Elven Wizard

Marenalia's page

36 posts. Organized Play character for andygal.


Full Name

Marenalia

Race

Elf

Classes/Levels

Wizard 1 HP 9/9, AC 12 FF 10, Saves Fort +2 Ref +2, Will +3 (+2 vs enchanments), Init +2, Perception +8 (+10 when familar is in arms reach, +3 in dim light),

Gender

Female

Size

Medium

Age

124

Alignment

NG

Deity

Nethys

Languages

Common, Elven, Draconic, Osiriani, Sylvan

Occupation

Scholar

Strength 10
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 13
Charisma 10

About Marenalia

PDF character sheet here
Marenalia
Female elf wizard 1
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 1st; concentration +4)
1st—color spray (DC 15), magic missile
0 (at will)—acid splash, detect magic, light
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Statistics
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Str 10, Dex 14, Con 14, Int 16, Wis 13, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting, Spell Focus (illusion)
Traits tireless logic, tomb raider
Skills Knowledge (arcana) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +8, Spellcraft +7 (+9 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Osiriani, Sylvan
SQ arcane bond (jewel, owl), arcane focus, elven magic
Combat Gear alchemist's fire, oil; Other Gear quarterstaff, bedroll, belt pouch, flint and steel, ink, inkpen, lamp, masterwork backpack[APG], scroll case, silk rope (50 ft.), spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 58 gp, 1 sp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.

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