| Full Name |
Makie Masamune |
| Race |
| AC 31/33/37 | F/R/W: 21/22/22 | Perc 19, Low Light | Resist: fire/elec/cold 10 | Speed 45 | |
| Classes/Levels |
HP 188/188 | Exp: Search | Acro 17, Ath 24, Med 23, Nat 19, Stealth/Surv/Thievery 17 |
| Gender |
Female Human Monk 12 |
| Size |
Medium |
| Age |
22 |
| Alignment |
NG |
| Deity |
Irori |
| Languages |
Common, Draconic, Goblin |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
10 |
About Makie Masamune
Makie Masamune
Race: Human - Versatile
Background: Martial Disciple - Athletics
Class(es) and Level(s): Monk (Mountain/Tank) 12
Init +19; Senses Low Light (via Gloomseer); Perception +19
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DEFENSE
HP 188
Resistances: fire/acid/cold 10
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AC 31/33/37
Fort 21 (e); Ref 22 (m); Will 22 (e)
Save Macros
[dice=Fort]1d20+21[/dice]
[dice=Ref]1d20+22[/dice]
[dice=Will]1d20+22[/dice]
Defensive Abilities
Cat's Luck (1), Land on Your Feet (1), Kip Up (7)
--------------------
Offense
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Speed 45 ft.
Melee
[dice=2 Str Flaming Corrosive Fists]1d20+23[/dice]
[dice=bludgeoning]3d6+7[/dice]
[dice=corrosive]1d6[/dice]
[dice=fire]1d6[/dice]
Ranged
[dice=Hand Crossbow]1d20+21[/dice]
[dice=bludgeoning]1d6+2[/dice]
Offensive Abilities
Mountain Stance/Stronghold, Stand Still, Reflexive Stance
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Statistics
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Str 20 (+5); Dex 16 (+3); Con 18 (+4); Int 12 (+1); Wis 16 (+3); Cha 10 (+0)
Skills
[dice=Acrobatics]1d20+17[/dice]
[dice=Athletics]1d20+24[/dice]
[dice=Arcana]1d20+1[/dice]
[dice=Crafting]1d20+15[/dice]
[dice=Deception]1d20+0[/dice]
[dice=Diplomacy]1d20+14[/dice]
[dice=Intimidation]1d20+0[/dice]
[dice=Warfare Lore]1d20+15[/dice]
[dice=Pathfinder Society Lore]1d20+15[/dice]
[dice=Medicine]1d20+23[/dice]
[dice=Nature]1d20+19[/dice]
[dice=Occultism]1d20+1[/dice]
[dice=Performance]1d20+0[/dice]
[dice=Religion]1d20+17[/dice]
[dice=Perception]1d20+19[/dice]
[dice=Society]1d20+1[/dice]
[dice=Stealth]1d20+17[/dice]
[dice=Survival]1d20+17[/dice]
[dice=Thievery]1d20+17[/dice]
Feats
1A: Natural Skill
1C: Mountain Stance
1G: Toughness
2C: Stunning Blows
2S: Assurance Med
3G: Continual Recovery
4S: Steady Balance
4C: Stand Still
5A: Gloomseer (via AcP boon)
6C: Mountain Stronghold
6S: Ward Medic
7G: Adv First Aid
8C: Qi Spells (Occult, Inner Upheaveal)
8S: Rapid Mantel
9A: Multitalented > Rogue Dedication > Robust Recovery
10C: Knockback Strike
10S: Quick Climb
11G: Diehard
12C: Reflexive Stance
12S: Water Sprint
Languages Common, Draconic, Goblin
Gear
Adventurer's Pack
Aeon Stone - Pearly White
Antidote, Greater
Antiplague Greater
Charm of Resistance, Greater Electricity
Charm of Resistance, Greater Fire
Climbing Kit
Grappling Hook
Handwraps of Mighty Blows (+2 str)
Healer's Gloves Greater
Healers' Tools Expanded
Lifting Belt
Smokestick, Lesser
Pathfinder Society - Boons
Promotional: PFS 5 glyphs
Ancestry: Versatile Human
Faction: TBD
Postgame: Treasure Bundle Insurance
Scenario Based: TBD
____________________
BOTTING
1. Stride
2. Mountain Stance (or Stronghold if Stance already in place)
3. Flurry of Blows