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Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara nods at Ingold's words, her axe in both hands as she looks around, alert for troulble. Sorry for the short post, this isn't really Mara's skill set. I@m open to suggestions for how she can help :) Perception: 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara just nods. As one of those who has avoided the infection, she is sympathetic to those who are sick. She doesn't expecct finding a cure to be easy. After all, nothing else is. Percetion: 1d20 + 5 ⇒ (19) + 5 = 24 "I've also had a feeling we're being followed. Not seen antyhing though. Best to be careful anyway." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara has almost been turned to stone, it takes her so long to react. "Well. Now we know for sure he is allied with the shadow. The question is frsit, what do we do with this... thing? And second, what do we do about him?" She doesn't want that coin anyehwhere near her. She can still feel the gaze of that Eye. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() MAra isn't goig to beat her head against a wall. Thorgirm is convinced he did the right thing, she's convinced he acted rashly, and they're never going to agree. What's done is done, and she lets the conversation drop, focusing on her beer instead. When the hobbit retruns with his tale and the pouch, she gives Doderic a respectful nod. "Resrourceful, althgou let us hope we are not caught with stolen goods." She looks through the contenst of the pouch with interest - dwarves know the scent of gold, after all. Second only to dragons in that regard. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara drinks her beer at the same pace as Thorgrim, without slowing up. She listens carefuly. "It sounds to me like we chanced upon some usefl information that he didn't know we had, and we could have followed him unawares to see what he's up to, or who else he's dealing with. Insted, now he knows we know something, and we're none the wiser what he's up to. Plus, the townfolk now think we're the ones in the wrong." She sheks her head. "Oh well. You can't fix what's past." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara has no idea what's going on, but she trusts her copanions. They woudn't have started a fight unless the stranger was more than he seemed. But she knows how these things go - there's nothing they can do here by force alone. She houlds up her hands to the stranger. "I'm sure this is a misunderstanding and they menat nothing by it. Come now, frineds. Let's get back inside." She then walsk after Thorgrim. "I'm sure you had a good reason for what you did. Care to share it? I'll buy the ale." This - from a dwarf - is true friendhsip, not lightly earned. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Isn't this supposed to be heroic fantasy? I do't think attackign someone or hoding them agaisnt their will is going to cut it here - it could jsut get us all a bunch of Shadow Points. We've no proof he has done anything wrong, only suspicion and that isn't really enough. Wormtonuge was clearly a bad guy but they didn't kill him because that would be wrong - they had to play within the rules, and I thik we do too. Can I get a chck on that from the GM? I want to have some idea what our options/limitations are. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Maybe make a show of backing off, and have someone follow him by stealth? Mara beocmes aware that from the noise that there is trouble brewing outside. She does her best to ignore it as long as she can, but ultimlatly her annoyance gets the better of her. Setting her feet down on the floor, she clumps out of the tavern. "What trouble have you gotten yourselves into now?! I'm trying to enjoy my first stay under a roof in weeks - months, even - and you're spoilign it!" ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Prerception: 1d20 + 5 ⇒ (11) + 5 = 16 MAra isn't lookin for more adventure right now, or in fact at all. She's warm, she's dry for the first time in weeks if not months and she is well-fed up and agreeably drunk/smoked. She doesn' notice anything out the ordinayry, and if Thorgrim and Cereidh and Ingold want to go looking for trouble that hasn't crrossed their paths, well that's on them. She puts her feet up, orders another round of ale from the barkeep and refills her pipe. Anyone trying tot take her away from this with words like "danger" or "adventure" or "excitment" will get very stern words. Reluctant Advneturer :) ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara's much less intrested in bathing and much more in the food, drink and pipeweed. Sitting with her feet up after supper, surrounded by empty tankards, and smoking as muhch pipiweed as her lungs will tolerate, she feels much better about life in general. