Salodri

Mallory "Cascade" Marouda's page

22 posts. Alias of Losonti.


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LL0 GMS Everest "Hostile Witness" | H: 0 A: 2 S: 0 E: 0 SIZE: 1 | STRUCTURE: 3/4 HP: 7/10 ARMOR: 0 | STRESS: 4/4 HEAT: 0/6 REPAIR: 5/5 | SPD: 5 EVA: 10 EDEF: 8 SENS: 10 SAVE: 10

About Mallory "Cascade" Marouda

» Mallory Marouda // CASCADE «
SPEC OPS, LL0
[ SKILL TRIGGERS ]
ACT UNSEEN OR UNHEARD (+2)
ASSAULT (+2)
INVESTIGATE (+2)
SURVIVE (+2)

[ GEAR ]
Stealth Hardsuit (0 Armor, 0 HP, E-Defense 8, Evasion 8, Speed 4)
Heavy Signature (Range 10, Energy 4, Loading, Ordnance)
Light Signature (Range 3, Kinetic 1, Sidearm)
Smart Scope
Dataplating
Wilderness Survival Kit

[ TALENTS ]
CRACK SHOT 1
Stable, Steady
As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.

TACTICIAN 1
Opportunist
1/round, gain +1 Accuracy on any melee attack if at least one allied character is Engaged with your target.

BRUTAL 1
Predator
When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.

GMS EVEREST <<HOSTILE WITNESS>>:

[ MECH ]
« HOSTILE WITNESS »
GMS EVEREST
H:0 A:2 S:0 E:0 SIZE:1
STRUCTURE:4 HP:10 ARMOR:0
STRESS:4 HEAT:0 REPAIR:5
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:10

[ WEAPONS ]
Main Mount: Assault Rifle (Range 10, 1d6 Kinetic, Reliable 2)
Flex Mount: Segment Knife / Segment Knife (Threat 1, 1d3+1 Energy, Overkill)
Heavy Mount: Anti-Materiel Rifle (Range 20, 2d6 Kinetic, Accurate, Armor-Piercing, Loading, Ordnance)

[ SYSTEMS ]
Stable Structure
You gain +1 Accuracy on saves to avoid Prone or Knockback.

Rapid Burst Jump Jet System
You can fly when you Boost; however, you must end the movement on the ground or another solid surface, or else immediately begin falling.

Type-3 Projected Shield
Project Shield (Heat 1 [Self], Protocol, Shield): Nominate a character within line of sight: all ranged or melee attacks that they make against you or that you make against them gain +2 Difficulty until the start of your next turn.

[ TRAITS ]
Initiative
1/scene the Everest may take any quick action as a free action.

Replaceable Parts
While resting, the Everest can be repaired at a rate of 1 Repair per 1 structure damage, instead of 2 Repairs.

[ CORE SYSTEM ]
Hyperspec Fuel Injector (Protocol)
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free action.