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![]() I love the chase mechanic from the Game Master Guide. It creates dramatic and fast paced encounters which have become amongst the most talked about stories from my games. What I would love is a deck of Gamesmastery cards with the a variety of obstacles that could be randomly drawn making a chase that would be a surprise to me as a GM as well as my players. I would see the deck split into a series of sub-decks, say a sewers sub-deck and a slums sub-deck, and marketplace, noble quarter, gardens rooftops etc. The Gm can then lay out a progression out randomly. The chase could start across the rooftops and then head across the marketplace into the slums. As the players reach the card it would be flipped over to uncover the challenges. I think this would be a popular product and quite easy to produce. What do you all think
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![]() I'm still waiting for my delivery and have contacted my local post office who are not holding any packages for me. I also contacted my customs office who told me that they normally send a letter to let you know when they are holding a package for collection and they have not sent me any communications. regards,
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![]() Cosmo wrote:
Cos, I still haven't received my order. Pretty sure it should have arrived by this point. Could you please take a look at my order please.Mana ![]()
![]() I would love to see Paizo produce a boardgame set in the Inner Sea region. I see such a game being a blend of the best of Risk, Diplomacy and Fantasy Flight's A Game of Thrones Boardgame. It would be a good opportunity for Paizo to explore the geography of Golarion, and how the nations interact. We have seen a lot of detail into the individual countries but I don't get a feel how the political picture looks in the Inner Sea region. We could have a Mendevian Crusades expansion and perhaps a Cheliax Civil War set. What do you say? ![]()
![]() Not sure about this idea though it does trigger some thought. Casting a spell or Aiming and firing an arrow at a distant target does take a high level of concentration and leaves the caster/archer open to attacks by adjacent foes whilst they are distracted, fair enough. In melee a swordsman is up close and personal and as concerned with defending himself as with attacking, and timing his attack to avoid opening himself to counter-attacks. Therefore a successful melee attack should not open itself to an attack of opportunity. However this does give me an idea of how to deal with critical fumbles. Traditional in our game we have a house roll that if you roll a 1 on your attack then you roll a further d6 and on a 1-2 you drop your weapon 3-4 attack anearby friend or 5-6 attack yourself. This makes for some hilarity at times but always seemed a bit ... silly. I think I am going to try fumbles provoke attacks of opportunity instead. That sounds more elegant. The attack was mistimed or overstretched leaving the attacker open to a counter-attack. (hmm perhaps everyone is doing it this way) ![]()
![]() My theory is that Aroden made a deal with Asmodeus to avoid sharing the fate of the other Azlanti when the Starstone fell and destroyed Azlant. Perhaps he felt that becoming a god would absolve him from keeping his end of the deal or maybe he just didn't read the small print. However who is it who benefited most from Aroden's death? Think about it. ![]()
![]() Majuba wrote: Other than that, it's a nice house rule that adds a good bit of flavor - it's in the SRD from Unearthed Arcana. Thanks Majuba, its reassussing that someone has developed similar rules variants. I think I am ok with multiple Fireball's, its no more than a Sorcerer of the same level can do. I also think I will take away the additional domain slot Clerics normally get. ![]()
![]() I am considering a house rule for an upcoming campaign in Golarion using the new Pathfinder rules. I am considering making a small but important rule change to how clerics work in my world. I am considering allowing clerics to spontaneous cast their spells from their domain lists instead of healing spells of the same level. For example a 3rd level cleric of Asmodeus has selected the Evil and Trickery domains. He may choose to spontaneously cast a previously prepared spell, say Hold Person as either Align Weapon from the Evil domain or Invisibility from Trickery but not as Cure Moderate Wounds. This would mean that only clerics who had chosen a healing domain would be dedicated healers the rest would be closer in theme to the gods they have chosen to follow. Ok this is at an early stage of development, but do you think that this is a workable houserule? What are the consequences of this change? |