Sebastian wrote: Just read the latest info on ENWorld and, as usual, their summary of the various blog posts by the 4e designers is more informative and interesting than the articles posted on the WotC website. Heh. You noticed too, huh? I check ENWorld daily. The last time I tried to read an article on the WotC site (the very Demons and Devils article that started this thread) I got the "log into DnD Insider to read this" message. Screw that. I'll just check ENWorld. I further agree with Sebastian about Wizard's lousy PR. In the full scheme of the world, what with all the wars and such, a new edition of a freakin' game doesn't mean all that much. But, to people like me, who've been playing (and getting people into the hobby!) since 1981, it's a pretty big concern as far as my recreation hours and dollars are spent. My current group has six players. Three of them never played DnD before, at all, in any edition. One is a old 1E guy who hadn't picked up a d20 since the original UA came out. One is a 2E guy who dropped out of RPGs in the mid-nineties. The last one started with 3.0 after hanging out in a store where he played MtG. I am running two concurrent campaigns with these folks. I'm a Moldvay grognard who's bringing in fresh blood. I am the type of guy that WotC should be courting. Should they be catering to me and my ilk alone? Of course not. But I'd like to see fewer flavor change teasers and more "crunchy" stuff. Then again, I'm not a PR guy, so what do I know?
If the PC's are steered into luring into the swamp, then you could give them the opportunity to fight the goblins as the render approaches (for dramatic effect, of course) or somehow drown the render in a bog. Just brainstorming here (it's almost 1 AM and I'd rather be cruising Paizo's boards than sleeping!)
Since the mounted PC's can keep one step ahead of the render, while letting it keep the girl in sight (scent?), they could effectively lure the beast wherever they want. Of course, it might get angry and smash random stuff on the way, giving you an opportunity to add some drama. The PC's might have to get close to the render and distract it to keep it from tearing up a tinker's wagon, etc. Also, I may have missed it, but what is the wizard's motivation to continue to insert herself into the situation?
I've been reading Dragon since issue #63 (still have it, no cover remains) and Dungeon since #1. The Paizo years, especially the Age of Worms and the Savage Tide eras, have been the best ever for both magazines. My new group, including two brand-new players and one who hasn't gamed since 1986, were shocked that those "two cool magazines" are ending soon. It didn't make sense to them why such quality would be cancelled. It still doesn't make much sense to me, either.
Top Five (in no order) 1) Erol Otus
Each one of these artists has a very unique style which is instantly recognizable. Here's a question for anyone that wants to answer it: what is your single favorite piece of D&D art? For me, it would probably be the cover to the 1980 Moldvay Basic Set, but that might just be because it was the first piece of D&D art I ever saw. That painting really made me want to open up that box! |