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Marenalia's page
36 posts. Organized Play character for andygal.
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Full Name |
Marenalia |
Race |
Elf |
Classes/Levels |
Wizard 1 HP 9/9, AC 12 FF 10, Saves Fort +2 Ref +2, Will +3 (+2 vs enchanments), Init +2, Perception +8 (+10 when familar is in arms reach, +3 in dim light), |
Gender |
Female |
Size |
Medium |
Age |
124 |
Alignment |
NG |
Deity |
Nethys |
Languages |
Common, Elven, Draconic, Osiriani, Sylvan |
Occupation |
Scholar |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
13 |
Charisma |
10 |
About Marenalia
PDF character sheet here
Marenalia
Female elf wizard 1
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 1st; concentration +4)
1st—color spray (DC 15), magic missile
0 (at will)—acid splash, detect magic, light
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Statistics
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Str 10, Dex 14, Con 14, Int 16, Wis 13, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting, Spell Focus (illusion)
Traits tireless logic, tomb raider
Skills Knowledge (arcana) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +8, Spellcraft +7 (+9 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Osiriani, Sylvan
SQ arcane bond (jewel, owl), arcane focus, elven magic
Combat Gear alchemist's fire, oil; Other Gear quarterstaff, bedroll, belt pouch, flint and steel, ink, inkpen, lamp, masterwork backpack[APG], scroll case, silk rope (50 ft.), spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 58 gp, 1 sp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
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