| Classes/Levels |
Rogue 6 | HP 35/46 | AC:18, T:14, F:17 | CMD:20, CMB:4 | Save (F+3, R+8, W+3) | Init:+9 | Perc: +12 | Stealth: +15 |
About Mal'undil
MAL'UNDIL
Half-Elf Male
Medium-sized Humanoid (Half-Elf)
Rogue 6
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STATISTICS
Str 14 (+2)
Dex 16 (+3)
Con 12 (+1)
Int 12 (+1)
Wis 12 (+1)
Cha 12 (+1)
Alignment: Neutral
Deity: Sivhana
Homeland: Greengold
Movement: Ground 30'; Run x4
Senses: Low-light vision
Languages: Common, Elven, Halfling
Initiative :+9
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SKILLS
Acrobatics +11, Appraise +7, Bluff +7, Climb +9,
Craft (untrained) +1, Diplomacy +1,
Disable Device +17, Disguise +8,
Escape Artist +10, Fly +3, Heal +1, Intimidate +1,
Knowledge (dungeoneering) +8, Knowledge (local) +10,
Perception +12, Perform (untrained)+1,
Ride +3, Sense Motive +8,
Sleight of Hand +11, Stealth +15,
Survival +1, Swim +7
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FEATS
Armor proficiency [Light], Deft hands, Dodge, Improved initiative, Simple weapon
proficiency, Skill focus (Disable Device), Weapon focus (Short Sword), Weapon focus (Dagger)
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TRAITS
Elven Reflexes, Warrior of Old
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DEFENSE
HP: 46
AC: 18, touch 14, flat-footed 17 (base +10; armor +4; dex +3; dodge +1)
CMD: 20 (base +10; BAB +4; str +2; dex +3; dodge AC +1)
Saves: Fort +3, Ref +8, Will +3; (+2 racial bonus vs enchantments; +2 Reflex save bonus
vs traps)
Immunities: magical sleep
Resists: Fire 10
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OFFENSE
Base Attack: +4; CMB +6
Melee: bane (orcs) defending adamantine short sword +8 (1d6+2 / 19-20/x2)
Melee: throwing returning masterwork dagger +8 (1d4+2 / 19-20/x2)
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SPECIAL ABILITIES
Sneak attack +3d6; Trapfinding; Evasion; Rogue talents [Weapon training feat, Combat
trick feat, Stand up]; Uncanny dodge
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GEAR
Arms:
Short Sword
- bane (orcs)
- defending
- adamantine
Throwing Daggers x6
- masterwork
- cold iron
- throwing
- returning
Quarter Staff
- ironwood
Potions:
cat's grace; cure moderate wounds x2; feather fall; haste
General Gear:
backpack; bedroll; case, map or scroll; flint and steel;
grappling hook; rope, silk (50 ft.);
thieves’ tools, masterwork;
explorer’s outfit; disguise kit