Vampire

Malthus Thomson's page

3 posts. Alias of Bill Lumberg.


Full Name

Malthus Thomas

Race

Human

Classes/Levels

Sorcerer (Daemon) 1 | Initiative +2 | AC 12 FF 10 Touch 12 | HP 9 | Saves +2/+2/+2 | Perception + 2

Gender

Male

Size

5'9 135LB

Alignment

Neutral

Deity

Nethys

Location

Kassen

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Malthus Thomson

Potential for Strange Aeons

Senses: Perception +1

Combat
Initiative +2

AC 12 FF 10 Touch 12

HP 9

Saves +2/+2/+3

Traits

Spoiler:

Desperate Focus: You gain a +2 trait bonus on Concentration checks.

Theoretical Magician: You gain a +2 trait bonus on Spellcraft checks.

Feats

Skills

Spoiler:

Class Skills
Appraise +3+1(Int)=4
Bluff +3+3(Cha)=6
Craft +3
Fly +3+2(Dex)=5
Intimidate +3+3(Cha)=6
Knowledge (Arcana)1+3+1(Int)=5
Knowledge (Religion) +3+1(Int)=4
Profession +3
Spellcraft 1+3+1(Int)+2(Trait)=6
Use Magic Device 1+3+3(Cha)=7

Non-class skills
Acrobatics+2(Dex)
Diplomacy +3(Cha)
Escape Artist +2(Dex)
Linguistics +1(Int)
Perception +2(Wis)
Stealth +2(Dex)

Sorcerer Abilities:

Spoiler:

Bloodline Arcana: Whenever you cast a spell that kills one or more living creatures with an Intelligence score of 3 or higher, the caster level of any spell you cast in the next round increases by +1 for each creature your first spell killed. This ability does not stack with other effects that increase your effective caster level, and you cannot gain a bonus greater than 1/2 your Charisma modifier (minimum 1). The second spell you cast must be of an equal or lower level than the first one.

Bloodline Powers: Like that of a daemon, your magic derives from painful and lingering death.
Wasting Ray (Sp)

At 1st level, as a standard action, you can impose either starvation or thirst upon a living creature you can see within 30 feet. This requires the creature to make a Constitution check each round (DC 10 + 1 for each previous check) to avoid taking 1d6 points of nonlethal damage. The creature must continue to make these checks until, as a full-round action, it quenches its thirst or sates its hunger (see starvation and thirst). You can use this ability a number of times per day equal to 3 + your Charisma modifier, but can only apply it once every 24 hours to any given creature. Creatures that do not need to eat are immune to this effect.

Spells Known 4/2 Save DC 13+level Concentration +5
0 Level: Dancing Lights, Detect Magic, Disrupt Undead, Read Magic
1 Level: Color Spray, Mage Armor

Wants to find cure for the hunger that drives him and has prematurely aged him. He has found some remedies but all of them have been costly beyond anything he could hope to attain. He adventures to earn gold and to possibly find magic that will alleviate his condition.