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Striker definitely seems like it's made in mind with options and weapons that the playtest just, uh, doesn't actually have a lot of? Your best option for melee appears to be playing something like a Pahtra or Vesk for access to a feat that grants you a 1d6 agile finesse claw, if you want to exclusively build with things that are in the playtest (discounting the ability to swap your ability boosts to the two free floats).
I think it's probably in a mildly rough place, but could pretty easily work fine as long as it gets more support for its playstyle. It doesn't mandate Str, and a Dex switch-hitter playstyle would be really welcome.
Oh, I get that but not maximizing str further widens the gap in damage with still putting yourself in greater danger. You have better defense if you maximized Dex but then why even offer str?
Also I disagree with lead from the front envoy being the target of all the other melee weapons. They can make use of them, yes. But they are easily building to be the most defensive envoy and they can close the distance while leading by example but that is the only benefit they get in using a melee weapon. Alternatively, they could raise a shield to lead by example and then shoot something, forcing that something to potentially use an action to come to them. It's not like they even have a reaction they can use to disrupt one they get to melee against ranged opponents.