About MaoshiSFS # 270121-705
Other gear:
Industrial backpack Serum of healing, mk 1 Basic medkit Standard battery, 20 charges Titanium alloy cable, 50 ft Professional tools Professional clothing Environmental clothing, cold Hygiene kit Religious symbol, Desna Holy text, Desna Skills:
+2 Acrobatics +2 Dex +3 Athletics -1 Str, 1 rank, +3 class +7 Bluff +3 Cha, 1 rank, +3 class Computers +0 Int +6 Culture +0 Int, 2 ranks, +3 class, +1 theme ... + 1d6 expertise +8 Diplomacy +3 Cha, 2 ranks, +3 class +3 Disguise +3 Cha Engineering +0 Int +7 Intimidate +3 Cha, 1 rank, +3 class Life Science +0 Int +5 Medicine +0 Int, 2 ranks, +3 class +6 Mysticism +1 Wis, 2 ranks, +3 class +10 Perception +1 Wis, 2 ranks, +3 class, +2 racial, +2 insight Physical Science +0 Int +2 Piloting +2 Dex +12 Profession (Shoga Toys corporate salesperson) +3 Cha, 1 rank, +3 class, +1 clothing, +4 tools +6 Sense Motive +1 Wis, 2 ranks, +3 class ...+1d6 expertise Sleight of Hand +2 Dex +2 Stealth +2 Dex +1 Survival +1 Wis Armor check penalty = 0 Shopping list:
Grappler (700cr) ----------------------- Faction Reputation ----------------------- Second Seekers (Jadnura): 7 Wayfinders: 1 ----------------------- Boons ----------------------- Ally: Faction: Second Seekers (Jadnura) Champion Personal: Alien Archive Admittance (ryphorian) Promotional: Social: Starship: In-the-Vehicle Training [2] Slotless: Souvenir Cestus [2, Limited use] Dormant Boons:
Expended Boons * Recipient of Scoured Stars Veteran (Rescued Starfinder), to begin play at level 2 after having been rescued from the Scoured Stars
----------------------- Special Abilities ----------------------- Envoy Inspiring Boost 7: As a standard action, signal an ally within 30 feet that has taken damage from an enemy after your last turn ended. That ally regains SP up to his maximum equal to twice your envoy level + your Charisma modifier. At 15th level this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can't gain the benefits of it again until he takes a 10-minute rest to recover Stamina Points. At 6th level you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained. Expertise (Sense Motive, Culture) 1d6: Roll your expertise die and add it to the check as an insight bonus. You can use this ability as long as you have at least 1 RP remaining. This ability increases at higher levels. Fire Support When you take a standard action to provide harrying fire and hit the AC of 15 required to do so, you also provide covering fire for the next ally attacked by the target of your harrying fire attacks before your next turn. Additionally, as a full action, you can make two ranged attack rolls against two different targets, taking a -4 penalty to each attack roll, to apply harrying fire to each target hit. For each target that you successfully apply harrying fire to, you also provide covering fire for the next ally that is attacked by either target before your next turn. Dragonblood
Feats
Augmentations
Ryphorian
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Starfinder Society Missions:
Level up history:
Skill ranks 2: Athletics, Bluff, Culture, Diplomacy, Medicine, Mysticism, Perception, Sense Motive 1: Culture, Diplomacy, Intimidate, Medicine, Mysticism, Perception, Profession, Sense Motive Feats
Envoy improvisations
Personal history:
Maoshi is the youngest daughter of a wealthy family on Triaxus. She grew up being able to obtain just about anything she wanted, including the hormonal treatments for conversion to summerborn that earned her a lot of attention in her younger years. Maoshi idolized the Skyfire Legion, especially the dragonkin members, and she devoured every piece of information on dragons and dragonkin that she could find. However, when she finished her education and tried to join, she faced her first setback: her parents' money couldn't buy her admission into the force she so admired. Devastated, she maintained her interest in dragons but settled for working as a corporate salesperson for her family's prosperous company, Shoga Toys. The role was a good use of some of her skills, but she still wished she could do something more exciting with her life. So when she heard about the Starfinder Society's expedition to the Scoured Stars, she leaped at the opportunity to join them. Unfortunately, that adventure did not go according to plan. After making it back safely, she went right back to work with the Starfinder Society, somewhat against her father's wishes. Maoshi maintains nominal ties to her family but spends most of her time in the rest of the Pact Worlds, trying to find her way in a galaxy that feels a little less safe and a little more uncertain than it did before.
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