Abyssal, Ancient Osiriani, Common, Draconic, Gnome, Hallit, Sylvan
Strength
11
Dexterity
12
Constitution
14
Intelligence
12
Wisdom
8
Charisma
19
About Mamerinack
Mamerinack
Male gnome oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +5
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Defense
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AC 19, touch 12, flat-footed 18 (+5 armor, +1 Dex, +2 shield, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +1; +2 vs. illusions
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee club +1 (1d4) or
. . dagger +1 (1d3/19-20)
Ranged sling +2 (1d3)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals Oracle Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—cure light wounds, inflict light wounds (DC 15), remove fear
. . 0 (at will)—detect magic, ghost sound (DC 15), guidance, light, mage hand, read magic
. . Mystery Heavens
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Statistics
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Str 11, Dex 12, Con 14, Int 12, Wis 8, Cha 19
Base Atk +0; CMB -1; CMD 10
Feats Skill Focus (Knowledge [planes])
Traits etymologist, fashionable
Skills Acrobatics -5 (-13 to jump), Bluff +5, Craft (alchemy) +7, Diplomacy +9, Knowledge (planes) +8, Linguistics +6, Perception +5, Spellcraft +5; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Abyssal, Ancient Osiriani, Common, Draconic, Gnome, Hallit, Sylvan
SQ gnome magic, oracle's curse (haunted), revelation (guiding star)
Combat Gear acid, holy water; Other Gear scale mail, heavy wooden shield, club, dagger, sling, sling bullets (10), masterwork backpack[APG], wooden holy symbol of Desna, 4 gp, 9 sp
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Special Abilities
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Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Guiding Star +4 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
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Level Builds:
Skills Bluff, Craft (alchemy), Diplomacy, Fly, Heal, Linguistics, Perception, Sense Motive, Spellcraft, Survival, Use Magic Device.
Feats 3) Eldritch Heritage (arcane), 5) Reach Spell, 7) Improved Familiar, 9) Armor Proficiency (heavy), 11) Improved Eldritch Heritage.
RevelationsAwesome Display Spells shield of faith, all inflict, scaling spells
Gear 80 gp jewelry (trait), heavy armor when appropriate, scrolls of useful/utility spells, wands (cure and inflict), wand sheath