Init +3; Senses Darkvision; Perception +4
Defense
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
HP 12 Shield 8 (2d10+4)
Fort +7, Ref +5, Will +5
Base Atk +2; CMB +3; CMD 14
Defensive Abilities:
Cornered Fury
Fearless
Offense:
Speed 20 ft.
Melee:
Gravity Hammer +3 (2d6+1/x3)
Range:
Sniper +5 (2d6/19-20/x2)
Special Attacks and Spell-Like Abilities:
Smite Evil (1/day)
Detect Evil (At will)
Paladin Spells Prepared:
(CL 0, 3 melee touch, 5 ranged touch)
Statistics:
Str 12
Dex 17
Con 14
Int 12
Wis 10
Cha 14
Feats and Traits:
Extra Lay on Hands
Fencer
Patient Optimist
Skills:
Acrobatics -3
Climb -5
Diplomacy +6
Escape Artist -3
Fly -3
Heal +4
Knowledge (nobility) +5
Knowledge (religion) +5
Perception +4
Ride -3
Spellcraft +5
Stealth -3
Swim -5
Languages:
Common, Sang'heili
Special Qualities:
Aura of Good
Battle/Wrath Variant Channeling (±1 Sacred)
Lay on Hands (1d6) (5/day)
Gear:
Earth Breaker, Four-mirror armor, Greatsword, Backpack, Bedroll, Blanket, Crowbar, Flint and steel, Grappling hook, Rope, silk (50 ft.)
Special Abilities:
Aura of Good (Ex): The paladin has an Aura of Good with power equal to her class level.
Battle/Wrath Variant Channeling (±1 Sacred): Grants a bonus/penalty to damage and confirming criticals
Cornered Fury (Ex) When at less than ½ Hp with no ally in 30 ft, gain +2 to att and AC.
Darkvision (60 feet): You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp): You can use Detect Evil at will (as the spell).
Fearless (Ex): +2 to save vs fear effects.
Fencer: +1 to hit with dagger or sword AoOs.
Lay on Hands (1d6) (5/day) (Su): You can heal 1d6 damage, 5/day
Patient Optimist: You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.
Smite Evil (1/day) (Su) :+2 to hit, +2 to damage, +2 deflection bonus to AC when used.