Carver Hastings

Malachus Schmid's page

11 posts. Alias of Vellimir.


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GM Nightmare Knight wrote:
You will not be long without spellbooks, extracts, or familiars. I suppose spontaneous casters and more mundane classes would have an edge for a bit. I'm willing to make a ruling to let prepared spellcasters - if any - get picked they'll start playing as if they had prepared spells for the day.

Ok!


He also needs his familiar, a hawk named Voltan, so I don't know how the asylum would handle companions like familiars.


Maybe Samael is a facade for an outer being, but it gave Malachus a term in its contract, and may be coming to extract its due. That's why Malachus fears it, he doesn't know what the due will be.


GM Nightmare Knight wrote:
NotEspi wrote:

Alright, everyone, I have set up a profile for this, but will not commit to posting with it yet, in case I need to repurpose/rename/remove it.

That said, I think this is done? Unless there is something else to add that I have missed? The original submission is in this post.

I picked the level 1 spells that fit the theme, I think. Flavouring the abilities and spells as the character's delusions materialise and interact with the environment and/or characters. So I plan on using a lot of divination, enchantment and necromancy stuff. As witches do.

On that note, I didn't really do gear just yet, but we are starting with nothing but rags. Are prepared casters allowed to purchase spell scrolls with the starting gold and adding them to the list?

And since a witch is nothing without her familiar (or in my case, without the veil), are we even allowed to have spells prepped?

If there is more information required, I'll keep an eye on the thread, so just ask.

Anyway - good luck, everyone!

Yes, you may purchase spell scrolls with starting gold. I'm not sure about spells prepared yet, I want to say you would have them prepared. However, I also am teased with the idea of not having them yet to ramp up the desperate start to the game.

I'll ask the prospective spellcasters if they want to start with or without spells prepared. It may hinder your initial encounter(s), but it would also add to the horror of this AP and your situation.

I'd say, for me at least, spells not prepared. Malachus has the quirk that he needs to invoke his patron's name to gain spells, and I was thinking that he forgot the name Samael, he just remembers being frightened of sounds like it.


GM Nightmare Knight wrote:
Milica Agolli wrote:
Should we keep our character profiles free of any background information due to the amnesia thing, or put in what we have?

If you have a concept you are really attached to, or an idea for a character arc, you can submit it. What is going to happen is your characters will wake up with amnesia with at least the last few years made up by me. Up to that point you can write as much as or as little as you want.

I would like at least a 'vibe check' to give me an idea of what your character was like before being admitted to Briarstone. You won't know how or why your characters were submitted for some time, but you will learn. Again, the last handful of years are going to be a mystery to the players for almost half the AP, with the mystery pushing them forwards.

Malachus Schmid wrote:
Gm, do you know if this campaign is focused on the Carcosa (Chambers, Bierce, etc.) Mythos, or the Cthulhu (Lovecraft, Blackwood, Derleth) Mythos, or both?
Yes. Both and then some.

Ok, thank you!


Malachus Schmid wrote:
Gm, do you know if this campaign is focused on the Carcosa (Chambers, Bierce, etc.) Mythos, or the Cthulhu (Lovecraft, Blackwood, Derleth) Mythos, or both?

I was thinking I should make my character more Lovecraftian, I just didn't know which way to go.


TheWaskally wrote:

Great character submissions so far. Sadly, I need to retract my bid for this campaign.

Thank you, GM Nightmare Knight.

Sorry to hear that. Good luck!


Gm, do you know if this campaign is focused on the Carcosa (Chambers, Bierce, etc.) Mythos, or the Cthulhu (Lovecraft, Blackwood, Derleth) Mythos, or both?


I'd be okay with that, personally, if I were in the party. Sounds like an interesting challenge to roleplay.


GM Nightmare Knight wrote:
Malachus Schmid wrote:

Hey everybody!

Here's Vellimir's submission. Hopefully it works with the setting, and if it doesn't, just let me know, and I can fix it directly.
Thanks for your consideration!
Apologies, I should have specified that one of your traits upon character creation should be a campaign trait from the Strange Aeons Player's Guide.

Alright, I believe I've fixed it.


Hey everybody!
Here's Vellimir's submission. Hopefully it works with the setting, and if it doesn't, just let me know, and I can fix it directly.
Thanks for your consideration!