About Mardoni ValentinoMardoni Valentino
People Mordani holds dear:
Appearance:
Personality:
Fears: Mordani has two fears (weakness and incarceration). He was unable to protect the only woman he loved because he was not strong enough at the time. This thought haunts him. He also cannot stomach the thought of being controlled. He spent his childhood in fear of disobeying his "boss". He will never let anyone control him again. Incarceration is the ultimate form of control. Backstory:
Mordani does not know anything about the circumstances of his birth. As a matter of fact, his earliest memories involve shoveling animal dung for Hannibal’s Amazing and Stupendous Circus. He also has no idea how he became the property of Persius Gregorius Hannibal. All he knows is that his childhood and adolescent years were spent as the corrupt circus owner’s “employee”. Mordani was a talented child. His natural charm and charisma were obvious to all. It did not take long for word of his giftings to reach the ear of Hannibal. The very same day Mordani began his mentorship in the art of magic and crime. He would shovel dung and feed the animals during the day and pick Circus goers pockets at night. All in all, he made a great little employee. His training progressed and he began working with the magicians in his early teens. By fourteen, he was one of the stars of the show. People would come from near and far to see young Mordani the Magnificent perform illusions and escape from death defying traps. With the progression of his skill in magic, also came a progression of his skill in reading minds. Riley would be able to read the minds of the wealthy circus visitors and provide Hannibal valuable information. They made it part of the show. A wealthy circus participant would be singled out and Mordani would read his mind. He would only mention fun things during the performance, but later would provide Hannibal juicy information that he could use to blackmail the person (ie. a secret criminal involvement or an affair)...or maybe just figure out a combination to a safe. All in all the young man grew into a powerful sorcerer. Life in the circus was bitter sweet. Mordani enjoyed the cheers and fame that came with his performances, but abhorred the life of crime he was forced to lead for the profit of others. Poor returns on his criminal activities would earn him severe beatings from their boss and his right hand man, a large Hobgoblin named Tiny. Everything changed though when a young human girl was added to the acrobats. Mordani loved Lily from the moment their eyes met. Spending several months as her mentor only made it worse. The two became close and soon fell in love. Lily was the first “good” person that Mordani had ever known. She made him want to be a better man. He worked hard to please her as they gracefully entertained the masses with their illusions and mind tricks. Once again though, the relationship was bitter sweet. While Mordani would go out late to help rob local businesses and jewelry stores, Lily would be prostituted to the city’s noblemen by Hannibal. It was a painful way of life for them both, but a life they did not know how to escape. It was Lily’s idea to run away while they were in Issut Hold. The two planned it out. They would wait until early morning and then meet outside the city gates. Mordani, wearied from his performance and a long night of crime, made it to the spot on time. He waited for over an hour for Lily, but she never arrived. He returned to the circus to find her lying naked on the floor of her tent with her throat slit from ear to ear. Mordani collapsed and held his love. It was too late. Lily had been dead for over an hour. City officials, who had been tipped off by Persius, showed up to question the young magician. Fearful for his life, the young man escaped through the city, but not before ripping Lily’s necklace and locket from her neck. He quickly stowed away on a trade vessel and traveled to Coran. His next few years were spent in revelry and hedonism. Everything he had lived for was gone. He began visiting the church of Calistria where he learned about vengeance. He attempted to ruin himself through drinking and gambling. It was at the height of his self-destructive behavior that he had a chance encounter with a merchant named, Lauirreux Montpierre. He had met the merchant while frequenting one of the Calistrian brothels. Mordani had been caught using slight of hand to cheat at cards and was beaten nearly to death. The merchant took him back to his home and nursed Mordani to health. For some reason Lauirreux took pity on the man. Over the several weeks, Mordani was groomed to market the merchant's goods. He was an immediate success. Within a year, Mordani had become a valuable asset to the merchant. For the first time in his life, he had his own flat and earned enough wealth to rub elbows with the city's elite. He developed his natural given powers and soon became even more valuable to the guild. This time in espionage. His art of stelth and disguise allowed him to infiltrate rival merchant houses. He had become a decent spy. The past few years have been good to Mordani. His desire to grow in the guild is only surpassed by his thirst for power in the arcane. Tonight he attends a meeting with those in the Merchant's guild who have the power to catapult him to even higher prestige and power... Wasp Familiar (Imp Consular):
About "Jezebel" Jezebel Impundulu (imp familiar form) CN Tiny outsider (extraplanar, shapechanger) Init +3; Senses darkvision 60 ft.; Perception +7 -------------------- Defense -------------------- AC 21, touch 16, flat-footed 17 (+3 Dex, +1 dodge, +5 natural, +2 size) hp 42 (3d10); fast healing 2 Fort +2, Ref +6, Will +7 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10 -------------------- Offense -------------------- Speed 20 ft., fly 50 ft. (perfect) Melee sting +9 (1d4) Space 2½ ft.; Reach 0 ft. Special Attacks poison Spell-Like Abilities (CL 3rd; concentration +5) . . At will—detect good, detect magic . . 3/unnatural lust (DC 14) . . 1/day—augury, suggestion . . 1/week—commune -------------------- Statistics -------------------- Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14 Base Atk +4; CMB +5; CMD 16 Feats Dodge, Skill Focus (Use Magic Device), Weapon Finesse Skills Acrobatics +9 (+5 to jump), Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7, Use Magic Device +13 Languages Common, Elven SQ change shape (beast shape ii), familiar service, improved evasion, telepathy (50'), witchcraft -------------------- Special Abilities -------------------- Augury (1/day) (Sp) Use Augury as a spell-like ability 1/day Change Shape (beast shape II) Commune (1/week) (Sp) Commune 1/week, ask 6 questions Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks. Darkvision (60 feet) You can see in the dark (black and white only). Detect Good (At will) (Sp) As the spell. Caster level 6th Detect Magic (At will) (Sp) As the spell. Caster level 6th Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks. Familiar Service A mortal of 7th level or higher with the Improved Familiar feat can summon an impundulu to serve as her familiar; an impundulu familiar appears as a birdlike imp or quasit, has the normal statistics of an imp or quasit, and loses all of its own abili Fast Healing 2 (Ex) Heal damage every round unless you are killed. Fly (50 feet, Perfect) You can fly! Immunity to Fire You are immune to fire damage. Immunity to Poison You are immune to poison. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Telepathy You can speak telepathically with creatures within 50 feet. Unnatural Lust (DC 14) Poison: Sting—Injury (DC 13) (Ex) Poison—Injury; save Fort DC 13; freq 1/rd for 6 rds; effect 1d2 Dex; cure 1 save. Suggestion (1/day) (Sp) Suggestion (DC 15) 1/day Spoiler:
Perception Trait Blended View Dex-cha for UMD +4 UMD, DD, Perc Quick Runner's Shirt Wasp Familiar (alertness-improved initiative) |