Monk

Makie Masamune's page

24 posts. Organized Play character for Half the Sky.


Full Name

Makie Masamune

Race

| AC 31/33/37 | F/R/W: 21/22/22 | Perc 19, Low Light | Resist: fire/elec/cold 10 | Speed 45 |

Classes/Levels

HP 188/188 | Exp: Search | Acro 17, Ath 24, Med 23, Nat 19, Stealth/Surv/Thievery 17

Gender

Female Human Monk 12

Size

Medium

Age

22

Alignment

NG

Deity

Irori

Languages

Common, Draconic, Goblin

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 10

About Makie Masamune

Makie Masamune
Race: Human - Versatile
Background: Martial Disciple - Athletics
Class(es) and Level(s): Monk (Mountain/Tank) 12

Init +19; Senses Low Light (via Gloomseer); Perception +19
--------------------
DEFENSE
HP 188
Resistances: fire/acid/cold 10
--------------------
AC 31/33/37
Fort 21 (e); Ref 22 (m); Will 22 (e)

Save Macros
[dice=Fort]1d20+21[/dice]
[dice=Ref]1d20+22[/dice]
[dice=Will]1d20+22[/dice]

Defensive Abilities
Cat's Luck (1), Land on Your Feet (1), Kip Up (7)

--------------------
Offense
--------------------
Speed 45 ft.
Melee
[dice=2 Str Flaming Corrosive Fists]1d20+23[/dice]
[dice=bludgeoning]3d6+7[/dice]
[dice=corrosive]1d6[/dice]
[dice=fire]1d6[/dice]

Ranged
[dice=Hand Crossbow]1d20+21[/dice]
[dice=bludgeoning]1d6+2[/dice]

Offensive Abilities
Mountain Stance/Stronghold, Stand Still, Reflexive Stance

--------------------
Statistics
--------------------
Str 20 (+5); Dex 16 (+3); Con 18 (+4); Int 12 (+1); Wis 16 (+3); Cha 10 (+0)
Skills
[dice=Acrobatics]1d20+17[/dice]
[dice=Athletics]1d20+24[/dice]
[dice=Arcana]1d20+1[/dice]
[dice=Crafting]1d20+15[/dice]
[dice=Deception]1d20+0[/dice]
[dice=Diplomacy]1d20+14[/dice]
[dice=Intimidation]1d20+0[/dice]
[dice=Warfare Lore]1d20+15[/dice]
[dice=Pathfinder Society Lore]1d20+15[/dice]
[dice=Medicine]1d20+23[/dice]
[dice=Nature]1d20+19[/dice]
[dice=Occultism]1d20+1[/dice]
[dice=Performance]1d20+0[/dice]
[dice=Religion]1d20+17[/dice]
[dice=Perception]1d20+19[/dice]
[dice=Society]1d20+1[/dice]
[dice=Stealth]1d20+17[/dice]
[dice=Survival]1d20+17[/dice]
[dice=Thievery]1d20+17[/dice]

Feats
1A: Natural Skill
1C: Mountain Stance
1G: Toughness
2C: Stunning Blows
2S: Assurance Med
3G: Continual Recovery
4S: Steady Balance
4C: Stand Still
5A: Gloomseer (via AcP boon)
6C: Mountain Stronghold
6S: Ward Medic
7G: Adv First Aid
8C: Qi Spells (Occult, Inner Upheaveal)
8S: Rapid Mantel
9A: Multitalented > Rogue Dedication > Robust Recovery
10C: Knockback Strike
10S: Quick Climb
11G: Diehard
12C: Reflexive Stance
12S: Water Sprint

Languages Common, Draconic, Goblin

Gear
Adventurer's Pack
Aeon Stone - Pearly White
Antidote, Greater
Antiplague Greater
Charm of Resistance, Greater Electricity
Charm of Resistance, Greater Fire
Climbing Kit
Grappling Hook
Handwraps of Mighty Blows (+2 str)
Healer's Gloves Greater
Healers' Tools Expanded
Lifting Belt
Smokestick, Lesser

Pathfinder Society - Boons
Promotional: PFS 5 glyphs
Ancestry: Versatile Human
Faction: TBD
Postgame: Treasure Bundle Insurance
Scenario Based: TBD
____________________
BOTTING

1. Stride
2. Mountain Stance (or Stronghold if Stance already in place)
3. Flurry of Blows