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Traditions: 1d20 ⇒ 12 Mara nods at the Inkeeper. "Mara Stonehand at your service and your family's. I used to be of the Iron Hills but have spent most of my life on this side of the Misty Moutnains. I wolnd't say no to several ales, hot food and some pipeweed to smoke." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Sorry, for some reason this wassn't updating. I've missed a load of posts! Mara has spent the last few days in an unusally pensive mood. The thought of the dwarves, her kin, being caputred and enslaved for so long that they missed the death of Smaug and the retrun of the king under the moutnain has left her in a grim mood. What can be done against sorcery that powerful? She listesn with half a mind as her companions continue to talk. At the menton of the taint thta hangs over the pendant, she stirs herself into speech, the first she has spoken in some time. "Perhaps it ccould be destroyed? Teh fires of Erebor are hot, and I have no doubt that the Elf-msmiths in Rievendell have a craft to them." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Con save: 1d20 + 5 ⇒ (17) + 5 = 22 I have Resistance to poison so I take half of 3, which rounds to 1, i htink Mara coughs sliglty and spits plehgm onto the floor by the dead body. "Ha, call that poison gas? My gradnfather's pipe was worse than that, thick black clouds you could hide in." She cleans the mess off her hammer, before shuldering it and giving Cereidh a nod of approval for srking the killing blow. "That'll do, Pixie." She looks arounds. "Right, shall we get moving? See if that curse has lifted off my kin?" She scowls. "Never thought I'ds see the day one of my own folk couldn't recognise the mother tongue when it's spoken to them plain as day." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara gives an approving nod as Throgrim still stands. "Good enough, tallfolk. Good enough." She wasts no more time in words. Her focus is on trying to spot the next enemy, whereiver he is hidden. Perception 1: 1d20 + 5 ⇒ (19) + 5 = 24 Underdground, few can see beter than a dwarf. Especially when it comes to looking for enemies and things to fight. With a cry of anger, she charges forward at the so-called dwarf. "Outcast, I name you, outcast and accursed!" Attack 1: 1d20 + 8 ⇒ (10) + 8 = 18
Attack 2: 1d20 + 8 ⇒ (12) + 8 = 20
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Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara gives an angry war cry as Thorgrim takes a deadly wound. "Hey, skull-face! I'm the one you want. Show me what you can do against steel and stone." She presses forward, attacking furiously with her great weapon. Attack 1: 1d20 + 8 ⇒ (13) + 8 = 21
Attack 2: 1d20 + 8 ⇒ (5) + 8 = 13
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Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Wis save DC 15: 1d20 + 2 ⇒ (3) + 2 = 5 Ouch
Mara flinches back as the undead queen shrieks her rage and ruin. She is only dimly aware of the blood that gushes from her ears, and even less aware of the shards of bone that hve gashed her cheeks and face. She growls with a fury and shakes herself like a dog shedding water, before moving forward with the unstopability of a lava flow. "Now, you die. Again." Attack 1: 1d20 + 8 ⇒ (6) + 8 = 14
Attack 2: 1d20 + 8 ⇒ (11) + 8 = 19
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Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara trusts the others to deal with the twisitsed dwarf, as she focuses her anger on the wights. "Back to teh grave, you fools! Time has passed and so must you." Attack 1: 1d20 + 8 ⇒ (15) + 8 = 23
Attack 2: 1d20 + 8 ⇒ (2) + 8 = 10
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Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Perception: 1d20 + 5 ⇒ (5) + 5 = 10 Wis save: 1d20 + 2 ⇒ (20) + 2 = 22 Mara loses sight of the dwarf as everything twissts and fades and warps. When she opens her eyes again, se sees things clearly as they are. She gives a short barking laugh. "Ha! Barrow wight, I see you. You're lost, most of your lot are that way." She points in the drection of the infamous barrow downs. "Still, I can ssend you to join your ancestors, no problem." She swings her mattack at the wight. (or the guard, if I can't get close enoug to the queen Attak 1: 1d20 + 8 ⇒ (1) + 8 = 9
Attack 2: 1d20 + 8 ⇒ (11) + 8 = 19
