Secret Faith

Maoshi's page

33 posts. Organized Play character for Elinnea.


Race

| SP 14/14 HP 16/16| RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +5; Will +4 | Init: +2 | Perc +10, low-light vision

Classes/Levels

| Speed 30ft | Desna's blessing 1/1 | Active conditions: none

Gender

Female Ryphorian Envoy 2

About Maoshi

SFS # 270121-705
XP 4 Fame 7
Global Reputation 8
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Maoshi Shoga
Female Ryphorian (summerborn)
Envoy 2, Dragonblood
Initiative +2 Perception +10 Speed 30 ft
Low-light vision
CG, follower of Desna
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Defense
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HP 16 SP 14 RP 5
EAC 14 KAC 15 CMAC 23
Fort +2 Ref +5 Will +4
+2 Fort vs. environmental cold
Resistance fire 5
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Offense
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BAB +1
Melee +0 Ranged +3 Thrown +0
Subzero hail pistol +3 (1d4 C&P, targets KAC, crit bleed 1d4 DC 12) 20' range, 20 charges
Pulsecaster pistol +3 (1d4 E, nonlethal) 30' range, 20 charges
Wyrmling dragon gland 15-ft cone, 3d6 cold damage, Reflex DC 12 for half damage
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Statistics
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Str 8 Dex 15 Con 12 Int 10 Wis 12 Cha 16
Feats Divine Blessing (Desna), Skill Synergy (Mysticism, Perception)
Languages Common, Triaxian, Draconic, Ghibrani
Proficiencies Light armor, Basic melee weapons, Grenades, Small arms
Wealth 986 cr
Maoshi's Inventory Tracking
Combat gear
Subzero hail pistol
Pulsecaster pistol
Freebooter armor I
Augmentations
Wyrmling dragon gland, cold damage (throat)
Worn magic items
Ring of resistance, mk 1 (+1 Fortitude)
Temporary gear
none

Other gear:

Industrial backpack
Serum of healing, mk 1
Basic medkit
Standard battery, 20 charges
Titanium alloy cable, 50 ft
Professional tools
Professional clothing
Environmental clothing, cold
Hygiene kit
Religious symbol, Desna
Holy text, Desna

Skills:

+2 Acrobatics +2 Dex
+3 Athletics -1 Str, 1 rank, +3 class
+7 Bluff +3 Cha, 1 rank, +3 class
Computers +0 Int
+6 Culture +0 Int, 2 ranks, +3 class, +1 theme
... + 1d6 expertise
+8 Diplomacy +3 Cha, 2 ranks, +3 class
+3 Disguise +3 Cha
Engineering +0 Int
+7 Intimidate +3 Cha, 1 rank, +3 class
Life Science +0 Int
+5 Medicine +0 Int, 2 ranks, +3 class
+6 Mysticism +1 Wis, 2 ranks, +3 class
+10 Perception +1 Wis, 2 ranks, +3 class, +2 racial, +2 insight
Physical Science +0 Int
+2 Piloting +2 Dex
+12 Profession (Shoga Toys corporate salesperson) +3 Cha, 1 rank, +3 class, +1 clothing, +4 tools
+6 Sense Motive +1 Wis, 2 ranks, +3 class
...+1d6 expertise
Sleight of Hand +2 Dex
+2 Stealth +2 Dex
+1 Survival +1 Wis
Armor check penalty = 0

Shopping list:

Grappler (700cr)

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Faction Reputation
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Second Seekers (Jadnura): 7
Wayfinders: 1
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Boons
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Ally:
Faction: Second Seekers (Jadnura) Champion
Personal: Alien Archive Admittance (ryphorian)
Promotional:
Social:
Starship: In-the-Vehicle Training [2]
Slotless: Souvenir Cestus [2, Limited use]

Dormant Boons:

Expended Boons

* Recipient of Scoured Stars Veteran (Rescued Starfinder), to begin play at level 2 after having been rescued from the Scoured Stars


