| Full Name |
Malyssa |
| Race |
Human |
| Classes/Levels |
Unchained Rogue (Charlatan) 2 |
| Gender |
Female |
| Size |
Medium |
| Age |
21 |
| Special Abilities |
sneak attack +1d6; evasion; Natural Born Liar; rogue talent (Convincing Lie) |
| Alignment |
Lawful Neutral (or Lawful Evil) |
| Deity |
Achaekek |
| Location |
Mediogalti Island |
| Languages |
Common, 2 more |
| Occupation |
Assassin-in-Training |
| Strength |
12 |
| Dexterity |
18 |
| Constitution |
13 |
| Intelligence |
13 |
| Wisdom |
10 |
| Charisma |
15 |
About Malyssa
Female human unchained rogue (charlatan) 2
LN (or LE) Medium humanoid (human)
Init: +5; Senses: Perception +5
DEFENSE:
AC 17, touch 14, flat-footed 13
hp: 20 (2d8+4)
Fort +1, Ref +7, Will +0
Defensive Abilities: evasion
OFFENSE:
Speed: 30 ft.
Melee: masterwork sawtoothed sabre +6 (1d8+1 slashing/19-20) or dagger +5 (1d4+1 piercing, slashing/19-20) or sap +5 (1d6+1 bludgeoning, nonlethal)
Ranged: masterwork short bow +6 (1d6+1 piercing/x3)
STATISTICS:
Str 12, Dex 18, Con 13, Int 13, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 16
FEATS: Additional Traits, Deceitful, Exotic Weapon Proficiency (sawtoothed sabre) (B), Weapon Finesse (B)
TRAITS: Augmented Disguise, Charming, Dirty Fighter, Favored Disciple, Trifler
SKILLS (20 points):
Acrobatics: +8 (+1 rank, +3 class, +4 Dex)
Bluff: +9/+10* (+2 ranks, +3 class, +2 feat, +1* trait, +2 Cha)
Climb: +5 (+1 rank, +3 class, +1 Str)
Diplomacy: +7/+8* (+2 ranks, +3 class, +1* trait, +2 Cha)
Disguise: +8/+10^ (+1 rank, +3 class, +2 feat, +2^ trait, +2 Cha)
Escape Artist: +8 (+1 rank, +3 class, +4 Dex)
Intimidate: +6 (+1 rank, +3 class, +2 Cha)
Knowledge (local): +6 (+2 ranks, +3 class), +1 Int)
Knowledge (nobility) - -
Linguistics: +5 (+1 rank, +3 class, +1 Int)
Perception: +5 (+2 ranks, +3 class)
Sense Motive: +5 (+2 ranks, +3 class)
Sleight of Hand: +8 (+1 rank, +3 class, +4 Dex)
Stealth: +9 (+2 ranks, +3 class, +4 Dex)
Swim: +5 (+1 rank, +3 class, +1 Str)
* Bonus applies against creatures that are or could be sexually attracted to Malyssa.
^ Bonus applies when wearing a large prop or costume that reinforces the disguise.
Languages: Common, 2 more
Gold: 800 gp (500 + 300 camp. trait)
Equipment: 2 masterwork sawtoothed sabres, dagger, sap, masterwork composite short bow (+1 Str), 40 arrows, masterwork studded leather, masterwork backpack, belt pouch, bandolier, caltrops, 50 ft. silk rope, hip flask (2 potions of CLW), everburning torch, thieves' tools, disguise kit (10/10)
To be continued/sorted....
Unchained Rogue (Charlatan) Abilities:
Natural Born Liar (Ex): At 1st level, when a charlatan successfully deceives a creature with a Bluff, that creature takes a –2 penalty on the charlatan’s Bluff checks for the next 24 hours. This ability does not stack with itself. This ability replaces trapfinding.
Rogue Talents:
Convincing Lie (Ex): When a rogue with this talent lies, she creates fabrications so convincing that others treat them as truth. When a rogue with this talent successfully uses the Bluff skill to convince someone that what she is saying is true, if that individual is questioned later about the statement or story, that person uses the rogue’s Bluff skill modifier to convince the questioner, rather than his own. If his Bluff skill modifier is better than the rogue’s, the individual can use his own modifier and gain a +2 bonus on any check to convince others of the lie. This effect lasts for a number of days equal to 1/2 the rogue’s level + the rogue’s Charisma modifier.
BACKSTORY: The young woman now known only as Malyssa was once the daughter of a well-to-do sugar cane plantation owner in Sargava. A bit bored by her rather uneventful life of leisure and privilege, the girl often snuck out of her family's mansion on various misadventures. During one such expedition, she visited a nefarious tavern, was drugged and kidnapped, and awakened to a new life as a slave. Sold to the owner of a notorious gentlemen-of-fortune's club in Port Peril, the former spoiled rich girl learned both humility and humiliation. She served as an entertainer and prostitute for nearly four years, learning to lie and manipulate others to make the most of her bad situation.
She greatly facilitated the mission of a Red Mantis assassin inside the club on the condition that the man take her with him when he fled the pirate port. The assassin kept his word, though his pretty accomplice soon found herself bound, gagged, and blindfolded--a prisoner again. Her captor took the talented girl to Mediogalti Island to either be trained as a Red Mantis assassin (if she proved worthy) or live out the rest of her miserable life as a slave.