 GP
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Faith Healer Can make a Heal check weekly to earn money.
Lone Wolf Chance of stabilizing while dying is 50%, +1 Fort
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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