If anything hits me, I get a Reaction to attack it which I'm rolling now so I dont forget about it later Attac reaction: 1d20 + 8 ⇒ (11) + 8 = 19
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Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() "Right. B*gger this." Mara has no clue what is going on with the resurrection of a party that happened ceturries ago, but she knows an enemy when Attack 1: 1d20 + 8 ⇒ (16) + 8 = 24
Attack 2: 1d20 + 8 ⇒ (19) + 8 = 27
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Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Perception: 1d20 + 5 ⇒ (18) + 5 = 23 Mara givesa slight smile. "Lady of Warfare? I can live with that title. I've had worse." She doesn't explain. Instead she keeps her eyes and ears open for troulble. It doesn't take long. She spots the signla that one man passes to another, she doesn't know exaclty what it means but she knows trouble when she sees it. "There's something happening. Stay sharp." With thtat said, she moves as closely to the queen as she can get - she's the obvious target, after all. Any signal is almost certain to be abuot her. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara stares for a moment or tow longer than the others. "Well if this doens't beat evertying." But dwarves are nothing if not formal on the occasion demands it, so she gives a bow to teh man. "Mara Stonehand of the Iron Hills, at your service." Traditions: 1d20 ⇒ 17 ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara looks grim as shshe replies to Cereidh. "Evil is good, and good is evil in this place it seems. I would not look for help from anyone we find here." She grips the waepon in her hand tightly, looking for something to vent her anger on. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Ingold_of_Eriador wrote: "These dwarves have been enchanted by the power of the shadow, their views on good and evil inverted. We must back off before they become violent so we may destroy the evil being that has enchanted them." Mara nods. "You mean kill Nilm. I was going to do that anyway but it's good to know I have an excuse now." Move on? I tihink we've done what we can here ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Oh oh oh, that is EVIL. I like you :) Mara taekes a step back in confusion, before shaking her head. She speaks in Common this time, to her compananions "No. No. I am not picking a fight with my own kin. Let's just leave while we can." She keeps backing away, hoping that they can avoioid a fight. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara shoulders her way forwad boldly, to talk to the dwarves in their own languagae. Dwarven: "There is no good King Nilm! He is not one of us, he is a fallen and evil petty dwarf! Listen to me. Erebor has been restored, the dragon Smaug was killed. There's a king under the monuntain again. Nilmholme is a lie, and Nilm is not your friend or your king."
"I am Mara Stonehand of the Iron HIlls and I swear on my life that I am telling you the truth." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Con save, advantnage: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (8) + 5 = 13 Mara is grateful for her dwarvish strenght to resist the poison. She moves fowrad, in search of their opponent. It does at least look like they went the right way. ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara nods. "I can see what looks like two more rooms down there, like this one. Be carefule, Fuzzfoot. If you get into trouble, shout and I'll be there." She claps the hobbit on the shouldter. Mara is friendsly enought but she has Cha 8. Giving people nicknames without asking if they're wlelcome seemed like a good way to RP this. If it bothers anyone, i will tone it down :) ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara shakes her head in disgust as she looks at the scene. "Do not try to understand the madness of these fallen dwarves. You'll just go crazy yourself. Let's keep going." At the passageway, she peers into the darkness to try and see if she can spot anything by the light of their torches. "I'd hate for something to creep up behind us wihile we were looking at the obvious trouble." new perceitoption roll, if it's needed: 1d20 + 5 ⇒ (12) + 5 = 17 ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara nods in agreement with Doderic. "Yup, that's the way I read it too, although it's not teh language I was brought up spleaking so it's hard to be sure." She grabs her mattock. "One or many, it doesn't matter. Let's catch up with them. Time for some bloodshed in the name of retribution." She moves forward into the tunnel, relying on her eyesight and the light being brouthg up