Shadow

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Hello team and the powers that be.

For reporting purposes, I have some difficulty handling reputation when a module awards reputation for multiple factions and when giving out reputation gains greater than 4 for completing an Adventure Path.

Typically, a module grants 2 reputation for completing all objectives. Faction tagged modules will grant 1 or more reputation in additional factions. Example #1-05 First Mandate, which grants 2 reputation, and 1 reputation for Acquisitives and 1 reputation for Second Seekers. Factions are selected via drop down, and only one faction can be selected at a time, so to facilitate reputation gains I report players multiple times on the same session. This reports as a conflict, with the session identifying itself as the conflicting session, but accomplishes the desired result of tracking reputation correctly.

When reporting an Adventure Path, full participation awards 5 reputation, but the upper limit is 4 when reporting. To get around this I report players twice, awarding 4 reputation in the first block and a single reputation in the second block. This also shows as a session conflict.

Thanks for all the hard work you do getting a site like this to work. Is this the intended way of handling reputation gains? Could this self-conflict error be removed if so?


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When/How would the Android Flat Affect racial trait apply if an Android is attempting to use the bluff skill to lie?

Flat Affect:
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

Bluff(Lie):
...If the creature is suspicious or attending carefully to your lie (as per the detect deception task for Sense Motive), the check is opposed by the Sense Motive check of the creature you are lying to; otherwise, the DC of this check is equal to 10 + the creature’s total Sense Motive skill bonus.

Sense Motive(Detect Deception):
...Your Sense Motive check is opposed by that creature’s Bluff check.

According to the wording of both skills, the other is the opposition skill in an opposed check, so which one sets the DC of the other? Flat Affect only increases the DC to Sense Motive checks against the Android and does not apply a penalty. Would this mean that a suspicious listener has a harder time detecting an Android's falsehood?

If the determination on which skill sets the DC is that it is always the NPC roll, then this racial trait is a universal penalty to Androids players with no benefit. Meanwhile, all NPC Androids would be especially convincing liars.