Terek

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I moved to Denver about a month ago and have finally settled in, so I would like to find a gaming group. If anyone knows of a group or could point me in the direction of a place where I could find one, I would much appreciate it. I am in my thirties, so non-teen and non-college student groups would be best.

Thanks,
Zach


I'm hoping that someone can point out some of the flaws of my submission. I already realize that I went off prompt (I won't make that mistake next time), but any advice would be gladly welcomed. Am I too redundant with my fights? Am I unclear on anything? Thank you, kindly.

1. Title: A Declining Glory

2. Prologue: Half a days march apart, the Taldor Frontier towns of Parr’s Hold and Hirenro have been mining the same silver lode for half a century. Now, the lode is running dry, both cities’ tunnels have dug into each other in a dozen places, and the towns have degenerated into sabotage and violence against one another over the claims to mine the last remaining veins of silver. A recent shouting match turned fistfight turned riot in the mines between the rival miners led to the discovery of a sealed complex of three interconnected rooms. The walls of all three rooms are festooned with painted hieroglyphs that may date back to Ancient Osirion; otherwise the rooms are completely empty. The oddest feature of the complex is that although it is clearly man made, it has no outside door and was surrounded by solid stone so thick it lay undiscovered until over mining and the violent pounding of a riot finally loosed it. The discovery of the ruin has created something new for the towns to quarrel about. Unknown to either town, many of the hieroglyphs are actually imprisoned monsters now returning to life.

3. Summary: The Pathfinder Society dispatches the PCs to speak with Mayor Vosrigio Hiren of Hirenro and Mayor Euphegani Parr of Parr’s Hold in hopes of negotiating permission for the society to study the newfound ruin. On the evening after the first negotiations, the PCs battle a monster attacking a courier from Parr’s Hold. The courier’s information leads the PCs on a frantic chase to stop Vosrigio from releasing more of the ruin’s monsters. The PCs travel through Vosrigio’s puzzle-locked wine cellar to enter the upper reaches of the mine leading to a chase down the ore car tracks to a loading area. This leads to a final confrontation in the newly discovered ruin.

4. Encounter Summary:
Act 1. On the streets of Hirenro, the PCs fight (tier 1-2) a Krenshar (tier 4-5) two Krenshars and three dogs (tier 6-7) a barghest while trying to protect Euphegani and her courier.
Act 2. In Vosrigio’s wine cellar, the PCs must solve a puzzle-lock to open a secret room and solve two more puzzle-locks to enter the upper-most reaches of the mine. Two additional puzzle-locks hide treasure.
Act 3. On a rubble-strewn ledge, the PCs must fight a group of Vosrigio’s Jackelmen as Vosrigio escapes in an ore car down the tracks.
Act 4. While riding the ore cars, the PCs are flanked by additional tracks and ore cars filled with Jackelmen. The PCs must fight with ranged weapons and reach weapons for a predetermined number of rounds. The ore cars provide partial cover.
Act 5. The PCs must stop their ore car or crash into a loading area. In the loading area are more Jackelmen and (tier 1-2) dogs (tier 4-5) dogs and a Krenshar (tier 6-7) Krenshar. Any enemies surviving from Act 4 will join the fight. The car loading area is littered with ore cars, some on tracks and some overturned. The ore cars can be used for cover and the cars on tracks can be pushed into enemies or PCs.
Act 6. In the three-roomed ruin, the PCs face Vosrigio and a powerful monster he has released from the hieroglyphs (tier 1-2) a flind (tier 4-5) a greater barghest (tier 6-7) a lamia. Vosrigio will try to escape while the PCs are fighting. If a PC confronts him, Vosrigio releases a monster from a hieroglyph as a diversion and flees. If more than five rounds pass without a PC pursuing Vosrigio, he escapes into the tunnels.

5. Conclusion: If the PCs are victorious, the Pathfinder Society is granted exclusive permission to study the ruins and the mauling deaths in Parr’s Hold stop. If Vosrigio is captured, he is brought to justice and the town of Parr’s Hold rewards the PCs. If Vosrigio is killed, Euphegani thanks the PCs and counts his death as one of the recent maulings in the area. If Vosrigio escapes he will remember the PCs and the secrets of the hieroglyphs. If the PCs are defeated and Vosrigio lives, he will use the released monsters to dominate the mine and eventually destroy Parr’s Hold. If the PCs are defeated but Vosrigio dies, the monsters will fill the mine and both Parr’s Hold and Hirenro will have to defend themselves when the monsters leave the mine.


I've been wondering if Paizo has thought about making a Pathfinder video game for mediums other than the PC. Specifically I thought of the Nintendo DS. It seems to me that Paizo could make an excellent DS game that could have the look and feel of the old Infinity Engine games(Baldur's Gate, Icewind Dale, Etc.) but have a Pathfinder setting and story. There are a lot of DS's in the U.S. alone and it seems a good way to increase brand awareness and make a good video RPG for those of us that play them.


Having read the section on the Arcane Bond I have a few questions. If the bonded item is a ring or amulet does it occupy the character's ring or amulet magical item slot since it is a sort of magical item? Also it seems that a wizard bonded to a familiar can cast without a Spellcraft check so long as his familiar is within one mile of the wizard, but if a wizard is bonded to his staff, he must make the check if his staff is leaning against a chair five feet away. Wouldn't it make sense to show a connection between the bonded item and the wizard as stronger that "it work when they are touching". Perhaps a short distance, ten or so feet, before the wizard must make the Spellcraft check?