Artemis Entreri

Malgasir's page

19 posts. Alias of Celestial Half-Porc.


About Malgasir

Malgasir Esevias
Male Human Ranger 1
CG Medium Humanoid
Favored Class Ranger +1 Skill Point
Speed 30 ft
Init +4 Senses Perception +5
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DEFENSE
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AC 17 (10 Base, +3 Armor, +4 Dex)
Touch 14 (10 Base, +4 Dex)
Flat Footed 13 (10 Base, +3 Armor)
HP 12 (1d10 + 2 Con)
Fort +4 Ref +6 Will +1
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OFFENSE
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BAB +1 CMB +2 CMD 16
Melee
Short Sword +6 (1d6+1 19-20x2)
Dagger +5 (1d4+1 19-20x2)
Ranged
Longbow +5 (1d8 x3) (100ft Range) (20 Arrows)
Dagger +5 (1d4+1 19-20x2) (10ft Range)
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STATISTICS
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Str 12 (+1)
Dex 18 (+4)
Con 14 (+2)
Int 10 (-)
Wis 13 (+1)
Cha 10 (-)

Feats: Weapon Finesse, Weapon Focus (Short Sword)
Skills:
Acrobatics (+4 Dex,-1 ACP) (+3)
Handle Animal (+0 Cha,+1 Rank,+3 Class) (+4)
Heal (+1 Wis,+1 Rank,+3 Class) (+5)
Knowledge Geography (+0 Int,+1 Rank,+3 Class) (+4)
Knowledge Nature (+0 Int,+1 Rank,+3 Class) (+4)
Perception (+1 Wis,+1 Rank,+3 Class) (+5)
Ride (+4 Dex,+1 Rank,+3 Class,-1 ACP) (+7)
Stealth (+4 Dex,+1 Rank,+3 Class,-1 ACP) (+7)
Survival (+1 Wis,+1 Rank,+3 Class) (+5)(+6 Tracking)

Languages: Taldane

Special Abilities:
Favored Enemy (Ex): 1st (Animal)

At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy (Ex): 1d20+1
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Gear

Spoiler:

Starting Gold: 175gp
--Short Sword x2 20gp, 4lbs
--Dagger x2 4gp, 2lbs
--Longbow & Quiver (20 Arrows) 76gp, 6lbs
--Studded Leather Armor 25gp, 20lbs
--Traveler's Outfit
•Backpack 2gp, 2lbs
--Bedroll 1sp, 5lbs
--Trail Rations (6 Days) 3gp, 6lbs
--Waterskin (Full) 1gp, 4lbs
--Flint & Steel 1gp, -
--Torch x2 2cp, 2lbs
•Belt Pouch 1gp, 1/2lb
--3pp 11gp 8sp 8cp

Total: 51.5lbs (Medium) 32.5 (Light) Without Backpack
Carrying Capacities: 43lbs/86lbs/130lbs

Background

Spoiler:
Malgasir was raised by his father Elgim in a small community on the edge of the Verduran Woods. When Malgasir was eighteen his father used his contacts with the Gnome rangers of Wispil to have him train under them. Malgasir learned a lot from the feyfolk and eventually ventured off on his own. Since then, Malgasir has been acting as a guide for merchant caravans and as a hunter of known ambush parties. His last job took him from the woods to the area around the metropolis of Oppara.

Description

Spoiler:
Age:25
Height:5'-10"
Weight:185lbs
Malgasir was always told to be prepared, thus he is never without his armor and weapons. His life in the woods has made him look eternally gruff, mainly because of his permamnent five o'clock shadow and dusty clothing. As a fairly average size human, he never really stood out except when among the feyfolk that trained him. His bronzed skin almost matches the color of his short brown hair and his hazel eyes.

XP

Spoiler:
0