behind hier to keep an eye out. Perception: 1d20 + 5 ⇒ (20) + 5 = 25 ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() DM - Tareth wrote: "Think you that Nilm is at your mercy. Think again o nasty elves, dwarves, and wretched menfolk. Nilmhome will mark your doom and your bones will decorate my hall. Ahahaha!" mine is an evil luagh I like when it's clear who the bad guys are. None of this moral ambigituity nonsens :D ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() MAra's about to smash the door down when the longshans gets in there first. She gives a grudging nod. "That'll do, manling." With the dor now out of the way, she mraches in. "I warned you. Ready or not, you can't hide now." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Con save, advantage: 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (10) + 5 = 15 I have resistance v posison damage so 10 havles to 5 which halves to 2, I think Mara couvghs slightly as the gases pour down around her, but she is mostly unaffected. "So be it. You have brought this doom on yourself, you fool." Sjhe swings her mattock against the door, trying to breakt it down. I can't remember how breaking stuff works in 5e - do I need to make an attack/damage roll against the door? ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() MAra gives a short barking laugh as Doderic addresses her. "Ha! You got that right, Fuzzfoot. Trouble to spare. Looks like a barrow was once built here, if I'm reading the rocks right. Plus that building leads to a cave or tunnel, unless I miss my guess copmpletely." Here eyes narrow as the voice inside reaches her. Marching forward, she stands to one side of the door (she saw what happend to the others) and knocks on it hard with the pointed end of her mattock. Dwarfish: "Here is one who's no elf! You can come out and talk here, but if you make me walk in then I'm walking out with your head on a spike!" ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() MAra holds a hand up palm out, fingers spread as the elf talks. "Peace, Pixie. I've no quarrel with you and yours. I've never been to the stronghold of River & Dell but I know where it can be foudn and I've bumped into a few of you out on business over the years. We have the same eneemies, after all." "Anyway. I'm Mara. Stonehaned. I'm the idiot that the elders send out when there's work to be done over hill and under sky." She looks at the house once more. "Hm. Petty-dwarf, you say? Never known one of them come to good." She unslings her mattock from behind her back and grasps it with both hands. DM, what woululd I know about petty dwarves and/or the house? ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() Mara curses to herself as she walks along the trail. A simple job, they sayd. Won't take long, they said. Well, three months or more and she's none the wiser as to who's been attacking her folk. And the elders don't like to hear I don't know. They like certainties. As does she.. She's slmost certain that this is a waste of her time, for instance. She growls as she feels the mist condense onto her skin and trikcle dwond the back of her neck, and as she crests the hill she wipes the sweat off her brow with the back of one hand. Wait, now. What is this? Mayhap not scuhc a dead end, after all. She stays back in the fog for a few moments as she looks over the group and the position. It seems unlikely that this assssortred collection of oddfolk is reasponsible for stealing dwarf weapons from traders. She looks at the dirt house, trying to get more information on it. Stonecunning: 1d20 + 6 ⇒ (13) + 6 = 19 wait, what? Stone what now?:
Stonecunning – Whenever you make an Intelligence (History) ability check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Eventually, she calls out to the group, keeping a reasonable distance in case they aren't waht they seem. "Well-met, I hope? And if we're not well-met, can we skip the insults and just get to fighting? I could do with a good scrap. But truthtfully, I don't think you're the foes I'm looking for." ![]()
Femail Dwarf wanderer 7| HP: 20/60 | AC: 17 | Speed: 20ft | Initiative: +2 | Perception: +5 |
![]() I like option 1 there - I've arrived at the same place but from a differt route :) Do you want me to post, or will you do an intro post that I then work from? Also, in terms of knownn lands I've gone for a mix of flavour but not really useful (the areas around the Blue Mountains) and areas that I hope we will actually get to use (the Downs, Trollshaws). Can you let me know if there's anywhere I should add that woulr make sense?
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