| Makarnak |
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This is a can of worms from way back. In an earlier edition (first or second), it stated something that is obvious, but can make life difficult for GMs and players alike.
Invisibility is an Illusion spell. It creates a false perception.
Illusion spells can be disbelieved. As the caster, you automatically know that the spell is an illusion and false, therefore you disbelieve it automatically and fundamentally. It doesn't mean that anyone else does.
Saving Throws and Illusions (Disbelief): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
A character faced with proof that an illusion isn't real needs no saving throw. In fact, by this, the caster's friends if they have time to be convinced could make their saves and allow the caster to remain visible to them, but invisible to enemies.
Because completely invisible (non-illusory) spells and effect exist, and unless the perceiver has a chance to 'study it carefully or interact in some fashion' which is not common in combat, invisibility should work just fine in other respects.
I'm glad to see the PRD backs up this old ruling, but without the 'someone's invisible? I'll disbelieve!' game breaker in the old days.
Hope that helps.