6 Goblin minions,
stats in Initial assault, 2 waves
Change:
==DEFENSE== (only for melee goblins)
Defense 14 (+2 Dex, +1 size, +1 shield)
==OFFENSE==
4 with dogslicers and torches, 2 with shortbows
Melee or torch -1 (1d2 plus 1 fire, 19/x2)
Ranged Shortbow +4 (1d4, 20/x3) 60 ft.
==GEAR==
Shortbow (two goblins each wave), 10 arrows (two goblins each wave), light wooden shields (4 goblins each wave), torches (4 goblins each wave)
**********
GOBLIN WARCHANTER
Female goblin Sorcerer 1
NE small humanoid (goblinoid)
Init +4 (+4 Dex); Senses Perception +5
==DEFENSE==
Defense 14 FF 10 (+4 Dex)
DR 0/-
HP 19 Vigor 19 WP 19
Damage 7
Clobbered 9 Massive damage 19 Stabilize 19%
FRW 1/4/3
Staggered from 0 to -1, dying from -2 to -19
==OFFENSE==
Spd 30 ft x4
Melee dogslicer -1 (1d4-1, 19/x2)
Ranged dogslicer +4 (1d4-1, 19/x2) 10 ft.
Special attacks Mighty throw - dogslicer +4 (1d6-1, 19/x2) 10 ft. (ignore 1st range increment) 4/day.
Point-blank shot - dogslicer +5 (1d4, 19/x2) 10 ft., w/ in 30 ft.
Mighty throw & Point-blank shot - dogslicer +5 (1d6, 19/x2) 10 ft., ignore the first range increment, w/in 30 ft.
Spells (CL 1st; Concentration +2)
Cantrips DC 11 Acid splash, Daze, Resistance, Spark
1st level 3+1 (4)/day DC 12 ** Burning hands, Sleep
Bloodline Giant
==STATISTICS & ABILITIES==
Str 8 Dex 18 Con 13 Int 8 Wis 12 Cha 13
Bab +0 CMB -1 CMD 13
Feats Eschew materials, Point blank shot
Skills Perception +5
Languages Goblin
Racial abilities Goblin weapons
Class abilities Bloodline Arcana - When you cast a spell, you are briefly empowered by your eldritch giant blood. After casting a spell, you gain an enhancement bonus to your Strength equal to your Charisma modifier + 1/2 the spell's level (drop fractions) until the end of your next turn (+1).
Mighty Throw (Sp) - At 1st level, you can throw a weapon with supernatural force and accuracy. Each point of Charisma modifier you possess negates one range increment penalty. Thus, a +3 Charisma modifier negates -6 attack roll penalty associated with throwing a weapon four range increments. The weapon does damage as if it were one size larger than it actually is (plus your Strength modifier as normal). You can use this ability a number of times per day equal to 3 + your Charisma modifier (4).
==GEAR==
Combat Gear 8 dogslicers, Potion of Cure light wounds
GP 20