| Full Name |
Rannveig Flanirsdotter |
| Race |
Carrionette |
| Size |
Tiny |
| Location |
In a Puppet |
| Occupation |
Body Re-Snatcher |
| Strength |
7 |
| Dexterity |
14 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
10 |
About Marionannveig Puppet-Bound
Marionannveig Puppet-Bound
NG (see below) Tiny construct
Init +6; Senses darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 19 (3d10+3)
Fort +1, Ref +3, Will +4
DR 2/magic; Immune construct traits
Weaknesses susceptible to mind-affecting effects
OFFENSE
Speed 20 ft.
Melee dagger +3 (1d2–2/19–20)
Space 1 ft.; Reach 1 ft.
Spell-Like Abilities (CL 3rd, concentration +2)
Once per day: Heroism Or find a level 3 spell that suits you better.
Totem Transformation (Su):
At 2nd level, a wolf shaman may adopt an aspect of the wolf while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses:
• movement (+20 enhancement bonus to land speed)
• senses (low-light vision, scent, +4 racial bonus to Survival when tracking by scent)
• natural weapons (bite [1d4 plus trip] for a Medium druid, +2 CMB to trip).
While using totem transformation, the wolf shaman may speak normally and can cast speak with animals (canines only) at will.
0risons (4 per day)
Detect Magic
Light
Purify Food and Drink
Guidance
1st level (2 per day)
Magic Fang
Cure Light Wounds
STATISTICS
Str 7, Dex 14, Con --, Int 10, Wis 14 Cha 10,
Base Atk +3; CMB +3; CMD 11
Feats: Improved Initiative, Toughness,
Traits: Child of Nature: You gain a +1 trait bonus on all Survival checks, and it becomes a class skill for you.
Freed Slave: You gain a +1 trait bonus on Will saves. )
Skills Perception +3, Stealth +13
Climb: 7 = 1(Rank) + 3(Class) + 3(Str)
Handle Animal: 4 = 2(Rank) + 3(Class) +0(Cha)
Heal: 6 = 1(Rank) + 3(Class) +2(Wis)
Knowlege (Geography): 5 = 1(Rank) + 3(Class) +1(Int)
Knowledge (Nature): 6 = 2(Rank) + 3(Class) +1(Int)
Perception: 6 = 2(Rank) + 3(Class) + 2(Wis)
Ride: 5 = 1(Rank) + 3(Class) + 1(Dex)
Spellcraft: 5 = 1(Rank) + 3(Class) + 0(Int)
Swim: 7 = 1(Rank) +3(Class) + 3(Str)
Survival: 8 = 2(Rank) + 3(Class) + 2(Wis) + 1(Trait)
Languages Common, Druidic
SQ alignment variation, soul focus, Totem Transformation, Wild Empathy, Child of Nature, Freed Slave
SPECIAL ABILITIES
Alignment Variation (Ex) Soulbound dolls are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed below.
Chaotic Neutral: rage
Lawful Neutral: suggestion (DC 12)
Neutral: deep slumber (DC 12)
Neutral Evil: inflict serious wounds (DC 12)
Neutral Good: Heroism Or find a level 3 spell that suits you better.
Susceptible to Mind-Affecting Effects (Ex)
The weakened conviction of a soulbound doll’s soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct.
Soul Focus (Su)
The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll’s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn, and so if later it is put into a new doll body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20
Wild Empathy (Ex): A wolf shaman can use wild empathy with canines as a full-round action with a +4 bonus.
Totem Transformation (Su):
At 2nd level, a wolf shaman may adopt an aspect of the wolf while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses:
• movement (+20 enhancement bonus to land speed)
• senses (low-light vision, scent, +4 racial bonus to Survival when tracking by scent)
• natural weapons (bite [1d4 plus trip] for a Medium druid, +2 CMB to trip).
While using totem transformation, the wolf shaman may speak normally and can cast speak with animals (canines only) at will.
Child of Nature: You gain a +1 trait bonus on all Survival checks, and it becomes a class skill for you.
Freed Slave: You gain a +1 trait bonus on Will saves.