| Full Name |
Toldyn the Half-Elf |
| Race |
Half-Elf |
| Classes/Levels |
Druid 1 |
| Gender |
Male |
| Size |
5'10" 160lbs |
| Age |
57 |
| Special Abilities |
Druid / Animal |
| Alignment |
Neutral Good |
| Deity |
Cayden Cailean |
| Occupation |
Druid |
| Strength |
11 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
18 |
| Wisdom |
16 |
| Charisma |
13 |
About ManFromIo
Toldyn the Half-Elf
Male Half-Elf Druid 1
Neutral Good
Representing ManfromIo
Strength 11 (+0)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 16 (+3)
Charisma 13 (+1)
Size: Medium
Height: 5' 10"
Weight: 155 lb
Eyes: Green
Hair: White Straight; Beardless
Skin: Light
Druid domain: None. Choose an animal companion.
Total Hit Points: 47
Middle-aged
Speed: 30 feet
Armor Class: 13 = 10 + 2 [leather] + 1 [dexterity]
Touch AC: 11
Flat-footed: 12
Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 6 = 4 [base] + 2 [constitution]
Reflex save: + 2 = 1 [base] + 1 [dexterity]
Will save: + 7 = 4 [base] + 3 [wisdom]
Attack (handheld): + 3 = 3 [base]
Attack (missile): + 4 = 3 [base] + 1 [dexterity]
Combat Maneuver Bonus: + 3 = 3 [base]
Combat Maneuver Defense: + 14 = 10 + 3 [base] + 1 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
Languages: Common Druidic (? 4 more)
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]
Feats:
Animal Affinity +2 on handle animal and ride
Combat Reflexes Additional opportunity attacks
Endurance +4 on saves vs. nonlethal damage
Die Hard Remain conscious and stabilized below 0 hp
Improved Unarmed Strike Always considered armed
Magical Aptitude +2 on spellcraft and use magical device
Natural Spell Cast spells in animal shape
Self-Sufficient +2 on heal and survival
Spell Focus (Conjuration)
Scribe Scroll
Stand Still You can stop enemies from moving past you
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 1 =
+1
Appraise Int 4 =
+4
Bluff Cha 9 =
+1
+ 5 + 3 [class skill]
Climb Str* 0 =
+0
Craft_1 Int 4 =
+4
Craft_2 Int 4 =
+4
Craft_3 Int 4 =
+4
Diplomacy Cha 3 =
+1
+ 2 [half-elf]
Disguise Cha 1 =
+1
Escape Artist Dex* 4 =
+1
+ 3
Fly Dex* 1 =
+1
Handle Animal Cha 11 =
+1
+ 5 + 3 [class skill] + 2 [animal affinity]
Heal Wis 5 =
+3
+ 2 [self-sufficient]
Intimidate Cha 4 =
+1
+ 3
Knowledge (arcana) Int 12 =
+4
+ 5 + 3 [class skill]
Knowledge (dungeoneering) Int 7 =
+4
+ 3
Knowledge (geography) Int 7 =
+4
+ 3
Knowledge (history) Int 5 =
+4
+ 1
Knowledge (nature) Int 4 =
+4
[cannot use untrained]
Perception Wis 5 =
+3
+ 2 [half-elf]
Perform_1 Cha 1 =
+1
Perform_2 Cha 1 =
+1
Perform_3 Cha 1 =
+1
Perform_4 Cha 1 =
+1
Perform_5 Cha 1 =
+1
Ride Dex* 5 =
+1
+ 2 [handle animal] + 2 [animal affinity]
Sense Motive Wis 3 =
+3
Spellcraft Int 14 =
+4
+ 5 + 3 [class skill] + 2 [magical aptitude]
Stealth Dex* 9 =
+1
+ 5 + 3 [class skill]
Survival Wis 5 =
+3
+ 2 [self-sufficient]
Swim Str** 0 =
+0
Use Magic Device Cha 11 =
+1
+ 5 + 3 [class skill] + 2 [magical aptitude]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Druid spells: 4 can be selected per day; unlimited casting
First-level Druid spells: 4 (3 + 1) per day
Second-level Druid spells: 3 (2 + 1) per day
Third-level Druid spells: 2 (1 + 1) per day
Favored class points: Hit points +2; Skill points +3
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Half-Elf
•This half-elf chose +2 to intelligence (already included)
•Immune to magical sleep
•Allowed two favored classes. Here I am assuming it is the first two favored classes.
•Take a skill focus as a bonus feat at level 1
• + 2 racial bonus on saves vs. enchantments
•Low-light vision
• + 1 racial bonus on perception checks
• + 2 racial bonus on diplomacy and gather information checks
Druid
•Orisons
•Spontaneous Casting (summon nature's ally)
•Animal Companion, or may instead choose a cleric domain and bonus spells (hand-edit)
•Nature sense: + 2 on Knowledge (nature) and Survival (already included)
•Wild Empathy
•Woodland Stride (level 2)
•Trackless Step (level 3)
•Resist Nature's Lure (level 4)
•Wild Shape (level 4 now)
•Venom Immunity (level 9)
•A Thousand Faces (level 13)
•Timeless Body (level 15)
•High wisdom gains bonus spells daily
•Concentration check: d20 + druid level + wisdom modifier vs. DC
Class HP rolled
Level 1: Druid 8
Level 2: Druid 6
Level 3: Druid 7
Level 4: Druid 6 + 1 to constitution
Level 5: Druid 8
Toldyn's Equipment:
16 lb
_____
16 lb Weapons / Armor / Shield (from above)
Total
Animal companion: Bird (eagle / hawk / owl)Strength 13
Constitution 14
Dexterity 16
Intelligence 2
Wisdom 14
Charisma 6
Total Hit Points: 34
Size: Small
Speed: 10, fly 80
Natural Armor Class: +6 = 3 [base] + 3 [natural armor] -- add size, dexterity and armor modifiers as applicable)
Initiative modifier: 3 = 3 [dexterity]
Fortitude save: 6 = 4 [base] +2 [constitution]
Reflex save: 7 = 4 [base] +3 [dexterity]
Will save: 3 = 1 [base] +2 [wisdom]
Attack: +4 = +3 [base] + 1 [strength]; bite (1d4) 2 talons (1d4)
Combat Maneuver Bonus: + 3 = 3 [base] + 1 [strength] -1 [small]
Combat Maneuver Defense: + 26 = 20 +3 [base] + 1 [strength] + 3 [dexterity] -1 [small]
Special: low-light vision
Skill: Acrobatics 3 [3 dexterity + 0 ranks]
Skill: Climb 1 [1 strength + 0 ranks]
Skill: Escape Artist 3 [3 dexterity + 0 ranks]
Skill: Fly 3 [3 dexterity + 0 ranks]
Skill: Intimidate -2 [-2 charisma + 0 ranks]
Skill: Perception 2 [2 wisdom + 0 ranks]
Skill: Stealth 3 [3 dexterity + 0 ranks]
Skill: Survival 2 [2 wisdom + 0 ranks]
Skill: Swim 1 [1 strength + 0 ranks]
Link, share spells (level 1)
Evasion (level 3)
Devotion (level 6)
Multiattack (level 9)
Improved evasion (level 15)