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Special Abilities
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Envoy
Inspiring Boost 7: As a standard action, signal an ally within 30 feet that has taken damage from an enemy after your last turn ended. That ally regains SP up to his maximum equal to twice your envoy level + your Charisma modifier. At 15th level this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can't gain the benefits of it again until he takes a 10-minute rest to recover Stamina Points. At 6th level you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.
Expertise (Sense Motive, Culture) 1d6: Roll your expertise die and add it to the check as an insight bonus. You can use this ability as long as you have at least 1 RP remaining. This ability increases at higher levels.
Fire Support When you take a standard action to provide harrying fire and hit the AC of 15 required to do so, you also provide covering fire for the next ally attacked by the target of your harrying fire attacks before your next turn. Additionally, as a full action, you can make two ranged attack rolls against two different targets, taking a -4 penalty to each attack roll, to apply harrying fire to each target hit. For each target that you successfully apply harrying fire to, you also provide covering fire for the next ally that is attacked by either target before your next turn.

Dragonblood
Theme Knowledge: You have a voracious appetite for lore about dragons and never forget a detail, whether it's about draconic culture, traditions, and abilities, or the personal information of the system's oldest dragons. When you attempt a Culture or Mysticism check to recall knowledge about dragons' ways, their abilities, or the names and general personal details about dragons that are adults or older, reduce the DC by 5. Culture is a class skill for you, but if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Feats
Divine Blessing (Desna): Your deity sometimes grants you bursts of luck. Once per day, you can reroll any one failed skill check.
Skill Synergy: Mysticism becomes a class skill, and Perception gains a +2 insight bonus.

Augmentations
Wyrmling Dragon Gland: You implant an arcanicus gland modified to function for a ryphorian at the back of your throat. You can trigger this gland as a standard action to expel a breath weapon in a 15- foot cone as an extraordinary ability. This gland was designed to deal cold damage. You are not harmed by using your own breath weapon. Once you’ve used your breath weapon, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately. A wyrmling dragon gland deals 3d6 damage. Targets in the area can attempt a Reflex save (DC = 10 + half your level + your Constitution modifier) to take only half damage.

Ryphorian
Bonus Feat: Ryphorians gain a bonus feat at 1st level.
Keen Senses: Ryphorians' distinctive ears help them hear precisely, granting a +2 bonus to Perception checks.
Low-Light Vision: Ryphorians can see in dim light as if it were normal light.
Trimorphic: Summerborn ryphorians gain fire resistance 5. A ryphorian can stack this natural resistance with one other form of resistance.

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Description
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Height 5' 11" Age 24 Weight 150

Starfinder Society Missions:

[2] Mar 5, 2019 1-28 It Rests Beneath

Level up history:

Skill ranks
2: Athletics, Bluff, Culture, Diplomacy, Medicine, Mysticism, Perception, Sense Motive
1: Culture, Diplomacy, Intimidate, Medicine, Mysticism, Perception, Profession, Sense Motive

Feats
1: Divine Blessing (Desna), Skill Synergy (Mysticism, Perception)

Envoy improvisations
2: Fire Support
1: Inspiring Boost


Personal history:

Maoshi is the youngest daughter of a wealthy family on Triaxus. She grew up being able to obtain just about anything she wanted, including the hormonal treatments for conversion to summerborn that earned her a lot of attention in her younger years. Maoshi idolized the Skyfire Legion, especially the dragonkin members, and she devoured every piece of information on dragons and dragonkin that she could find. However, when she finished her education and tried to join, she faced her first setback: her parents' money couldn't buy her admission into the force she so admired.

Devastated, she maintained her interest in dragons but settled for working as a corporate salesperson for her family's prosperous company, Shoga Toys. The role was a good use of some of her skills, but she still wished she could do something more exciting with her life. So when she heard about the Starfinder Society's expedition to the Scoured Stars, she leaped at the opportunity to join them. Unfortunately, that adventure did not go according to plan.

After making it back safely, she went right back to work with the Starfinder Society, somewhat against her father's wishes. Maoshi maintains nominal ties to her family but spends most of her time in the rest of the Pact Worlds, trying to find her way in a galaxy that feels a little less safe and a little more uncertain than it did before.