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7 posts. Alias of Sarah 'queen' B..


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ALICE:
[HP 1/1] STR 15 DEX 10 CON 10 INT 13 WIS 13 CHA 13
BEA:
[HP 1/1] STR 12 DEX 8 CON 10 INT 14 WIS 11 CHA 6
Celia:
[HP 3/3] STR 10 DEX 13 CON 13 INT 9 WIS 8 CHA 11

I'm really sorry - work has picked up and long story short, I thought i had time in my life for one more game and i really don't. I'm sorry to do this so early into the game but I'm going to have to drop. It was a really intersteing concept but its' not somthing I can commit to right now.


ALICE:
[HP 1/1] STR 15 DEX 10 CON 10 INT 13 WIS 13 CHA 13
BEA:
[HP 1/1] STR 12 DEX 8 CON 10 INT 14 WIS 11 CHA 6
Celia:
[HP 3/3] STR 10 DEX 13 CON 13 INT 9 WIS 8 CHA 11

I'm really sorry! For some reasons this wasn't updateing for me so I didnt see the new updates and I just assuemd that was because it was the easter weekend. i'll get to reading now and get a post up later.


ALICE:
[HP 1/1] STR 15 DEX 10 CON 10 INT 13 WIS 13 CHA 13
BEA:
[HP 1/1] STR 12 DEX 8 CON 10 INT 14 WIS 11 CHA 6
Celia:
[HP 3/3] STR 10 DEX 13 CON 13 INT 9 WIS 8 CHA 11
Syrus Terrigan wrote:


Also: Bea won't be directly introduced until the events of Day Three -- we're unveiling things a little as a time, allowing for the geography of the Vale to account for the timetable.

Taht makes sesnse, thanks :)


ALICE:
[HP 1/1] STR 15 DEX 10 CON 10 INT 13 WIS 13 CHA 13
BEA:
[HP 1/1] STR 12 DEX 8 CON 10 INT 14 WIS 11 CHA 6
Celia:
[HP 3/3] STR 10 DEX 13 CON 13 INT 9 WIS 8 CHA 11

Thanks for waiting on me, i have now posted and look forward to seeing how this goes :)


ALICE:
[HP 1/1] STR 15 DEX 10 CON 10 INT 13 WIS 13 CHA 13
BEA:
[HP 1/1] STR 12 DEX 8 CON 10 INT 14 WIS 11 CHA 6
Celia:
[HP 3/3] STR 10 DEX 13 CON 13 INT 9 WIS 8 CHA 11

I'm sorry if I'm missing it, but I can't see Bea anywhere? I'll post for Alice and Celia

ALICE, DAY ONE

Alice runs to do as she's told, trying to remember the instructions as he head whirls round. What's going on?! What's HAAPENING?! She takes a deep breath and does her best to be brave. If she's ever to be a holy warrior, she'll need to learn bravery.

She fetches the broth and then follows Purity to the sick house. "What do you need me to hlep with?"

CELIA, DAY ONE

Celia grins and keeps following Daenara. She's so focused on that that she can't hear what her friend can - the sound of sobbing does not reach her, so she still thingks this is a game.

Stealth: 1d20 + 1 ⇒ (18) + 1 = 19
Perception: 1d20 - 2 ⇒ (13) - 2 = 11


ALICE:
[HP 1/1] STR 15 DEX 10 CON 10 INT 13 WIS 13 CHA 13
BEA:
[HP 1/1] STR 12 DEX 8 CON 10 INT 14 WIS 11 CHA 6
Celia:
[HP 3/3] STR 10 DEX 13 CON 13 INT 9 WIS 8 CHA 11

I'm such a scatterbrain, I'm sorry - this wasn't in my campagings page so I forgot to check it! :( Reading now and will post either today (less likely) or tomorrow for sure.


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ALICE:
[HP 1/1] STR 15 DEX 10 CON 10 INT 13 WIS 13 CHA 13
BEA:
[HP 1/1] STR 12 DEX 8 CON 10 INT 14 WIS 11 CHA 6
Celia:
[HP 3/3] STR 10 DEX 13 CON 13 INT 9 WIS 8 CHA 11

Sarah here! I'm sorry for keeping you waiting, yesterday was crazy busy but I am around and i hvae a new alias for this campaign :) I just need to add my 3 survivors into the profile.

@Syrus - my original plan was for Alice ot be a foundling but the roll I got means she's from a way ruraul area. I think whatever god you have of simple rustic folk - farmers, shephersds adn so on - will be cool, sort of an Erastil withouth the misogyny? (I believe James Jacobs when he says he never intnended Erastil to go in that direction, fwiw). There probaby aren't a lot of priests out in the sticks, so the local midwife also doubles as the shrine-keeper and has given Alics as much teaching as she can.

My preference for favoured weapon is something melee based as she doesn't have the best dex ever. Mabye something farm related like a scythe?

I hope that helps