Tengu

Mamoru Otome-Sosu's page

No posts. Organized Play character for UncleFroggy.


Full Name

Mamoru Otome-Sosu

Race

HP 14/14 | AC 18 (20 Nimble Dodge) | F/R/W/P 3/9/5/5 LL | 25 feet, 15 feet swim | Class DC 17 | ◈◇↺ |

Classes/Levels

Acrobatics/Stealth/Thievery: +7, Deception/Diplomacy/Intimidation/Performance/Athletics: +5, Lore(Sailing/PFS)/Crafting/Society: +4, Medicine: +3 | Exploration Activity: Avoid Notice |

Gender

2396852-2038 | Male Tengu Rogue | Sailor | Hero Points: 1/3 |

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 10
Charisma 14

About Mamoru Otome-Sosu

Male Tengu Rogue 1
Tengu Medium, Humanoid
Heritage: Wavediver
Background: Sailor
Perception: +5 Low-Light
Languages: Common, Elven
STR 14 (+2), DEX 18 (+4), CON 10 (0), INT 12 (+1), WIS 10 (+0), CHA 14 (+2)
AC 18 (20 Nimble Dodge), HP 14, Fort/Ref/Will +3/+9/+5
Class DC: 17
Speed: 25 ft
Speed (Swim): 15 ft

PFS Info:

PFS#: 2396852-2038
PFS Provision: Minor Healing Potion

Skills/Offense:

-- See Botting Spoiler --

Feats and Abilities:

Ancestry Feats:
Mariner's Fire - Cast Ignition at will (including underwater)

Background Feats:
Underwater Marauder - not OG in water; no penalties for Bludgeoning/Slashing melee in water

Class Feats:
Nimble Dodge - +2 circumnstance bonus to AC if attacked by an enemy you can see

Skill Feats:
Cat Fall - Treat falls at 10' shorter

Class Features:
Sneak Attack - Strikes vs. flat-footed foes with agile/finesse weapons or ranged attacks deal extra damage (1d6)
Surprise Attack - Use Deception or Stealth for initiative: Creatures that haven't acted are flatfooted to you.
Racket - Thief

Other Abilities: Horizon Hunters Champion

Spellcasting:

Spell Attack: +5

Equipment:

Combat Gear: Shortsword
Armor: Studded Leather Armor
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Thieves Tools, Healer's Tools
Bulk: 3 (Encumbered at: 7; Maximum at: 12)
Coins:4.6 gp

Bot me!:

SKILLS
[dice=Acrobatics]d20+7[/dice]
[dice=Athletics]d20+5[/dice]
[dice=Crafting]d20+4[/dice]
[dice=Deception]d20+5[/dice]
[dice=Diplomacy]d20+5[/dice]
[dice=Intimidation]d20+5[/dice]
[dice=Medicine]d20+3[/dice]
[dice=Performance]d20+5[/dice]
[dice=Society]d20+4[/dice]
[dice=Stealth]d20+7[/dice]
[dice=Thievery]d20+7[/dice]

[dice=PFS Lore]d20+4[/dice]
[dice=Sailing Lore]d20+4[/dice]

SPELLS
[dice=Ignition (Melee)]d20+5[/dice] for [dice=Fire]2d6[/dice]
[dice=Ignition (Ranged)]d20+5[/dice] for [dice=Fire]2d4[/dice]
[ooc]Critical Hit: Double base damage plus 1d4 persistent fire[/ooc]

OFFENSE
[dice=Beak]d20+7[/dice] for [dice=Piercing Damage]d6+4[/dice]
[dice=Beak, MAP]d20+2[/dice] for [dice=Piercing Damage]d6+4[/dice]
[dice=Beak, MAP 2+]d20-3[/dice] for [dice=Piercing Damage]d6+4[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

[dice=Shortsword]d20+7[/dice] for [dice=Piercing/Slashing Damage]d6+4[/dice]
[dice=Shortsword, MAP, Agile ]d20+3[/dice] for [dice=Piercing/Slashing Damage]d6+4[/dice]
[dice=Shortsword, MAP 2+, Agile ]d20-1[/dice] for [dice=Piercing/Slashing Damage]d6+4[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

[dice=Sneak Attack]1d6[/dice]