Sorshen

Maria 'Mara' Marquez's page

9 posts. Organized Play character for Azil.


Full Name

Esperanza Maria Marquez

Race

Human

Classes/Levels

conditions:
| Labels- Danger:+0 Freak:,1 Savior:+0 Superior:+3 Mundane:+1 |

Gender

Female

Age

22

About Maria 'Mara' Marquez

People who have influence on Maria:
Vitória, Beatriz

People Maria has influence over:
Amanda, Beatriz, Ozcoyo, Vitória

Influence locked out:
no one yet

Advancements:

Janus questions:

- When did you first put on the mask? I first put on the mask when I was 16 as all my family does. Though I didn't start using it seriously till we moved to São Paulo.
- Why? Every member of my family has the ability to wear the mask, but only a select few truly embrace Lucha and becone great. The masks can give power to others too, but the mask chooses who is worthy. I always wanted to be like Papa, a hero both in and out of the ring. Once we moved from Puerto Vallarta to São Paulo I knew it was time to get some serious training in to stop and reclaim my padres honor from El Fuego Diablos. Even though there's no real spot for proper Luchador wrestling here, fighting crime seems the next best training method. Like grand papa did.
- Why do you keep a secret identity? All who wear the Mask keep their identity secret, it is sacred to the life of the true Lucha. But I still like to have fun outside of it, but to reveal oneself, it weakens your connection with the mask. My papa said it is why he can nolonger face El Fuego Diablos and why we had to move here, to be safe.
- Who, outside of the team, knows about your dual identity? My family, but we all keep our secrets within the family as we know what it could do if made known. And that is the worst thing one could do to a sibling.
- Who thinks the worst of your masked identity? My cousin De Leon Santago, he thinks the powers my mask grant me make a mockery of Lucha and he doesn't think I deserve the mask at all, but he's not in São Paulo so he can shove it.
- Why do you care about the team? Lucha is not just about how one can perform by themselves, it is about teamwork and family, noone has ever climbed to the top without someone behind them weather it be the crowd, their team, or their loved ones. The team is well my team, and they'll be there to tag me out when I need them the most.

When our team first came together... We saved the life of someone important, either to the city or to us. Who was it? Why are they important?

We saved Dr. Ada Charleston a famous individual in the Biochemistry field. They say she's gonna revolutionize the world of medicine right here in São Paulo so I'd say she's pretty important, wonder if she's on the brink of a breakthrough now?

Relationships _____________________ knew you from your civilian life first.
You refused to tell Vitória 'Vivi' Suzume your secret identity when they asked.
Influence You look up to your teammates; they seem to have this superhero thing figured out. Give two of them Influence over you.

Personality:

Powers: enhanced Strength, Agility, Toughness, Bone generation, Venom

Moves:

The Mask: You wear a mask and hide your real identity. Choose what Label you try to embody while wearing your mask:Superior
Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your mask’s Label. When you reveal your secret identity to someone who didn’t know it already, mark potential.

Game face: When you commit yourself to save someone or defeat a terrible enemy, mark a condition and take +1 ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don’t make progress towards that goal, mark a condition. When you fulfill your goal, mark potential.

Mild-mannered: When you try to use your civilian identity to deceive, trick, or slip past someone, roll + Mundane.
On a hit they buy your facade.
On a 7-9, choose one:
- you’re still under observation
- you leave something incriminating behind
- you’re forced to make a fool of yourself to sell it
On a miss, one of your civilian obligations rears its ugly head.

Secret Identity:

Your mundane life comes with a series of obligations. Choose a total of three obligations.

Jobs: Musician
School: College
Social: Significant other(bandmate)

When time passes, roll + your Mundane to see how you’re managing your obligations. On a hit, things are going pretty well—you have an opportunity or advantage thanks to one of your obligations. On a 7-9, you’ve lapsed on one obligation, your choice. On a miss, you haven’t given your normal life anywhere near the attention it deserves; the GM chooses two obligations that are going to bite you in the butt.

Look:
Villain:

potential gauge fills:

Special Conditions:

Drained You take a -2 to Unleash your Powers, Wield Your Powers, and to Directly Engage. This stacks with other conditions.