Full Name |
Marin Grigore |
Race |
Half-Elf |
Classes/Levels |
Inquisitor 1 (Royal Accuser, Expulsionist, Sanctified Slayer) |
Gender |
M |
Size |
M |
Age |
26 |
Alignment |
CG |
Deity |
Desna |
Languages |
Common, Elven, Varisian |
Occupation |
Royal Accuser |
Strength |
12 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
14 |
Charisma |
14 |
About Marin Grigore
Marin Grigore
Half-elf (Varisian) inquisitor (expulsionist, royal accuser, sanctified slayer) of Desna 1 (Pathfinder Campaign Setting: Inner Sea Intrigue 45, Pathfinder Player Companion: Haunted Heroes Handbook 14, Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +4 (+2 trait bonus vs. emotion and fear effects); +2 racial bonus vs. necromancy and curse spells and spell like abilities and to remove negative levels
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Offense
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Speed 30 ft.
Melee longspear +1 (1d8+1/×3) or
. . starknife +1 (1d4+1/×3)
Ranged javelin +2 (1d6+1)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 5/day (DC 13, 1d6), studied target +1 (1st, move action)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—alter self (specific human, or elf form)
Inquisitor (Expulsionist, Royal Accuser, Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—divine favor, heightened awareness[ACG]
. . 0 (at will)—detect magic, disrupt undead, guidance, oath of anonymity
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Statistics
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Str 12, Dex 15, Con 13, Int 12, Wis 14, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Additional Traits, Alignment Channel, Psychic Sensitivity[OA], Turn Undead
Traits chance savior, disillusioned, harrow chosen, sacred conduit
Skills Bluff +6 (+8 to pass as full elf, or human), Disguise +6 (+8 to pass as full elf, or human), Knowledge (local) +5, Knowledge (religion) +5 (+6 to identify the abilities and weaknesses of haunts and incorporeal creatures), Perception +9, Profession (fortune-teller) +6, Sense Motive +6 (+7 to determine whether a creature is possessed, under the effects of an enchantment or curse, or otherwise magically controlled), Stealth +5; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Varisian
SQ blightborn[HA], elf blood, expel spirit, expulsionist lore +1, hidden half-breed, meticulous inspection +1
Other Gear studded leather, heavy wooden shield, javelin (2), longspear, starknife, bedroll, canteen[UE], harrow deck[UE], masterwork backpack[APG], spell component pouch, trail rations, wooden holy symbol of Desna, 19 gp, 2 sp, 1 cp
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Special Abilities
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Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Blightborn +2 to save vs. necromancy, curses, and temp negative levels.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Expel Spirit (Su) You can channel energy, but only to harm or turn evil outsiders or undead.
Expulsionist Lore +1 (Ex) Bonus to notice haunts and incorporeal creatures, identify their abilities and weaknesses.
Hidden Half-Breed +2 to bluff and disguise to pass as full drow, elf, or human.
Inquisitor Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Meticulous Inspection +1 (Ex) +1/2 level to Perception
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Turn Undead (DC 13) Stnd act, 1 channel energy, undead in 30 ft. flee as if panicked for 1 min. (Will neg).