Yndri Ysalaa (The White Mage)

Maqan Qalara's page

9 posts. Alias of Jason Lillis.


Full Name

Maqan Qalara

Race

Female Ifrit Sorcerer 1 (HP 9/9| AC:13 | T:13 | FF:10 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+2 | Init:+8 | Perc: +1 | Speed 30')

Classes/Levels

Sorcerer 1

Gender

Female Ifrit

Size

Medium

Languages

Common, Ignan

Strength 8
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Maqan Qalara

Physical Description::
Race: Ifrit
Age: 71
Height: 5'11"
Weight: 145 lbs
Hair: Shimmering Black
Eyes: Bronze
Appearance: Maqan wears a set of furs garnered from a lifetime of scavenging, one that keeps her movements free and un-inhibited. A full cowl made from a darker piece of hide closes her face in shadow.

BACKGROUND:
Maqan knows little of life but running. Always running from one settlement to the next, staying a step ahead of the superstitious howls of other humanoids. They don't know that she isn't interested in hurting them - only that her scarlet skin seems to make fires burn hotter than they ought. She had hoped to simply live in peace one day, but now knows this to be a fool's hope.

DEFENSE:

HP: 9 (Base 6 + CON 2 + FC 1)
AC: 13
Touch AC: 13
Flat Footed AC: 10
CMD: 12
FORT: +2
REF: +3
WILL: +2

OFFENSE:

Initiative: +8
Speed: 30 ft
Weapons:
1) Obsidian longspear -1 (1d8-1/x2/Fragile)
2) Elemental Ray +3 (1d6+1, 8/day)
Base Attack Bonus: +0
CMB: -1
Spells (CL 1, Concentration +6)
Level 1(5/day, 2 spells known, DC 16): charm person, sleep
Cantrips (4 known, DC 14): daze, detect magic, light, read magic

STATISTICS:

Feats:
Level 1) Improved Initative

Skills W/ Ranks (2 CLASS + 1 INT):
1) Diplomacy +9
2) Knowledge(Local) +1 (Untrained)
3) Spellcraft +4
4) Survival +1
5) Perception +1

Traits:
1) Arcane Temper (Magic): You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.

2) Frontier-Forged (Regional): A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus on Perception checks and a +1 bonus on Survival checks made to get along in the wild.

Special Abilities:
1) Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Languages:
1) Common
2) Ignan

EQUIPMENT:

Equipment and Gear List: (Name, Value, Encumberance)
Obsidian Longspear

Ifrit Racial Traits:

+2 Dexterity, +2 Charisma, –2 Wisdom: Ifrits are passionate and quick, but impetuous and destructive.

Native Outsider: Ifrits are outsiders with the native subtype.

Medium: Ifrits are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Ifrits have a base speed of 30 feet.

Darkvision: Ifrits can see in the dark up to 60 feet.

Efreeti Magic: Some ifrits inherit an efreeti ancestor's ability to magically change a creature's size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit's level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures. This racial trait replaces the spell-like ability racial trait.

Wildfire Heart: Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks. This racial trait replaces energy resistance.

Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.

Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran.