Man with Only a Torso

Marcus Armethal's page

46 posts. Alias of Jacob Lewis.


Full Name

Marcus Armethal

Race

Human

Classes/Levels

Invoker 2

Gender

Male

Size

Medium (6' 0", 194lbs)

Age

28

Special Abilities

Divine Covenant - Convenant of Preservation

Alignment

Unaligned

Deity

Tempus

Languages

Common, Damaran

Strength 13
Dexterity 12
Constitution 11
Intelligence 14
Wisdom 16
Charisma 12

About Marcus Armethal

COMBAT/CONDITION TRACKER
Current HPs: 30
Surges Used: 0
APs Remaining: 1

HIT POINTS
MAX HP: 30
Bloodied: 15
Healing Surge: 7
Surges/ Day: 7

DEFENSES
AC: 17
Fort: 14
Reflex: 15
Will: 16

SENSES
Passive Insight: 19
Passive Perception: 14

Initiative: 1
Speed: 5

Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you can slide an ally within 10 squares of you 1 square.

FEATS
Human Perseverance: +1 to saving throws
Ritual Caster: Master and perform rituals
Tactical Leader (Multiclass Warlord): skill training (Heal); once per encounter, when an ally you can see spends an action point to make an attack, that ally gains a +1 bonus to the attack roll.
Invoker Defense: When you hit an enemy within 3 squares of you with an invoker power, you gain a +2 feat bonus to AC until the start of your next turn.

BASIC ATTACKS

Spoiler:

Melee
Staff of Fiery Might +1 Two-handed
Attack: +5 vs AC
Damage: 1d8+2 Critical: + 1d8 fire damage
Power (Daily): Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff's enhancement bonus (1). You must keep the new results, and you can't reroll any die more than once.

Dagger Off-hand
Attack: +4 vs AC
Damage: 1d4+1

Range
Dagger Light, Thrown
Attack: +3 vs AC
Damage: 1d4
Range: 5/10

SKILLS

Spoiler:

0:Acrobatics
8:Arcana
1:Athletics
2:Bluff
7:Diplomacy
4:Dungeoneering
1:Endurance
9:Heal
8:History
9:Insight
2:Intimidate
4:Nature
4:Perception
8:Religion
0:Stealth
2:Streetwise
0:Thievery

At-Will Powers

Spoiler:

Vanguard's Lightning(Standard Action)
Divine * Implement * Lightning
Range: Area Burst 1 within 10
Target: Each creature in burst
Attack: Wisdom (+3) vs Reflex
Hit: 1d6 + Wisdom modifier (+3) lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to your Intelligence modifier (+2).

Staff of Fiery Might +1: +5 attack, 1d6+4 damage.

Divine Bolts(Standard Action)
Divine * Implement * Lightning
Range: Ranged 10
Target: One or two creatures
Attack: Wisdom (+3) vs Reflex
Hit: 1d6 + Wisdom modifier (+3) lightning damage.

Staff of Fiery Might +1: +5 attack, 1d6+4 damage.

Grasping Shards(Standard Action)
Divine * Implement * Radiant
Range: Area Burst 1 within 10
Target: Each creature in burst
Attack: Wisdom (+3) vs Fortitude
Hit: Wisdom modifier (+3) radiant damage, and the target is slowed until the end of your next turn.

Staff of Fiery Might +1: +5 attack, 4 damage.

Encounter Powers

Spoiler:

Channel Divinity - Rebuke Undead(Standard Action)
Divine * Implement * Radiant
Range: Close burst 5
Target: Each undead in blast
Attack: Wisdom (+3) vs Will
Hit: 1d10 + Wisdom modifier (+3) radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.

Staff of Fiery Might +1: +5 attack, 1d10+4 damage.

Channel Divinity - Preserver's Rebuke(Standard Action)
Divine
Range: Personal
Trigger: An enemy within 10 squares of you hits your ally.
Effect: Before the end of your next turn, you gain a bonus to your next attack roll against the triggering enemy equal to your Intelligence modifier (+2).

Blades of Astral Fire(Standard Action)
Divine * Implement * Radiant
Range: Area burst 1 within 10
Target: Each enemy in burst
Attack: Wisdom (+3) vs Reflex
Hit: 1d6 + Wisdom modifier (+3) radiant damage.
Effect: Each ally in the burst gains a +2 power bonus to AC until the end of your next turn.
Covenant of Preservation: The bonus to AC equals 1 + your Intelligence modifier (+2).

Staff of Fiery Might +1: +5 attack, 1d6+4 damage.

Daily Powers

Spoiler:

Purging Flame(Standard Action)
Divine * Implement * Fire
Range: Ranged 10
Target: One creature
Attack: Wisdom (+3) vs Reflex
Hit: 1d10 + Wisdom modifier (+3) fire damage, and ongoing 10 fire damage (save ends).
Miss: Half damage, and ongoing 5 fire damage (save ends).

Staff of Fiery Might +1: +5 attack, 1d10+4 damage.

Wall of Light(Minor Action)
Conjuration * Divine
Range: Ranged 10
Target: Area wall 5 within 10 squares
Effect: You conjure a wall of divine energy. The wall is 1 square high, and it lasts until the end of your next turn. While within the wall, any ally gains a +1 power bonus to AC, and each ally who starts his or her turn in the wall gains 5 temporary hit points.
Sustain Minor: The wall persists.

Equipment (69g/77lbs)

Spoiler:

Chainmail (40g/40lbs)
Staff of Fiery Might +1 (free/2lbs)
2 Daggers (2g/ 2lb)
Adventurer's Kit (15gp/33lbs)
backpack
bedroll
flint and steel
2 sunrods
10 trail rations
50' hempen rope
waterskin
belt pouch
10 Alchemical Reagents (Arcana) (10gp)

Ritual Book
Amanuensis (Level 1 - FRPG )
Hand of Fate (Level 4, Invoker - PH 306)

Gold: 31
Exp: 1000