[ MECH ]
« HOSTILE WITNESS »
GMS EVEREST
H:0 A:2 S:0 E:0 SIZE:1
STRUCTURE:4 HP:10 ARMOR:0
STRESS:4 HEAT:0 REPAIR:5
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: Assault Rifle (Range 10, 1d6 Kinetic, Reliable 2)
Flex Mount: Segment Knife / Segment Knife (Threat 1, 1d3+1 Energy, Overkill)
Heavy Mount: Anti-Materiel Rifle (Range 20, 2d6 Kinetic, Accurate, Armor-Piercing, Loading, Ordnance)
[ SYSTEMS ]
Stable Structure
You gain +1 Accuracy on saves to avoid Prone or Knockback.
Rapid Burst Jump Jet System
You can fly when you Boost; however, you must end the movement on the ground or another solid surface, or else immediately begin falling.
Type-3 Projected Shield
Project Shield (Heat 1 [Self], Protocol, Shield): Nominate a character within line of sight: all ranged or melee attacks that they make against you or that you make against them gain +2 Difficulty until the start of your next turn.
[ TRAITS ]
Initiative
1/scene the Everest may take any quick action as a free action.
Replaceable Parts
While resting, the Everest can be repaired at a rate of 1 Repair per 1 structure damage, instead of 2 Repairs.
[ CORE SYSTEM ]
Hyperspec Fuel Injector (Protocol)
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free action.