Makoa
Male Half-Orc Barbarian 1 (1215xp)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60', Perception +2
Languages Common, Orc
AC 15, touch 12, flatfooted 13
(+2 Dex, +3 armor)
hp 14 (1 HD); 16 raging;
Fort +4, Ref +2, Will +3
Speed 40 ft., 30 ft. in Hide armour
Melee mwk earth breaker +6 (2d6+6/x3) or
Ranged javelin +3 (1d6+4)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +5
Atk Options Power attack (-1attack, +1 damage)
Special Actions Dirty Fighter (+1 damage when flanking)
Abilities Str 18, Dex 14, Con 14, Int 8, Wis 14, Cha 8
SQ Orc weapon familiarity, Orc Ferocity, Orc Blood, Fast Movement, Rage
Feats Power Attack
Traits Dirty Fighter (+1 damage when flanking), Into Enemy Territory (+1 will save)
Skills Acrobatics +3, Intimidate +3, Survival +6, Profession (Gambler) +3
Possessions javelins (3), mwk earth breaker, hide armour, standard adventurer kit [backpack, beltpouch, bedroll, tinderbox (flint and steel), hemp rope (50'), sunrods (2), rations (10), waterskin], 98 gp
Orc Ferocity -- Once per day, when Makoa is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Rage (Ex)-- 6 rounds per day; +4 Str, +4 Con, +2 morale on Will saves, -2 AC; Fatigued 2x number of rounds in rage
Stats while raging - Str 22, Con 18; 16 hp; EarthBreaker +8 (2d6+9/x3); Javelin +3 (1d6+6); CMB +7; AC 13, t 10, ff 11; Will +5
Background
Spoiler:
When Jagor left, the rest of the clan went about their days as if he'd never been there, all except Makoa. He kept in contact with him, knowing he'd started a new life in the city. The clan knew this, and made things much tougher on Makoa for this. They'd start fights, and Makoa would have to do whatever it took to get them to back off. He actually ended up killing a couple of his clanmates in doing so. In an attempt to get rid of Makoa, they convinced the seer to tell him something, anything to make him go away. She pointed him toward the city, and the next day, the clan was gone. Abandoning Makoa, and moving on. Seeing little choice in the matter, he went to the city to find Jagor.
After being shown the city, he knew he'd need some money, so he gets jobs as a 'knee-breaker' or bouncer once in a while. These jobs mostly occur at places that include gambling in some form, and Makoa picked up a little about how to play some of these games.
Makoa has been informed (via Jagor) about the tournament at the Gold Goblin, and has decided to participate in the event.